Player hitbox

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DJiSer
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Joined: Sat May 10, 2014 2:44 pm

Player hitbox

Postby DJiSer » Sun Feb 15, 2015 9:21 am

It's possible to change Player hitboxes?.Im try to change "m_Collision.m_vecMins","m_Collision.m_vecMaxs" properties,no result,whey changed to standart value.
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Ayuto
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Postby Ayuto » Sun Feb 15, 2015 5:58 pm

What are you trying to achieve? A hitbox is not the same like a collision box. So, could you please be more specific what you want to do?
DJiSer
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Posts: 20
Joined: Sat May 10, 2014 2:44 pm

Postby DJiSer » Sun Feb 15, 2015 8:37 pm

I want to change player's hitbox(for example headcrab model have human's standart hitboxes).
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L'In20Cible
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Postby L'In20Cible » Sun Feb 15, 2015 9:30 pm

You should rather recompile your models with their proper skeleton bones.
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Ayuto
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Postby Ayuto » Sun Feb 15, 2015 9:46 pm

Yeah, I agree. The hitbox is usually shipped with the model file.

I guess we can change the hitboxes (yes, plural: it's not just a single box you can resize) by using this header, but as you can see it's pretty complex. :D
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L'In20Cible
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Postby L'In20Cible » Sun Feb 15, 2015 10:23 pm

Changing data server-side may be enough for the tasks done by the server, but clients will still have old data precached. Recompiling and shipping a new model to clients is still the best option.
DJiSer
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Posts: 20
Joined: Sat May 10, 2014 2:44 pm

Postby DJiSer » Sun Feb 15, 2015 11:06 pm

When i open model with CS:GO SDK Model Viewer, crab has normal bones and hitboxes.
Image
Also Source Mod's "Prop Hunt" has different hitboxes for barrles,plants and etc.

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