[DEV/TF2+L4D2] Dumped server side interfaces (17.08.2019)

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Sam
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[DEV/TF2+L4D2] Dumped server side interfaces (17.08.2019)

Postby Sam » Sat Aug 17, 2019 3:07 pm

Left 4 Dead 2

Code: Select all

>[ dedicated.dll ]
  -> VENGINE_DEDICATEDEXPORTS_API_VERSION003
>[ vstdlib.dll ]
  -> VProcessUtils001
  -> VEngineCvar007
>[ engine.dll ]
  -> VEngineVGui001
  -> VSERVERENGINETOOLS001
  -> VCLIENTENGINETOOLS001
  -> VTOOLFRAMEWORKVERSION002
  -> VENGINETOOLFRAMEWORK003
  -> VENGINETOOL003
  -> XboxSystemInterface001
  -> VWorkshop001
  -> VProfExport001
  -> VoiceServer002
  -> VENGINE_GAMEUIFUNCS_VERSION005
  -> VENGINE_HLDS_API_VERSION002
  -> VENGINE_LAUNCHER_API_VERSION004
  -> StaticPropMgrServer002
  -> StaticPropMgrClient005
  -> SpatialPartition001
  -> VEngineRandom001
  -> VEngineServerStringTable001
  -> VEngineClientStringTable001
  -> INETSUPPORT_001
  -> VModelInfoClient004
  -> VModelInfoServer002
  -> GAMEEVENTSMANAGER001
  -> GAMEEVENTSMANAGER002
  -> EngineTraceClient003
  -> EngineTraceServer003
  -> VCvarQuery001
  -> BlackBoxVersion001
  -> VEngineServer022
  -> ServerUploadGameStats001
  -> GameServerData001
  -> ISERVERPLUGINHELPERS001
  -> VEngineRenderView013
  -> VEngineShadowMgr002
  -> VEngineEffects001
  -> VEngineModel016
  -> VPhysicsDebugOverlay001
  -> VDebugOverlay003
  -> VEngineClient013
  -> IEngineSoundServer003
  -> IEngineSoundClient003
>[ inputsystem.dll ]
  -> InputSystemVersion001
>[ materialsystem.dll ]
  -> ShaderDLL004
  -> ShaderSystem002
  -> VMaterialSystemStub001
  -> VEngineCvar007
  -> MaterialSystemHardwareConfig013
  -> VMaterialSystemConfig004
  -> VMaterialSystem080
  -> COLORCORRECTION_VERSION_1
>[ studiorender.dll ]
  -> VStudioRender026
>[ vphysics.dll ]
  -> VPhysicsSurfaceProps001
  -> VPhysicsCollision007
  -> Physics2 Interface v0.4
  -> Physics2 Interface v0.3
  -> Physics2 Disabler Interface v1
  -> Physics2 Interface v0.5
  -> VPhysics031
>[ datacache.dll ]
  -> VResourceAccessControl001
  -> VPrecacheSystem001
  -> VStudioDataCache005
  -> MDLCache004
  -> VDataCache003
>[ vgui2.dll ]
  -> VGUI_Panel009
  -> VGUI_ivgui008
  -> VGUI_System010
  -> VGUI_Surface031
  -> VGUI_Scheme010
  -> VGUI_Localize005
  -> VGUI_InputInternal001
  -> VGUI_Input005
>[ vscript.dll ]
  -> VScriptManager010
>[ shaderapiempty.dll ]
  -> DebugTextureInfo001
  -> MaterialSystemHardwareConfig013
  -> ShaderShadow010
  -> ShaderApi029
  -> ShaderDeviceMgr001
  -> ShaderDevice001
>[ stdshader_dbg.dll ]
  -> ShaderDLL004
>[ stdshader_dx9.dll ]
  -> ShaderDLL004
>[ matchmaking_ds.dll ]
  -> MATCHFRAMEWORK_001
  -> IMATCHEXT_L4D_INTERFACE_001
>[ server.dll ]
  -> VSERVERTOOLS001
  -> GameMovement001
  -> HLTVDirector001
  -> ServerGameTags001
  -> PluginHelpersCheck001
  -> BotManager001
  -> PlayerInfoManager002
  -> PlayerInfoManager001
  -> VServerDllSharedAppSystems001
  -> ServerGameClients003
  -> ServerGameEnts001
  -> ServerGameDLL005
  -> IEffects001
>[ soundemittersystem.dll ]
  -> VSoundEmitter003
>[ scenefilecache.dll ]
  -> SceneFileCache002


Team Fortress 2

Code: Select all

>[ dedicated.dll ]
  -> QueuedLoaderVersion004
  -> VENGINE_DEDICATEDEXPORTS_API_VERSION003
>[ vstdlib.dll ]
  -> VProcessUtils001
  -> VEngineCvar004
>[ engine.dll ]
  -> VEngineVGui001
  -> VSERVERENGINETOOLS001
  -> VCLIENTENGINETOOLS001
  -> VTOOLFRAMEWORKVERSION002
  -> VENGINETOOLFRAMEWORK003
  -> VENGINETOOL003
  -> XboxSystemInterface001
  -> VProfExport001
  -> VoiceServer002
  -> VENGINE_GAMEUIFUNCS_VERSION005
  -> VENGINE_HLDS_API_VERSION002
  -> VENGINE_LAUNCHER_API_VERSION004
  -> StaticPropMgrServer002
  -> StaticPropMgrClient004
  -> SpatialPartition001
  -> ReplayDemoPlayer001
  -> VEngineRandom001
  -> VEngineServerStringTable001
  -> VEngineClientStringTable001
  -> VModelInfoClient006
  -> VModelInfoServer004
  -> VModelInfoServer003
  -> VENGINE_MATCHMAKING_VERSION001
  -> GAMEEVENTSMANAGER001
  -> GAMEEVENTSMANAGER002
  -> EngineTraceClient003
  -> EngineTraceServer003
  -> EngineClientReplay001
  -> EngineReplay001
  -> DownloadSystem001
  -> VCvarQuery001
  -> VEngineServer023
  -> VEngineServer022
  -> VEngineServer021
  -> ServerUploadGameStats001
  -> GameServerData001
  -> ISERVERPLUGINHELPERS001
  -> VEngineRenderView014
  -> VEngineShadowMgr002
  -> VEngineEffects001
  -> VEngineModel016
  -> VPhysicsDebugOverlay001
  -> VDebugOverlay003
  -> VEngineClient013
  -> VEngineClient014
  -> IEngineSoundServer003
  -> IEngineSoundClient003
>[ inputsystem.dll ]
  -> InputSystemVersion001
>[ materialsystem.dll ]
  -> ShaderDLL004
  -> ShaderSystem002
  -> VMaterialSystemStub001
  -> replace_proxy_IMaterialProxy003
  -> VEngineCvar004
  -> MaterialSystemHardwareConfig012
  -> VMaterialSystemConfig002
  -> VMaterialSystem081
  -> COLORCORRECTION_VERSION_1
>[ studiorender.dll ]
  -> VStudioRender025
>[ vphysics.dll ]
  -> VPhysicsSurfaceProps001
  -> VPhysicsCollision007
  -> VPhysics031
>[ datacache.dll ]
  -> VStudioDataCache005
  -> MDLCache004
  -> VDataCache003
>[ vgui2.dll ]
  -> VGUI_Panel009
  -> VGUI_ivgui008
  -> VGUI_System010
  -> VGUI_Surface030
  -> VGUI_Scheme010
  -> VGUI_Localize005
  -> VGUI_InputInternal001
  -> VGUI_Input005
>[ shaderapiempty.dll ]
  -> DebugTextureInfo001
  -> MaterialSystemHardwareConfig012
  -> ShaderShadow010
  -> ShaderApi030
  -> ShaderDeviceMgr001
  -> ShaderDevice001
>[ stdshader_dbg.dll ]
  -> ShaderDLL004
>[ stdshader_dx6.dll ]
  -> ShaderDLL004
>[ stdshader_dx7.dll ]
  -> ShaderDLL004
>[ stdshader_dx8.dll ]
  -> ShaderDLL004
>[ stdshader_dx9.dll ]
  -> ShaderDLL004
>[ server.dll ]
  -> VSERVERCHOREOTOOLS001
  -> VSERVERTOOLS003
  -> VSERVERTOOLS002
  -> VSERVERTOOLS001
  -> ServerGameTags001
  -> HLTVDirector001
  -> GameMovement001
  -> PluginHelpersCheck001
  -> BotManager001
  -> PlayerInfoManager002
  -> PlayerInfoManager001
  -> VServerDllSharedAppSystems001
  -> ServerGameClients004
  -> ServerGameClients003
  -> ServerGameEnts001
  -> ServerGameDLL010
  -> IEffects001
  -> ServerReplay001
>[ soundemittersystem.dll ]
  -> VSoundEmitter002
>[ scenefilecache.dll ]
  -> SceneFileCache002
>[ replay.dll ]
  -> ReplaySystem001


I don't know if this can be written here.
It's a trap!

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