There are config translations involved, and only English and German (thank you, BackRaw) are currently supported. If you have translations, please issue a Pull Request on the repository:
https://github.com/satoon101/Dissolver
This plugin has been tested to work on CS:S, CS:GO, TF2, DOD:S, HL2:DM, and BM:S. The effects on CS:GO aren't very spiffy, but they "work". There's not much we can do about that, unfortunately.
The current configuration allows for setting the dissolve type and the magnitude of the dissolving. There is also a configuration variable for the number of seconds to wait before starting the dissolve. The current default configuration looks like:
Code: Select all
// Options
// * 0 = NORMAL
// * 1 = ELECTRICAL
// * 2 = ELECTRICAL_LIGHT
// * 3 = CORE
// * 4 = RANDOM
// * 5 = REMOVE
// Default Value: 0
// The type of dissolver to use.
dissolver_type 0
// Default Value: 2
// The magnitude to use when dissolving.
dissolver_magnitude 2
// Default Value: 0
// The amount of time (in seconds) to wait before dissolving.
dissolver_delay 0
Setting the dissolve type to REMOVE will simply remove the ragdoll instead of dissolving it. Setting the dissolve type to RANDOM will cause a random dissolve type to be chosen each time.
This plugin requires SP version 265 or newer.