Hey!
@Ayuto - do you plan to make source-python compatible with it?
Source 2, anybody?
Source 2
We all preparing to that. Get ready to improve open-source SP2 as well
Re: Source 2, anybody?
Sorry for the late reply. I read it, but didn't have time to reply and then I forgot it
We haven't discussed that internally, yet. But I guess this will be a big thing due to the following points:
Unfortunately, I already had very less spare time for Source.Python in the last two years. I still check the forum on a daily basis, but I'm very slow in responding and even more in fixing or developing new stuff.

We haven't discussed that internally, yet. But I guess this will be a big thing due to the following points:
- We need a new reverse engineered SDK. The guys at AlliedModders will probably be working hard on this and we might be able to help. Though, Valve originally announced to release the engine code for free. Not sure if/when that is really going to happen.
- We would need to make Source.Python x64 compatible as I guess Source 2 will be x64 only. This means we also need to make DynamicHooks compatible with x64. Not sure how much work this is as I haven't really investigated hooking x64 functions. Calling shouldn't be a big deal as DynCall supports x64.

Re: Source 2, anybody?
Hi, @Ayuto!
About the 1-th item.
What skillset do I need to have, to be able to help guys with the SDK?
If we could determine such skills - it would be much easier to make the CSGO to CS2 Python Plugin transition much faster.
About the 1-th item.
What skillset do I need to have, to be able to help guys with the SDK?
If we could determine such skills - it would be much easier to make the CSGO to CS2 Python Plugin transition much faster.
Re: Source 2, anybody?
There ist already a PR which started the work on it:
https://github.com/alliedmodders/hl2sdk/pull/125
To help you will need a good understanding of C++, IDA Pro/Ghidra (or something similar) and how the compiler translates C++ code into machine code.
https://github.com/alliedmodders/hl2sdk/pull/125
To help you will need a good understanding of C++, IDA Pro/Ghidra (or something similar) and how the compiler translates C++ code into machine code.
Re: Source 2, anybody?
Thanks for the bread crumbs
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