I have created a prop_dynamic_override entity and want to change its pose.
Because I didn't see any changes with this code in CSS (it do change only once after spawning and when i collapse and expand the game, why?) (in CS GO it works good):
Syntax: Select all
entity.set_property_float('m_flPoseParameter.000', 0.85)
I decided to try change pose with a function call CBaseAnimating::SetPoseParameter.
This function takes as the first argument CStudioHdr *pStudioHdr. How to find this argument of my entity?
https://github.com/ValveSoftware/source ... 2-L1213C12