Maybe you can simplify it now, too.
Many Thanks
Syntax: Select all
event player_death
{
if (event_var(weapon) = combine_ball) do
{
es_give event_var(userid) env_Smokestack
es_fire event_var(userid) env_Smokestack addoutput "basespread 50"
es_fire event_var(userid) env_Smokestack addoutput "spreadspeed 5"
es_fire event_var(userid) env_Smokestack addoutput "speed 5"
es_fire event_var(userid) env_Smokestack addoutput "startsize 1"
es_fire event_var(userid) env_Smokestack addoutput "endsize 3"
es_fire event_var(userid) env_Smokestack addoutput "rate 0.5"
es_fire event_var(userid) env_Smokestack addoutput "jetlength 0.5"
es_fire event_var(userid) env_Smokestack addoutput "twist 0"
es_fire event_var(userid) env_Smokestack addoutput "SmokeMaterial effects/bluespark.vmt"
es_fire event_var(userid) env_Smokestack addoutput "rendercolor 255 255 255"
es_fire event_var(userid) env_Smokestack addoutput "angles 0 0 0"
es_fire event_var(userid) env_Smokestack turnon
es_delayed 20 es_fire event_var(userid) env_Smokestack kill
}
}