CS:GO detonate offsets

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velocity
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Joined: Sat May 10, 2014 6:17 pm

CS:GO detonate offsets

Postby velocity » Sat Sep 08, 2018 3:26 pm

# _ZN20CFlashbangProjectile8DetonateEv
[[detonate]]
offset_linux = 236
offset_windows = 235

I think these offsets are outdated

This code doesn't work tho, I tried incrementing the offsets by 1 with no luck, since it usually works.

Syntax: Select all

@EntityPreHook(EntityCondition.equals_entity_classname('flashbang_projectile'), 'detonate')
def on_pre_flashbang_detonate(stack_data):
return False
Last edited by velocity on Sun Sep 09, 2018 7:08 am, edited 1 time in total.
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velocity
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Re: detonate offsets

Postby velocity » Sat Sep 08, 2018 6:38 pm

Also crash sometimes
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Ayuto
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Re: detonate offsets

Postby Ayuto » Sun Sep 09, 2018 6:50 am

Which game?
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velocity
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Re: detonate offsets

Postby velocity » Sun Sep 09, 2018 7:08 am

CS:GO sorry..
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velocity
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Posts: 220
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Re: CS:GO detonate offsets

Postby velocity » Mon Sep 10, 2018 11:10 am

I tried finding with IDA, but not entirely sure how to get the numbers.
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Ayuto
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Re: CS:GO detonate offsets

Postby Ayuto » Thu Sep 20, 2018 5:58 pm

Sorry for the delay. Life is keeping me busy lately. I have updated the offset:
https://github.com/Source-Python-Dev-Te ... fe2c67e078

If you haven't disabled auto_data_update in core_settings.ini, you just need to restart your server to receive the latest data.

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