Split screen support! Probably just spectating, but maybe...

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Mahi
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Split screen support! Probably just spectating, but maybe...

Postby Mahi » Thu Sep 29, 2016 10:18 am

Apparently player events got a new splitscreenplayer argument: https://www.reddit.com/r/GlobalOffensiv ... it_screen/

If this ends up being a multiplayer split screen, we could have some new ideas for new mods! Some kind of duo puzzle which "requires" you to see other player's screen?
decompile
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Re: Split screen support! Probably just spectating, but maybe...

Postby decompile » Thu Sep 29, 2016 1:17 pm

That would be super awesome, but I just can't imagine having a splitscreen for CS:GO :D
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satoon101
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Re: Split screen support! Probably just spectating, but maybe...

Postby satoon101 » Thu Sep 29, 2016 1:29 pm

Nice find! Strange that they didn't add them to the modevents.res, though. If/when you get a chance, would you mind updating the events that this affects on our wiki?
http://wiki.sourcepython.com/developing ... /csgo.html
https://github.com/Source-Python-Dev-Te ... s/csgo.rst
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Mahi
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Re: Split screen support! Probably just spectating, but maybe...

Postby Mahi » Thu Sep 29, 2016 2:02 pm

I'll update if I got time later on today! :) Also, lol at this guy:

Edit: Nvm he deleted it, it said something like "First I wondered why would your plugin break from this -- then I saw you're using Source.Python"
Last edited by Mahi on Thu Sep 29, 2016 2:53 pm, edited 2 times in total.
decompile
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Re: Split screen support! Probably just spectating, but maybe...

Postby decompile » Thu Sep 29, 2016 2:08 pm

Damn, he took the comment down faster than I can click on it :D, but thumb up for this forums cache ;D
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Ayuto
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Re: Split screen support! Probably just spectating, but maybe...

Postby Ayuto » Thu Sep 29, 2016 4:36 pm

satoon101 wrote:Nice find! Strange that they didn't add them to the modevents.res, though.

There are more undocumented event variables (e.g. priority). AFAIK, only those which are sent to the client need to be added to the resource files.

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