Paintball

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Ayuto
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Paintball

Postby Ayuto » Mon Mar 31, 2014 7:42 pm

Hey,

here is a little paintball plugin! :)

Image
Image

Installation

Thanks to L'In20Cible for the paintball decals!
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Ayuto
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Postby Ayuto » Fri Aug 21, 2015 5:12 pm

Updated the plugin to work with the latest Source.Python version.
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Kill
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Re: Paintball

Postby Kill » Wed Aug 31, 2016 10:19 pm

Hello, newb here, when I try to load it, it shows an error: ImportError: cannot import name 'temp_entities'.
How do I fix it?

I have Python 3 installed, using Windows.
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iPlayer
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Re: Paintball

Postby iPlayer » Wed Aug 31, 2016 10:30 pm

Hi, welcome to the community!
Source.Python develops very rapidly, and old plugins tend to become outdated. There's nothing you have done wrong in your installation, just wait till the plugin author updates the plugin.
Or I might also update when I am back home.
Thanks for pointing this out.
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My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
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Kill
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Re: Paintball

Postby Kill » Wed Aug 31, 2016 10:34 pm

iPlayer wrote:Hi, welcome to the community!
Source.Python develops very rapidly, and old plugins tend to become outdated. There's nothing you have done wrong in your installation, just wait till the plugin author updates the plugin.
Or I might also update when I am back home.
Thanks for pointing this out.


Thanks!! Been watching it for quite some time, but I think I'll start to fiddle with it.

Ah, I see. I don't even need Python installed, do I :P?
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L'In20Cible
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Re: Paintball

Postby L'In20Cible » Wed Aug 31, 2016 10:46 pm

No, you don't need python installed on your machine to run Source.Python on your game server (it has its own builtin).
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Ayuto
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Re: Paintball

Postby Ayuto » Thu Sep 01, 2016 5:50 am

Just updated it to work with the latest Source.Python version:
https://github.com/Ayuto/Paintball/comm ... ea336093ef
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Painkiller
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Re: Paintball

Postby Painkiller » Sat Oct 06, 2018 7:03 pm

Does not work under HL2: DM
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VinciT
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Re: Paintball

Postby VinciT » Sat Oct 06, 2018 7:51 pm

HL2DM doesn't have the bullet_impact event that this plugin uses, which is why it doesn't work in that game.
I believe the workaround for this would be to hook FireBullets (needs an offset) or TE_HL2MPFireBullets (needs a signature).
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Painkiller
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Re: Paintball

Postby Painkiller » Sun Oct 07, 2018 11:30 am

Can you Post here the Code for This?

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