[Cs:s] Zombie Riot

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cssbestrpg
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[Cs:s] Zombie Riot

Postby cssbestrpg » Sun Mar 07, 2021 9:17 pm

This plugin makes the game human vs bots zombie. In order to go next day, you have to kill all zombies.
https://github.com/srpg/Zombie-Riot
rautamiekka
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Re: [Cs:s] Zombie Riot

Postby rautamiekka » Sun Mar 07, 2021 10:25 pm

Nice, now I don't need to use a C++ plugin I can't understand to edit.
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Mon Mar 08, 2021 12:41 pm

rautamiekka wrote:Nice, now I don't need to use a C++ plugin I can't understand to edit.

Well that was one of my reasons i made it in Source.Python. A C++ version of the plugin have a lot bugs and really difficult edit.

Also updated:
- Fixed Day 4 and Day 6 Model showing error
- Fixed not defined clan
- Added in read me example how to add days and how to do add downloads for materials/models
- Cleaned some code and added modules for clan_tag, potion and market function
- Added more speed potions, fixed missing imports
- Added automatic teller when load plugin, it tells which version you have and is new version of plugin is available
- Improved version of teller
- Added zombie_version server command for check new version
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Tue Mar 09, 2021 12:27 pm

Update:
- Added a console command to download new version from github and extract them(Huge thanks L'In20Cible for helping)
- Added admin module
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Sat Mar 13, 2021 10:29 am

Update:
- Added chat messages translation(menus translation coming soon)
- Added in admin beacon option
- Added info section tell which clan_tag need to have for get clan_tag features
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Tue Mar 16, 2021 12:02 pm

Update:
- Improved is admin method
- Fixed not remove days working
- Improving adding/remove days not cause errors if reach max value(not anymore let over reach max value)
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Thu Apr 01, 2021 4:22 pm

Update:
- Fixed not load plugin
- Possible fix for fire kill no reduce zombies amount(No Tested)
- Added respawn for zombie after fire kill(No Tested)
- Added translation for weapon purchase(No Tested)
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Sat May 08, 2021 3:49 pm

Update:
- Added website checker if is down, that plugin will load
- Improved messages and added more translations
- Changed zombies info to hudhint
- Fixed a lot bugs
- Cleaned code look better
- Added welcome messages
- Fixed admin not working(Thanks to L'In20Cible)
- Fixed not zombies respawn correctly
- Fixed incorrect code typos
- Improved respawn timer
- Changed server command to download new version from zombie_download to zr_update
- Fixed some potions not work correctly
- Added infinity bullets potion
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Thu May 13, 2021 5:19 pm

Update:
- Added overlays when all zombies are killed or all ct's are dead
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Tue Aug 03, 2021 8:02 am

Update:
- Fixed not loading plugin
- Added beacon for last zombie
- Removed in hudhint showing zombies max health
- Added automatic updater to download new version when is available
- Added console messages during of updating plugin
- Added french translations(Thanks to css player)
- Shorten clan_tag module code and clean it a bit
- Fixed showing value errors
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Fri Aug 27, 2021 2:32 pm

Update:
- Added random map change when finish all days
- Fixed errors of potions when did buy but didn't afford
- Remade kill handle part for zombies & humans(Now it counts suicides)'
- Added disable bomb planting and hostage rescues
- Blocked fully bots buying weapons
- Added message to chat when use beacon
- Fixed bug not rebuy bullets working
- Changed clan_tag features method for their benefits
- Updated some code use f strings
Woody
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Re: [Cs:s] Zombie Riot

Postby Woody » Sun Sep 05, 2021 4:21 pm

Nice work on this!
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Sun Sep 05, 2021 4:23 pm

Woody wrote:Nice work on this!

Thanks
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Tue Sep 07, 2021 7:05 pm

Update:
- Added boss day
- Added boss day config in _settings.ini
- Added speed for zombies
- Fixed errors when target get kicked out during of hurting
- Added automatic rebuy enable option in market weapons section
- Added grenades in market
- Added 10seconds freeze for zombies
- Added cancel infinity bullets when round start
- Cleaned automatic map changer code a bit
- Fixed automatic beacons stacking on zombies
- Changed overlays stop showing on round start instead of 3seconds
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Sun Oct 17, 2021 1:28 pm

Update:
- Fixed bug zombies respawn invalid
- Improved map checker
- Improved update checker
- Added in grenades checker does the player have it, before do the purchase
- Fixed unbound error
- Added zombies extra damage
- Added show speed & damage in hudhint
- Update hudhint not show when round ends
- Added in boss day change bots amount to the one based in settings
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Thu Oct 28, 2021 7:37 pm

Update:
- Cleaned zombies value checker code for respawn

Edit:
- Fixed bugs that came during of the update
- Fixed not loading plugin
- Fixed incorreclty counter counting
- Fixed counter code didn't get executed(Weird required delay, instead calling the code directly)
cssbestrpg
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Re: [Cs:s] Zombie Riot

Postby cssbestrpg » Mon Dec 06, 2021 2:01 pm

Update:
- Changed hudhint delay from 0 to 1.0
- Added when you kill the target you have for hudhint it also reset the target showing
- Updated admin not allow change day go under 1 and not go over max day

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