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Re: Quakesounds

Posted: Wed Dec 23, 2020 2:21 am
by daren adler
satoon101 wrote:That's just a warning, so nothing to be concerned about. The plugin can be updated to use path.Path instead of path.path to fix that warning. In future versions of the path package, they did remove path.path. I'm not sure if/when we'll update the SP version of that package, but if/when we do, it will break any plugins that use path.path.

ok ty for the info :cool:

Re: Quakesounds

Posted: Wed Dec 23, 2020 9:50 am
by cssbestrpg
Updated plugin fix path warning
Fixed errors came in css at killer line

Re: Quakesounds

Posted: Tue Apr 06, 2021 7:17 pm
by cssbestrpg
Added teamkiller sound(Untested)
Fixed showing sometimes value errors

Re: Quakesounds

Posted: Wed Apr 07, 2021 6:23 am
by daren adler
How can i turn off team killer sound? i am hl2dm, no teams and it keeps saying team killer.

Re: Quakesounds

Posted: Wed Apr 07, 2021 6:28 am
by cssbestrpg
I didn't make a config for it, but try newest version, i just made a possible fix for it(Untested)

Re: Quakesounds

Posted: Wed Apr 07, 2021 6:33 am
by daren adler
I got it,,all i did was remove the line. Im sorry i forgot to say,,i cleared the old one and added your new one already.

Re: Quakesounds

Posted: Fri Apr 09, 2021 3:18 pm
by cssbestrpg
Update:
- Fixed teamkiller sound playing when enemy kills your or you kill them
- Possible fix for teamkiller sound play to correctly(Untested)

Re: Quakesounds

Posted: Sat Apr 10, 2021 3:42 am
by daren adler
ok, ill give it a try, ty :cool:

Re: Quakesounds

Posted: Thu Apr 29, 2021 7:53 pm
by cssbestrpg
Update:
- Changed soundlib use Sound class to play sound, instead using client command for sound play
- Removed no needed imports soundlib