[CSS/CSGO] Warcraft: Source

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Hirra
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Posts: 5
Joined: Mon Apr 01, 2019 2:06 pm

Re: [CSS/CSGO] Warcraft: Source

Postby Hirra » Mon Jun 24, 2019 10:40 pm

TPDerp wrote:Some player_spawn skills/items that modify a player's health (etc.) might not work correctly on CS:GO. Try to change it to post_player_spawn and see if that solves the problem.

Yes, that's work.
But I found a new bug.

Code: Select all

[[periapthp50]]
name        = "HP (+50HP)"
desc        = ""
cost        = 3000
level       = 0
dab         = 1 #0=death, 1=alive, 2=both
duration    = 1 #0=this round, 1=untill death
max         = 2
cfg         = "post_player_spawn"
cmdbuy      = "es wcs_setfx health server_var(wcs_userid) + 50 0"
cmdactivate = "es wcs_setfx health event_var(userid) + 50 0"


1)Now if I buy that (for example) item 2 times - in the next round it is activated only once.
Instead of 100 hp, I get 50 hp.
2)Also, this item after the first purchase continues to be activated every round, even after death in the case of duration = "1", without a second purchase.
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TPDerp
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Posts: 19
Joined: Mon Jul 09, 2012 7:51 pm

Re: [CSS/CSGO] Warcraft: Source

Postby TPDerp » Tue Jun 25, 2019 6:00 pm

Hirra wrote:
TPDerp wrote:Some player_spawn skills/items that modify a player's health (etc.) might not work correctly on CS:GO. Try to change it to post_player_spawn and see if that solves the problem.

Yes, that's work.
But I found a new bug.

Code: Select all

[[periapthp50]]
name        = "HP (+50HP)"
desc        = ""
cost        = 3000
level       = 0
dab         = 1 #0=death, 1=alive, 2=both
duration    = 1 #0=this round, 1=untill death
max         = 2
cfg         = "post_player_spawn"
cmdbuy      = "es wcs_setfx health server_var(wcs_userid) + 50 0"
cmdactivate = "es wcs_setfx health event_var(userid) + 50 0"


1)Now if I buy that (for example) item 2 times - in the next round it is activated only once.
Instead of 100 hp, I get 50 hp.
2)Also, this item after the first purchase continues to be activated every round, even after death in the case of duration = "1", without a second purchase.

That'd be fixed as well in the newest version.
Hirra
Junior Member
Posts: 5
Joined: Mon Apr 01, 2019 2:06 pm

Re: [CSS/CSGO] Warcraft: Source

Postby Hirra » Wed Jun 26, 2019 10:30 pm

TPDerp wrote:That'd be fixed as well in the newest version.


Yes. Now the shopmenu works without any errors.
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TPDerp
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Posts: 19
Joined: Mon Jul 09, 2012 7:51 pm

Re: [CSS/CSGO] Warcraft: Source

Postby TPDerp » Thu Jun 27, 2019 5:15 pm

Hirra wrote:
TPDerp wrote:That'd be fixed as well in the newest version.


Yes. Now the shopmenu works without any errors.

Great! Let me know if you find any other issue.
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BackRaw
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Posts: 527
Joined: Sun Jul 15, 2012 1:46 am
Location: Germany
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Re: [CSS/CSGO] Warcraft: Source

Postby BackRaw » Sat Jul 06, 2019 8:48 pm

How do I get/install the ES races?
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TPDerp
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Posts: 19
Joined: Mon Jul 09, 2012 7:51 pm

Re: [CSS/CSGO] Warcraft: Source

Postby TPDerp » Sun Jul 07, 2019 6:46 pm

BackRaw wrote:How do I get/install the ES races?

You can find old-style races here and here as well as various other places. To install these races, you can follow this guide. Let me know if you have any other questions.
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BackRaw
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Posts: 527
Joined: Sun Jul 15, 2012 1:46 am
Location: Germany
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Re: [CSS/CSGO] Warcraft: Source

Postby BackRaw » Mon Jul 15, 2019 12:08 am

TPDerp wrote:
BackRaw wrote:How do I get/install the ES races?

You can find old-style races here and here as well as various other places. To install these races, you can follow this guide. Let me know if you have any other questions.

Alright, thanks. I'll look into it.

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