Sweet and Sour Chicken v1.1

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satoon101
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Posts: 2697
Joined: Sat Jul 07, 2012 1:59 am

Sweet and Sour Chicken v1.1

Postby satoon101 » Sun Jan 08, 2017 1:12 am

Sweet and Sour Chicken is a fun mod that is a twist on the old Roll the Dice mods. When players kill chickens, they get either a reward or a punishment.

If you have any suggestions for rewards or punishments, or any suggestions for the plugin at all, feel free to post here or create an issue or pull request. The repository can be found here:
https://github.com/satoon101/SweetAndSourChicken

There are also translations for the configuration. If you know any languages not currently supported, please submit a pull request.

The current configuration (English version), looks like this by default:

Code: Select all

// Default Value: 50
// The percent (0 - 100) chance that both a reward and a punishment will be
//   granted to the player.
   sasc_percent_for_both 50


// Options:
//     slow,damage,kill
// Default Value: ""
// Punishments to disable on the server.
   sasc_disabled_punishments ""


// Options:
//     health,armor,speed_boost
// Default Value: ""
// Rewards to disable on the server.
   sasc_disabled_rewards ""


// Default Value: 20
// The maximum number of chickens on the map at any given time.
   sasc_chicken_count 20


This plugin only works on CS:GO, as it uses the chicken entities that exist on that game.
Attachments
sweet_and_sour_chicken - v1.1.zip
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Kill
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Joined: Wed Aug 31, 2016 10:05 pm

Re: Sweet and Sour Chicken

Postby Kill » Sun Jan 08, 2017 3:31 pm

Haha, no more chickens killing

Added Spanish translation.
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satoon101
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Posts: 2697
Joined: Sat Jul 07, 2012 1:59 am

Re: Sweet and Sour Chicken

Postby satoon101 » Sun Jan 08, 2017 4:04 pm

Thank you! I do intend to create a messaging system to let people know which reward/punishment they received.
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satoon101
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Joined: Sat Jul 07, 2012 1:59 am

Re: Sweet and Sour Chicken v1.1

Postby satoon101 » Sat Apr 08, 2017 7:14 pm

Updated plugin to newest SP changes.

Also added messaging system to notify players when they have received a reward or punishment.
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