[ANY] Infinite Jumping (aka AutoBHop)

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iPlayer
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[ANY] Infinite Jumping (aka AutoBHop)

Postby iPlayer » Fri Apr 29, 2016 3:01 am

[ANY] Infinite Jumping (aka AutoBHop)


Description
The plugin allows players to hold down their spacebar to jump indefinitely.

The plugin is not configurable, doesn't provide any sort of boost. It simply disables your spacebar while you're in the air so that the game thinks that you only press it when you hit the ground.

This plugin now sets sv_enablebunnyhopping 1 and sv_airaccelerate 9999 on its own - this decision is made because apparently these two cvars are protected (locked) in some games, so you can't set them via config files.

Installation
  1. Download the latest development snapshot of this plugin
  2. Extract contents of the sp-infinite-jumping-master directory to your mod folder
  3. Add the following line to autoexec.cfg:
    sp plugin load infinite_jumping
Last edited by iPlayer on Tue Apr 25, 2017 2:11 pm, edited 6 times in total.
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My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

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decompile
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Re: Infinite Jumping (aka AutoBHop)

Postby decompile » Fri Apr 29, 2016 8:23 pm

Thank you!

I was looking for that but only found SM versions of that.
decompile
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Re: Infinite Jumping (aka AutoBHop)

Postby decompile » Thu Jun 23, 2016 10:05 pm

I think you need to change the check if the player is in water.

In surf, or bhop there are alot bunnyhop slants which use water on it to prevent fall damage (old maps), its just a bit but its enough to prevent the player jumping in it.

I checked some sourcemod autobhop's and they are using m_nWaterLevel See:
https://github.com/Zipcore/Timer/blob/e ... cs.sp#L917
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iPlayer
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Re: Infinite Jumping (aka AutoBHop)

Postby iPlayer » Fri Jul 08, 2016 11:59 am

Infinite Jumping v1.0.1
Replaced simple water check with water-level check
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My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
Mahi
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Re: Infinite Jumping (aka AutoBHop)

Postby Mahi » Fri Oct 14, 2016 9:42 am

CS:GO just got a new update which implements this http://blog.counter-strike.net/index.php/2016/10/16312/

Code: Select all

— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.

I believe this is still a nice plugin for other games though! :)
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iPlayer
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Re: Infinite Jumping (aka AutoBHop)

Postby iPlayer » Fri Oct 14, 2016 12:56 pm

Finally. sv_enablebunnyhopping was added to CS:S ages ago btw.

It's good that they added auto bhop, because this particular plugin just denies JUMP button while the player is in the air, making it harder for other plugins to detect JUMP button if they need to.

Thanks for heads up!
Image /id/its_iPlayer
My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
User avatar
iPlayer
Developer
Posts: 567
Joined: Sat Nov 14, 2015 8:37 am
Location: Moscow
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Re: Infinite Jumping (aka AutoBHop)

Postby iPlayer » Tue Apr 25, 2017 10:18 am

Infinite Jumping v1.0.2
New style info
This plugin now sets sv_enablebunnyhopping 1 and sv_airaccelerate 9999 on its own - this decision is made because apparently these two cvars are protected (locked) in some games, so you can't set them via config files.
Image /id/its_iPlayer
My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image

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