A new release!

Official Announcements about Source.Python.
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Ayuto
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A new release!

Postby Ayuto » Mon Mar 02, 2015 8:48 pm

We have finally posted a new release!

This release includes some crash and bug fixes, updates to site packages, enhancements, new features and more. The full changelog can be found here.

As always, you can find the release here:
https://github.com/Source-Python-Dev-Team/Source.Python/releases
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Mahi
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Postby Mahi » Tue Mar 03, 2015 8:58 am

Yay! Good work guys, you're doing an awesome job :)
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BackRaw
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Postby BackRaw » Thu Mar 05, 2015 8:31 pm

Awesome! I see the defean function has been added to the entity data. How would I go about using it in a script to turn the flashbang's sound off? :)
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satoon101
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Postby satoon101 » Thu Mar 05, 2015 8:49 pm

Use this idea, but return False to stop the function:
http://forums.sourcepython.com/showthread.php?754&p=4253&viewfull=1#post4253

It does require that a player be on the server. We are working on a system that allows you to hook these entity member functions even when an entity of the needed type is not on the server when the plugin is loaded. More on that once there is something implemented.
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satoon101
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Postby satoon101 » Sun Mar 08, 2015 9:29 pm

I know this release was only posted 6 days ago, but there have been a whole lot of changes made in the last 6 days. Due to this, we decided to post another build today!!!

As always, here is the release:
https://github.com/Source-Python-Dev-Team/Source.Python/releases
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Doldol
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Postby Doldol » Tue Mar 10, 2015 2:35 am

Question/suggestion: Have you guys looked at a continuous integration service like Travis or Gitlab-CI? I think that it would be especially useful to get less technically savvy people (like a general server manager) in on this project and help grow SP's popularity. Since they wouldn't have to compile themselves to get the most updated version.

I mainly bring this up now since lately there have been updates often.
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satoon101
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Postby satoon101 » Tue Mar 10, 2015 2:42 am

We are in the process of looking into implementing an auto-build system. The 'plan' for now is that once we get that implemented, we will create a 'dev' branch which the auto-builder will check nightly for changes. We will then only use the 'master' branch to update the released version. That is still a ways off, though, so more news when there is any to report.
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BackRaw
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Postby BackRaw » Thu Mar 26, 2015 9:39 pm

satoon101 wrote:Use this idea, but return False to stop the function:
http://forums.sourcepython.com/showthread.php?754&p=4253&viewfull=1#post4253

It does require that a player be on the server. We are working on a system that allows you to hook these entity member functions even when an entity of the needed type is not on the server when the plugin is loaded. More on that once there is something implemented.


alright, thanks. I'll come up with something about the player requirement as soon as I get back to writing code.

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