HL2:DM Npc points/score

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daren adler
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Posts: 328
Joined: Sat May 18, 2019 7:42 pm

Re: HL2:DM Npc points/score

Postby daren adler » Thu Nov 05, 2020 6:47 am

Nice job :smile: :smile: :smile: This whole time when i started the ask for this script, i did not know i could change the colors, feel so dumb. Great work :cool: :cool:
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VinciT
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Posts: 331
Joined: Thu Dec 18, 2014 2:41 am

Re: HL2:DM Npc points/score

Postby VinciT » Thu Nov 05, 2020 8:25 pm

PEACE wrote:I have to say WoW you fixed it fast , great work as always VinciT , I just tested it and works perfect and realy like the notifications you added , nice touch for sure . Extremely impressed with your work :)
At 1st I was like what is going on and was turning off plugins in SM and ES thinking there was a conflict some place since i have 100's of plugins Lol

Thank you so much

PEACE
No problem! I hope the plugin didn't cause too much trouble - I completely forgot that the entity_killed event gets called when a player dies as well.

daren adler wrote:Nice job :smile: :smile: :smile: This whole time when i started the ask for this script, i did not know i could change the colors, feel so dumb. Great work :cool: :cool:
Thank you daren, and yeah, you can modify the notifications quite a bit:

Syntax: Select all

# Send a message to the player when they kill an NPC? (True/False)
NOTIFY_PLAYER = True
# Maximum number of lines for notifications. (1 - 4)
NOTIFICATION_MAX = 3
# Offset for additional notifications. This determines how far apart they will
# be. (negative number - up, positive number - down)
NOTIFICATION_OFFSET = -0.04

NOTIFICATION_SETTINGS = {
# Horizontal position on the screen.
'x': -0.01,
# Vertical position on the screen.
'y': 0.85,
# Primary color of the message.
'color1': GREEN,
# Color of the swipe/scan effect.
'color2': YELLOW,
# Time it takes for the notification to fully show up. The swipe/scan
# effect uses this value for each letter that appears. Which is why I
# recommend keeping it set very low (0.02 - 0.04).
'fade_in': 0.035,
# Time it takes for the notification to start fading out.
'hold_time': 1.25,
# Time it takes for the notification to disappear.
'fade_out': 1.5,
# Time it takes for the color to change from 'color2' to 'color1'.
'fx_time': 0.35,
'channel': 1,
'effect': 2
}

# Cycle through the colors of the rainbow when creating notifications?
# (True/False)
RAINBOW_MODE = False
ImageImageImageImageImage
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VinciT
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Posts: 331
Joined: Thu Dec 18, 2014 2:41 am

Re: HL2:DM Npc points/score

Postby VinciT » Sat Nov 07, 2020 5:24 am

Painkiller wrote:- physics does not yet count as kill
(that means physicgun kills, saw blades, barrels)
I've included a possible fix for this issue (appears to be Linux only), grab the latest version of the plugin and tell me if phys/gravity gun kills work now.
ImageImageImageImageImage
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Painkiller
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Location: Germany
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Re: HL2:DM Npc points/score

Postby Painkiller » Sat Nov 07, 2020 10:02 am

VinciT wrote:
Painkiller wrote:- physics does not yet count as kill
(that means physicgun kills, saw blades, barrels)
I've included a possible fix for this issue (appears to be Linux only), grab the latest version of the plugin and tell me if phys/gravity gun kills work now.


Seems to work so far except for the crowbar.

I have a plugin with which you can throw the crowbar.
Unfortunately it does not count there.
Would it be possible that it will increase with ?
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VinciT
Senior Member
Posts: 331
Joined: Thu Dec 18, 2014 2:41 am

Re: HL2:DM Npc points/score

Postby VinciT » Tue Nov 10, 2020 9:01 pm

Painkiller wrote:Seems to work so far except for the crowbar.

I have a plugin with which you can throw the crowbar.
Unfortunately it does not count there.
Would it be possible that it will increase with ?
If the crowbar throwing plugin is using prop_physics_override entities, it should already be working.
As can be seen with the throwables plugin I made for daren:
Image
Could you send me the plugin you're using in a private message?
ImageImageImageImageImage

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