[HL2:DM] player_death effect combine_ball
Posted: Sun Sep 23, 2018 12:00 pm
Would someone be so good and could rewrite me this little script.
Maybe you can simplify it now, too.
Many Thanks
Maybe you can simplify it now, too.
Many Thanks
Syntax: Select all
event player_death
{
if (event_var(weapon) = combine_ball) do
{
es_give event_var(userid) env_Smokestack
es_fire event_var(userid) env_Smokestack addoutput "basespread 50"
es_fire event_var(userid) env_Smokestack addoutput "spreadspeed 5"
es_fire event_var(userid) env_Smokestack addoutput "speed 5"
es_fire event_var(userid) env_Smokestack addoutput "startsize 1"
es_fire event_var(userid) env_Smokestack addoutput "endsize 3"
es_fire event_var(userid) env_Smokestack addoutput "rate 0.5"
es_fire event_var(userid) env_Smokestack addoutput "jetlength 0.5"
es_fire event_var(userid) env_Smokestack addoutput "twist 0"
es_fire event_var(userid) env_Smokestack addoutput "SmokeMaterial effects/bluespark.vmt"
es_fire event_var(userid) env_Smokestack addoutput "rendercolor 255 255 255"
es_fire event_var(userid) env_Smokestack addoutput "angles 0 0 0"
es_fire event_var(userid) env_Smokestack turnon
es_delayed 20 es_fire event_var(userid) env_Smokestack kill
}
}