[HL2:DM] admin joinsound

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Painkiller
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[HL2:DM] admin joinsound

Postby Painkiller » Tue Dec 26, 2017 11:10 am

hi people,
I have an old script here and would like to have something like that at SP.
Maybe someone can help me with that.

Thanks in Advance

es_connect_ip_db.txt

Code: Select all

"connect_ip"

// Now supports multi-colored messaging!
// Use #green, #lightgreen, and #default (gold) for coloring your messages!
// "connect_message"   "#green[Admin] #lightgreenXE_ManUp #default has connected!"
// "disconnect_message"   "#green[Admin] #lightgreenXE_ManUp #default has left!"

// All sounds must be located in the "sound" folder.
// E.G. "sound/yourfolder/yoursound.mp3"
// This script automatically assumes the location of the sound folder to save typing.
// "connect_sound"   "yourfolder/hellosound.mp3"
// "disconnect_sound"   "yourfolder/goodbyesound.mp3"

{
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "0.0.0.0"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
}


es_connect_name_db.txt


Code: Select all

"connect_name"

// Now supports multi-colored messaging!
// Use #green, #lightgreen, and #default (gold) for coloring your messages!
// "connect_message"   "#green[Admin] #lightgreenXE_ManUp #default has connected!"
// "disconnect_message"   "#green[Admin] #lightgreenXE_ManUp #default has disconnected!"

// All sounds must be located in the "sound" folder.
// E.G. "sound/yourfolder/yoursound.mp3"
// This script automatically assumes the location of the sound folder to save typing.
// "connect_sound"   "yourfolder/hellosound.mp3"
// "goodbye_sound"   "yourfolder/goodbyesound.mp3"

{
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
   "Some Person's Name Here"
   {
      "connect_sound"      "0"
      "connect_message"   "0"
      "disconnect_sound"   "0"
      "disconnect_message"   "0"
   }
}


es_connect_sounds.txt

Code: Select all

block config
{
   // Welcome sounds and messages using Steam ID:
   // Add Steam Ids to the "es_connect_steam_db.txt"
   //   0 = Do not use      1 = Use

   es_xsetinfo xe_use_steam 1

   // Welcome sounds and messages using the player's name (not recommended):
   // Add Names to the "es_connect_name_db.txt"
   // Good for LAN use
   //   0 = Do not use      1 = Use

   es_xsetinfo xe_use_name 0

   // Welcome sounds and messages using IP Address:
   // Add IP Addresses to the "es_connect_ip_db.txt"
   //   0 = Do not use      1 = Use

   es_xsetinfo xe_use_ip

   // General Connection Sounds & Messages:
   //   Leaving these values at "0" disables general sounds and messages.
   //   If you choose to use a sound or message, when the player connects,
   //   the player will see the message and/or hear the sound. The message
   //   and sound will only be seen and heard by the player connecting.
   //   Use these sounds and messages for general welcoming of every player.
   //   For special messages for certain players, use Steam ID, Name, or
   //   IP Address.

   es_xsetinfo xe_general_connect_sound "0"
   es_xsetinfo xe_general_connect_message "0"

   es_xsetinfo xe_general_disconnect_sound "0"
   es_xsetinfo xe_general_disconnect_message "0"
}
/////////////////////////////////////////////////////////////////////////
// !EDIT NOTHING BELOW THIS POINT UNLESS YOU ARE AN ADVANCED SCRIPTER! //
/////////////////////////////////////////////////////////////////////////

block load
{
   es_xdoblock connect_sounds/config
   es_xsetinfo connect_sounds_ver "1.5"
   es_xmakepublic connect_sounds_ver
   es_xsetinfo xe_download 0
   es_xsetinfo xe_tempkey 0
   es_xsetinfo xe_greet_check 0
   es_xsetinfo xe_connect_message 0
   es_xsetinfo xe_connect_sound 0
   es_xsetinfo xe_disconnect_message 0
   es_xsetinfo xe_disconnect_sound 0
   es_xsetinfo xe_exists 0
   es_xsetinfo xe_port_token 0
   es_xkeygroupcreate connect_greeted
   if (server_var(xe_use_steam) = 1) do
   {
      es_xkeygroupload connect_steam |connect_sounds
      es_xforeachkey xe_tempkey in connect_steam "es_xdoblock connect_sounds/get_downloads_steam"
   }
   if (server_var(xe_use_ip) = 1) do
   {
      es_xkeygroupload connect_ip |connect_sounds
      es_xforeachkey xe_tempkey in connect_ip "es_xdoblock connect_sounds/get_downloads_ip"
   }
   if (server_var(xe_use_name) = 1) do
   {
      es_xkeygroupload connect_name |connect_sounds
      es_xforeachkey xe_tempkey in connect_name "es_xdoblock connect_sounds/get_downloads_name"
   }
   if (server_var(xe_general_connect_sound) != 0) do
   {
      es_format xe_download "sound/%1" server_var(xe_general_connect_sound)
      es downloadable server_var(xe_download)
   }
   if (server_var(xe_general_disconnect_sound) != 0) do
   {
      es_format xe_download "sound/%1" server_var(xe_general_disconnect_sound)
      es downloadable server_var(xe_download)
   }
}

block unload
{
   if (server_var(xe_use_steam) = 1) do
   {
      es_xkeygroupdelete connect_steam
   }
   if (server_var(xe_use_ip) = 1) do
   {
      es_xkeygroupdelete connect_ip
   }
   if (server_var(xe_use_name) = 1) do
   {
      es_xkeygroupdelete connect_name
   }
   es_xkeygroupdelete connect_greeted
}

block get_downloads_steam
{
   es_keygetvalue xe_download connect_steam server_var(xe_tempkey) connect_sound
   if (server_var(xe_download) != 0) do
   {
      es_format xe_download "sound/%1" server_var(xe_download)
      es downloadable server_var(xe_download)
   }
   es_keygetvalue xe_download connect_steam server_var(xe_tempkey) disconnect_sound
   if (server_var(xe_download) != 0) do
   {
      es_format xe_download "sound/%1" server_var(xe_download)
      es downloadable server_var(xe_download)
   }
}

block get_downloads_ip
{
   es_keygetvalue xe_download connect_ip server_var(xe_tempkey) connect_sound
   if (server_var(xe_download) != 0) do
   {
      es_format xe_download "sound/%1" server_var(xe_download)
      es downloadable server_var(xe_download)
   }
   es_keygetvalue xe_download connect_ip server_var(xe_tempkey) disconnect_sound
   if (server_var(xe_download) != 0) do
   {
      es_format xe_download "sound/%1" server_var(xe_download)
      es downloadable server_var(xe_download)
   }
}

block get_downloads_name
{
   es_keygetvalue xe_download connect_name server_var(xe_tempkey) connect_sound
   if (server_var(xe_download) != 0) do
   {
      es_format xe_download "sound/%1" server_var(xe_download)
      es downloadable server_var(xe_download)
   }
   es_keygetvalue xe_download connect_name server_var(xe_tempkey) disconnect_sound
   if (server_var(xe_download) != 0) do
   {
      es_format xe_download "sound/%1" server_var(xe_download)
      es downloadable server_var(xe_download)
   }
}

event es_map_start
{
   if (server_var(xe_use_steam) = 1) do
   {
      es_xforeachkey xe_tempkey in connect_steam "es_xdoblock connect_sounds/get_downloads_steam"
   }
   if (server_var(xe_use_ip) = 1) do
   {
      es_xforeachkey xe_tempkey in connect_ip "es_xdoblock connect_sounds/get_downloads_ip"
   }
   if (server_var(xe_use_name) = 1) do
   {
      es_xforeachkey xe_tempkey in connect_name "es_xdoblock connect_sounds/get_downloads_name
   }
   if (server_var(xe_general_connect_sound) != 0) do
   {
      es_format xe_download "sound/%1" server_var(xe_general_connect_sound)
      es downloadable server_var(xe_download)
   }
   if (server_var(xe_general_disconnect_sound) != 0) do
   {
      es_format xe_download "sound/%1" server_var(xe_general_disconnect_sound)
      es downloadable server_var(xe_download)
   }
}

event player_activate
{
   if (server_var(xe_use_steam) = 1) do
   {
      es_exists xe_exists key connect_steam event_var(es_steamid)
      if (server_var(xe_exists) = 1) do
      {
         es_exists xe_exists key connect_greeted event_var(es_steamid)
         if (server_var(xe_exists) = 0) do
         {
            es_keygetvalue xe_connect_sound connect_steam event_var(es_steamid) connect_sound
            if (server_var(xe_connect_sound) != 0) then es_xdelayed 28 es_cexec_all play server_var(xe_connect_sound)
            es_keygetvalue xe_connect_message connect_steam event_var(es_steamid) connect_message
            if (server_var(xe_connect_message) != 0) then es_xdelayed 24 es_xmsg #multi server_var(xe_connect_message)
            es_keycreate connect_greeted event_var(es_steamid)
         }
      }
   }
   if (server_var(xe_use_ip) = 1) do
   {
      es_xcreateplayerlist connect_players
      es_keygetvalue xe_tempkey connect_players event_var(userid) address
      es_xkeygroupdelete connect_players
      es_token xe_port_token server_var(xe_tempkey) 2 :
      es_string xe_tempkey replace server_var(xe_port_token)
      es_xstring xe_tempkey replace :
      es_exists xe_exists key connect_ip server_var(xe_tempkey)
      if (server_var(xe_exists) = 1) do
      {
         es_exists xe_exists key connect_greeted server_var(xe_tempkey)
         if (server_var(xe_exists) = 0) do
         {
            es_keygetvalue xe_connect_sound connect_ip server_var(xe_tempkey) connect_sound
            if (server_var(xe_connect_sound) != 0) then es_xdelayed 10 es_cexec_all play server_var(xe_connect_sound)
            es_keygetvalue xe_connect_message connect_ip server_var(xe_tempkey) connect_message
            if (server_var(xe_connect_message) != 0) then es_xdelayed 10 es_xmsg #multi server_var(xe_connect_message)
            es_keycreate connect_greeted server_var(xe_tempkey)
         }
      }
   }
   if (server_var(xe_use_name) = 1) do
   {
      es_exists xe_exists key connect_name event_var(es_username)
      if (server_var(xe_exists) = 1) do
      {
         es_exists xe_exists key connect_greeted event_var(es_username)
         if (server_var(xe_exists) = 0) do
         {
            es_keygetvalue xe_connect_sound connect_name event_var(es_username) connect_sound
            if (server_var(xe_connect_sound) != 0) then es_xdelayed 10 es_cexec_all play server_var(xe_connect_sound)
            es_keygetvalue xe_connect_message connect_name event_var(es_username) connect_message
            if (server_var(xe_connect_message) != 0) then es_xdelayed 10 es_xmsg #multi server_var(xe_connect_message)
            es_keycreate connect_greeted event_var(es_username)
         }
      }
   }
   es_exists xe_exists key connect_greeted event_var(userid)
   if (server_var(xe_exists) = 0) do
   {
      if (server_var(xe_general_connect_message) != 0) then es_xdelayed 10 es_xtell event_var(userid) #multi server_var(xe_general_connect_message)
      if (server_var(xe_general_connect_sound) != 0) then es_xdelayed 10 es_xcexec event_var(userid) play server_var(xe_general_connect_sound)
      es_keycreate connect_greeted event_var(userid)
   }
}

event player_disconnect
{
   if (server_var(xe_use_steam) = 1) do
   {
      es_exists xe_exists key connect_steam event_var(es_steamid)
      if (server_var(xe_exists) = 1) do
      {
         es_keydelete connect_greeted event_var(es_steamid)
         es_keygetvalue xe_disconnect_message connect_steam event_var(es_steamid) disconnect_message
         if (server_var(xe_disconnect_message) != 0) then es_xmsg #multi server_var(xe_disconnect_message)
         es_keygetvalue xe_disconnect_sound connect_steam event_var(es_steamid) disconnect_sound
         if (server_var(xe_disconnect_sound) != 0) then es_xcexec_all play server_var(xe_disconnect_sound)
      }
   }
   if (server_var(xe_use_ip) = 1) do
   {
      es_xcreateplayerlist connect_players
      es_keygetvalue xe_tempkey connect_players event_var(userid) address
      es_xkeygroupdelete connect_players
      es_token xe_port_token server_var(xe_tempkey) 2 :
      es_string xe_tempkey replace server_var(xe_port_token)
      es_xstring xe_tempkey replace :
      es_exists xe_exists key connect_ip server_var(xe_tempkey)
      if (server_var(xe_exists) = 1) do
      {
         es_keydelete connect_greeted server_var(xe_tempkey)
         es_keygetvalue xe_disconnect_message connect_ip server_var(xe_tempkey) disconnect_message
         if (server_var(xe_disconnect_message) != 0) then es_xmsg #multi server_var(xe_disconnect_message)
         es_keygetvalue xe_disconnect_sound connect_ip server_var(xe_tempkey) disconnect_sound
         if (server_var(xe_disconnect_sound) != 0) then es_xcexec_all play server_var(xe_disconnect_sound)
      }
   }
   if (server_var(xe_use_name) = 1) do
   {
      es_exists xe_exists key connect_name event_var(es_username)
      if (server_var(xe_exists) = 1) do
      {
         es_keydelete connect_greeted event_var(es_username)
         es_keygetvalue xe_disconnect_message connect_name event_var(es_username) disconnect_message
         if (server_var(xe_disconnect_message) != 0) then es_xmsg #multi server_var(xe_disconnect_message)
         es_keygetvalue xe_disconnect_sound connect_name event_var(es_username) disconnect_sound
         if (server_var(xe_disconnect_sound) != 0) then es_xcexec_all play server_var(xe_disconnect_sound)
      }
   }
   if (server_var(xe_general_disconnect_message) != 0) then es_xdelayed 10 es_xtell event_var(userid) #multi server_var(xe_general_disconnect_message)
   if (server_var(xe_general_disconnect_sound) != 0) then es_xdelayed 10 es_xcexec event_var(userid) play server_var(xe_general_disconnect_sound)
   es_keydelete connect_greeted event_var(userid)
}


es_connect_steam_db.txt

Code: Select all

"connect_steam"

// Now supports multi-colored messaging!
// Use #green, #lightgreen, and #default (gold) for coloring your messages!
// "connect_message"   "#green[Admin] #lightgreenXE_ManUp #default has connected!"
// "disconnect_message"   "#green[Admin] #lightgreenXE_ManUp #default has disconnected!"

// All sounds must be located in the "sound" folder.
// E.G. "sound/yourfolder/yoursound.mp3"
// This script automatically assumes the location of the sound folder to save typing.
// "connect_sound"   "yourfolder/hellosound.mp3"
// "goodbye_sound"   "yourfolder/goodbyesound.mp3"

{
   "STEAM_0:0:26048909"
   {
      "connect_sound"   "connect/sparrow.mp3"
      "connect_message"   "#green (RocKs|Rumbledoom) #lightgreen ACHTUNG !!! ACHTUNG ADMIN !!!  Jack is Back"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|Rumbledoom) #lightgreen BYE BYE VIEL SPASS NOCH"
   }
   "[U:1:43907303]"
   {
      "connect_sound"   "connect/painkillernew.mp3"
      "connect_message"   "#green (RocKs|Painkiller) #lightgreen ACHTUNG !!! ACHTUNG MASTER CHIEF !!! RocKs|Painkiller"
      "disconnect_sound"   "connect/see you.mp3"
      "disconnect_message"   "#green (RocKs|Painkiller) #lightgreen ACHTUNG !!! ACHTUNG MASTER CHIEF !!! RocKs|Painkiller sagt See you later Aligator"
   }
   "STEAM_0:0:18568368"
   {
      "connect_sound"   "connect/electro.mp3"
      "connect_message"   "#green (RocKs|electrostyle) #lightgreen ACHTUNG !!! ACHTUNG Ehrengast !!! RocKs|electrostyle der Lychener sagt tach"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|electrostyle) #lightgreen Der Lychener sagt Tschau an alle"
       }
   "STEAM_0:0:2314630"
   {
      "connect_sound"      "connect/kinddy1.mp3"
      "connect_message"   "#green (RocKs|kinddy) #lightgreen ACHTUNG !!! ACHTUNG ADMIN !!! Rennt um euer Leben meine 357er faengt an zu husten !!!"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|kinddy) #lightgreen !!! ACHTUNG ADMIN !!! Die Nuernbergerrin sagt Tschuess"
       }
   "STEAM_0:1:22247335"
   {
      "connect_sound"      "connect/ikillyou.mp3"
      "connect_message"   "#green (RocKs|I_KILL_YOU) #lightgreen ACHTUNG !!! ACHTUNG ADMIN !!!  !!!"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|I_KILL_YOU) #lightgreen !!! ACHTUNG ADMIN !!! Der Lychenner sagt Tschuess"
       }
   "STEAM_0:0:24871984"
   {
      "connect_sound"      "connect/panik.mp3"
      "connect_message"   "#green (RocKs|Panick_ATTACK) #lightgreen ACHTUNG !!! ACHTUNG ADMIN !!!  !!!"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|Panick_ATTACK) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
       }
       "STEAM_0:1:1162024"   
       {
      "connect_sound"         "connect/freaki.mp3"
      "connect_message"   "#green (RocKs|Freaki) #lightgreen ACHTUNG !!! ACHTUNG ADMIN !!!  !!!"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|Freaki) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
       }
       "STEAM_0:0:5350500"   
       {
      "connect_sound"         "connect/user.mp3"
      "connect_message"   "#green (RocKs|user) #lightgreen ACHTUNG !!! ACHTUNG ADMIN !!! +++ PARTY ALARM +++ !!!"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|user) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
   }
       "STEAM_0:1:33597831"
       {
      "connect_sound"         "connect/nihilanthneu.mp3"
      "connect_message"   "#green (RocKs|NiHiLANTH) #lightgreen !!! ACHTUNG ACHTUNG ADMIN !!!"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|NiHiLANTH) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
   }
       "STEAM_0:0:25407064"
       {
      "connect_sound"         "connect/$killi1.mp3"
      "connect_message"   "#green (RocKs|Skilli) #lightgreen !!! ACHTUNG ACHTUNG ADMIN !!!"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|Skilli) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
   }
       "STEAM_0:1:13818511"
       {
      "connect_sound"         "connect/tony1.mp3"
      "connect_message"   "#green (RocKs|TONY_MONTANA_66) #lightgreen !!! ACHTUNG ACHTUNG ADMIN !!!"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|TONY_MONTANA_66) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
   }
       "STEAM_0:1:52465266"
       {
      "connect_sound"         "connect/"
      "connect_message"   "#green (RocKs|Randalaralf) #lightgreen !!! ACHTUNG ACHTUNG ADMIN !!!"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|Randalaralf) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
   }
       "STEAM_0:1:26131028"
       {
      "connect_sound"         "connect/"
      "connect_message"   "#green (RocKs|Germanejr.) #lightgreen !!! ACHTUNG ACHTUNG ADMIN !!!"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|Germanejr.) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
   }
       "STEAM_0:0:24618739"
       {
      "connect_sound"         "connect/riddick3.mp3"
      "connect_message"   "#green (RocKs|RiDDick) #lightgreen !!! ACHTUNG ACHTUNG ADMIN RocKs | RiDDick !!!"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|RiDDick) #lightgreen !!! ACHTUNG ADMIN !!! RocKs | RiDDick Sagt See you later Aligator"
   }
       "STEAM_0:1:20033237"
       {
      "connect_sound"         "connect/germane.mp3"
      "connect_message"   "#green (RocKs|Germane) #lightgreen !!! ACHTUNG ACHTUNG ADMIN RocKs | Germane Betritt den Server !!!"
      "disconnect_sound"   "connect/servus.mp3"
      "disconnect_message"   "#green (RocKs|Germane) #lightgreen !!! ACHTUNG ADMIN Germane !!! Hauta rinn"
   }
}
   

User avatar
Painkiller
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Posts: 403
Joined: Sun Mar 01, 2015 8:09 am
Location: Germany
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Re: [HL2:DM] admin joinsound

Postby Painkiller » Tue Jan 02, 2018 2:12 pm

Nobody is interested in rewriting?

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