HL2:DM ace_botchat es to ace_botchat to sp

A place for requesting new Source.Python plugins to be made for your server.

Please request only one plugin per thread.
User avatar
daren adler
Senior Member
Posts: 247
Joined: Sat May 18, 2019 7:42 pm

HL2:DM ace_botchat es to ace_botchat to sp

Postby daren adler » Tue Jul 20, 2021 7:49 pm

Hello scripters :smile: Was wondering if someone could re-make this to sp please, I will show the code here and have it in a zip folder on here also. Stay cool and and safe. :cool:

es_ace_botchat.txt

Code: Select all

block load
{
es_xset bot_replies_dir "|ace_botchat"
es_keygroupload bot_replies server_var(bot_replies_dir)
eventscripts_bot-cexec 1
// CHANCE OF BOTS RESPONDING / TAUNTING ETC.
// SET TO 1 to make them respond every kill etc. or higher number for less responses
// I SUGGEST TWICE THE NO of BOTS so if you have 4 bots on set this to 8
es_xset chance_of_chat 6
// BOTS WILL ALSO RESPOND TO PLAYER CHAT?
// 1 = YES 0 = NO
es_xset bot_say_replies 1
//
// DO NOT EDIT BELOW THIS LINE
}

block  unload
{
eventscripts_bot-cexec 0
es_keygroupdelete bot_replies
}


event player_say
{
if (server_var(bot_say_replies) == 1) do
  {
    es_xset he_said 0
    es_xset say_reply_count 0
    es_xset say_reply_number 0
    es_xset say_reply_string 0
    //
    es_token he_said event_var(text) 1
    //
    es_keygetvalue say_reply_count bot_replies server_var(he_said) count
    if (server_var(say_reply_count) notequalto 0) do
      {
        es_rand say_reply_number 1 server_var(say_reply_count)
        es_keygetvalue say_reply_string bot_replies server_var(he_said) server_var(say_reply_number)
        es_doblock ace_botchat/say_reply
      }
  }
}


block say_reply
{
es_xset been_replied 0
es_createplayerlist botchat_players
es_foreachkey botchat_step in botchat_players "es_xset botchat_is 0;es_keygetvalue botchat_is botchat_players server_var(botchat_step) isbot;if (server_var(botchat_is) == 1) then es_doblock ace_botchat/bot_test"
es_keygroupdelete botchat_players
}



block bot_test
{
if (server_var(been_replied) == 0) do
  {
    es_xset say_chance 0
    es_rand say_chance 1 server_var(chance_of_chat)
    if (server_var(say_chance) == 1) do
      {
        if (server_var(been_replied) == 0) do
          {
            es_xset been_replied 1
            esnq es_delayed 1 esnq es_sexec server_var(botchat_step) say server_var(say_reply_string)         
          }
      }
  }
}


event player_activate
{
if (event_var(es_steamid) equalto "BOT") do
  {
    es_xset chat_chance 0
    es_rand chat_chance 1 server_var(chance_of_chat)
    if (server_var(chat_chance) == 1) do
      {
        es_xset hello_reply_count 0
        es_xset hello_reply_number 0
        es_xset hello_reply_string 0
        //
        es_keygetvalue hello_reply_count bot_replies greetings count
        es_rand hello_reply_number 1 server_var(hello_reply_count)
        es_keygetvalue hello_reply_string bot_replies greetings server_var(hello_reply_number)
        esnq es_delayed 45 esnq es_sexec event_var(userid) say server_var(hello_reply_string)
      }
  }
es_xset con_reply_count 0
es_xset con_reply_number 0
es_xset con_reply_string 0
//
es_keygetvalue con_reply_count bot_replies playerconnect count
es_rand con_reply_number 1 server_var(con_reply_count)
es_keygetvalue con_reply_string bot_replies playerconnect server_var(con_reply_number)
es_doblock ace_botchat/con_reply
}

block con_reply
{
es_xset con_replied 0
es_createplayerlist conchat_players
es_foreachkey conchat_step in conchat_players "es_xset conchat_is 0;es_keygetvalue conchat_is conchat_players server_var(conchat_step) isbot;if (server_var(conchat_is) == 1) then es_doblock ace_botchat/con_test"
es_keygroupdelete conchat_players
}

block con_test
{
if (server_var(con_replied) == 0) do
  {
    es_xset con_chance 0
    es_rand con_chance 1 server_var(chance_of_chat)
    if (server_var(con_chance) == 1) do
      {
        if (server_var(con_replied) == 0) do
          {
            es_xset con_replied 1
            esnq es_delayed 10 esnq es_sexec server_var (conchat_step) say server_var(con_reply_string)
          }
      }
  }
}

event round_start
{
  es_xset bc_rs_ok 0
  es_delayed 11 es_xset bc_rs_ok 1
}

event round_end
{
 es_xset bc_rs_ok 0
}

event player_death
{
if (event_var(es_steamid) equalto "BOT") do
  {
    es_xset death_reply_count 0
    es_xset death_reply_number 0
    es_xset death_reply_string 0
    //
    // NORMAL DEATH
    es_keygetvalue death_reply_count bot_replies normaldeath count
    es_rand death_reply_number 1 server_var(death_reply_count)
    es_keygetvalue death_reply_string bot_replies normaldeath server_var(death_reply_number)
    // HEADSHOT DEATH
    if (event_var(headshot) == 1) do
      {
        es_keygetvalue death_reply_count bot_replies headshotdeath count
        es_rand death_reply_number 1 server_var(death_reply_count)
        es_keygetvalue death_reply_string bot_replies headshotdeath server_var(death_reply_number)
      }
    // KNIFE DEATH
    if (event_var(weapon) equalto "knife") do
      {
        es_keygetvalue death_reply_count bot_replies knifedeath count
        es_rand death_reply_number 1 server_var(death_reply_count)
        es_keygetvalue death_reply_string bot_replies knifedeath server_var(death_reply_number)
      }
    // NADE DEATH
    if (event_var(weapon) equalto "hegrenade") do
      {
        es_keygetvalue death_reply_count bot_replies nadedeath count
        es_rand death_reply_number 1 server_var(death_reply_count)
        es_keygetvalue death_reply_string bot_replies nadedeath server_var(death_reply_number)
      }
    // SUICIDE DEATH
    if (event_var(weapon) equalto "world") do
      {
        es_keygetvalue death_reply_count bot_replies suicidedeath count
        es_rand death_reply_number 1 server_var(death_reply_count)
        es_keygetvalue death_reply_string bot_replies suicidedeath server_var(death_reply_number)
      }
    // TK DEATH
    if (event_var(es_userteam) == event_var(es_attackerteam)) do
      {
        es_keygetvalue death_reply_count bot_replies tkdeath count
        es_rand death_reply_number 1 server_var(death_reply_count)
        es_keygetvalue death_reply_string bot_replies tkdeath server_var(death_reply_number)
      }
    es_doblock ace_botchat/death_reply
  }
if (event_var(es_attackersteamid) equalto "BOT") do
  {
    es_xset kill_reply_count 0
    es_xset kill_reply_number 0
    es_xset kill_reply_string 0
    //
    // NORMAL kill
    es_keygetvalue kill_reply_count bot_replies normalkill count
    es_rand kill_reply_number 1 server_var(kill_reply_count)
    es_keygetvalue kill_reply_string bot_replies normalkill server_var(kill_reply_number)
    if (event_var(headshot) = 1) do
      {
        // HEADSHOT KILL
        es_keygetvalue kill_reply_count bot_replies headshotkill count
        es_rand kill_reply_number 1 server_var(kill_reply_count)
        es_keygetvalue kill_reply_string bot_replies headshotkill server_var(kill_reply_number)
      }
    if (event_var(weapon) equalto "knife") do
      {
        // KNIFE kill     
        es_keygetvalue kill_reply_count bot_replies knifekill count
        es_rand kill_reply_number 1 server_var(kill_reply_count)
        es_keygetvalue kill_reply_string bot_replies knifekill server_var(kill_reply_number)
      }
     if (event_var(weapon) equalto "hegrenade") do
      {
        // NADE kill
        es_keygetvalue kill_reply_count bot_replies nadekill count
        es_rand kill_reply_number 1 server_var(kill_reply_count)
        es_keygetvalue kill_reply_string bot_replies nadekill server_var(kill_reply_number)
      }
      // TK KILL
    if (event_var(es_userteam) == event_var(es_attackerteam)) do
      {
        es_keygetvalue kill_reply_count bot_replies tkkill count
        es_rand kill_reply_number 1 server_var(kill_reply_count)
        es_keygetvalue kill_reply_string bot_replies tkkill server_var(kill_reply_number)
      }
    es_doblock ace_botchat/kill_reply
  }
}

block death_reply
{
es_xset death_chance 0
es_rand death_chance 1 server_var(chance_of_chat)
if (server_var(death_chance) == 1) do
  {
    esnq es_delayed 3 esnq es_sexec event_var(userid) say server_var(death_reply_string)
  }
}

block kill_reply
{
es_xset kill_chance 0
es_rand kill_chance 1 server_var(chance_of_chat)
if (server_var(kill_chance) == 1) do
  {
    esnq es_delayed 3 esnq es_sexec event_var(attacker) say server_var(kill_reply_string)
  }
}

event item_pickup
{
if (event_var(es_steamid) equalto "BOT") do
  {
   if (server_var(bc_rs_ok) equalto 1) do
    {
      es_xset itempickup_reply_count 0
      es_xset itempickup_reply_number 0
      es_xset itempickup_reply_string 0
      //
    es_keygetvalue itempickup_reply_count bot_replies itempickup count
    es_rand itempickup_reply_number 1 server_var(itempickup_reply_count)
    es_keygetvalue itempickup_reply_string bot_replies itempickup server_var(itempickup_reply_number)
    esnq es_delayed 2 esnq es_sexec event_var(userid) say server_var(itempickup_reply_string)
    }
  }
}

event bomb_pickup
{
if (event_var(es_steamid) equalto "BOT") do
  {
    es_xset bombpickup_reply_count 0
    es_xset bombpickup_reply_number 0
    es_xset bombpickup_reply_string 0
    //
  es_keygetvalue bombpickup_reply_count bot_replies bombpickup count
  es_rand bombpickup_reply_number 1 server_var(bombpickup_reply_count)
  es_keygetvalue bombpickup_reply_string bot_replies bombpickup server_var(bombpickup_reply_number)
  esnq es_delayed 2 esnq es_sexec event_var(userid) say_team server_var(bombpickup_reply_string)
  }
}

event bomb_exploded
{
if (event_var(es_steamid) equalto "BOT") do
  {
    es_xset bombex_reply_count 0
    es_xset bombex_reply_number 0
    es_xset bombex_reply_string 0
    //
  es_keygetvalue bombex_reply_count bot_replies bombexploded count
  es_rand bombex_reply_number 1 server_var(bombex_reply_count)
  es_keygetvalue bombex_reply_string bot_replies bombexploded server_var(bombex_reply_number)
  esnq es_delayed 3 esnq es_sexec event_var(userid) say server_var(bombex_reply_string)
  }
}

event bomb_planted
{
if (event_var(es_steamid) equalto "BOT") do
  {
    es_xset bombpl_reply_count 0
    es_xset bombpl_reply_number 0
    es_xset bombpl_reply_string 0
    //
  es_keygetvalue bombpl_reply_count bot_replies bombplanted count
  es_rand bombpl_reply_number 1 server_var(bombpl_reply_count)
  es_keygetvalue bombpl_reply_string bot_replies bombplanted server_var(bombpl_reply_number)
  esnq es_delayed 2 esnq es_sexec event_var(userid) say_team server_var(bombpl_reply_string)
  }
}

event bomb_defused
{
if (event_var(es_steamid) equalto "BOT") do
  {
    es_xset bombdef_reply_count 0
    es_xset bombdef_reply_number 0
    es_xset bombdef_reply_string 0
    //
  es_keygetvalue bombdef_reply_count bot_replies bombdefused count
  es_rand bombdef_reply_number 1 server_var(bombdef_reply_count)
  es_keygetvalue bombdef_reply_string bot_replies bombdefused server_var(bombdef_reply_number)
  esnq es_delayed 2 esnq es_sexec event_var(userid) say server_var(bombdef_reply_string)
  }
}

event hostage_follows
{
if (event_var(es_steamid) equalto "BOT") do
  {
    es_xset chat_chance 0
    es_rand chat_chance 1 server_var(chance_of_chat)
    if (server_var(chat_chance) == 1) do
      {
        es_xset hofollow_reply_count 0
        es_xset hofollow_reply_number 0
        es_xset hofollow_reply_string 0
        //
        es_keygetvalue hofollow_reply_count bot_replies hostagefollows count
        es_rand hofollow_reply_number 1 server_var(hofollow_reply_count)
        es_keygetvalue hofollow_reply_string bot_replies hostagefollows server_var(hofollow_reply_number)
        esnq es_delayed 1 esnq es_sexec event_var(userid) say_team server_var(hofollow_reply_string)
      }
  }
}

event hostage_stops_following
{
if (event_var(es_steamid) equalto "BOT") do
  {
    es_xset chat_chance 0
    es_rand chat_chance 1 server_var(chance_of_chat)
    if (server_var(chat_chance) == 1) do
      {
        es_xset hostop_reply_count 0
        es_xset hostop_reply_number 0
        es_xset hostop_reply_string 0
        //
        es_keygetvalue hostop_reply_count bot_replies hostagestops count
        es_rand hostop_reply_number 1 server_var(hostop_reply_count)
        es_keygetvalue hostop_reply_string bot_replies hostagestops server_var(hostop_reply_number)
        esnq es_delayed 1 esnq es_sexec event_var(userid) say_team server_var(hostop_reply_string)
      }
  }
}

event hostage_killed
{
if (event_var(es_steamid) equalto "BOT") do
  {
    es_xset chat_chance 0
    es_rand chat_chance 1 server_var(chance_of_chat)
    if (server_var(chat_chance) == 1) do
      {
        es_xset hokill_reply_count 0
        es_xset hokill_reply_number 0
        es_xset hokill_reply_string 0
        //
        es_keygetvalue hokill_reply_count bot_replies hostagekilled count
        es_rand hokill_reply_number 1 server_var(hokill_reply_count)
        es_keygetvalue hokill_reply_string bot_replies hostagekilled server_var(hokill_reply_number)
        esnq es_delayed 1 esnq es_sexec event_var(userid) say server_var(hokill_reply_string)
      }
  }
}

event player_blind
{
if (event_var(es_steamid) equalto "BOT") do
  {
    es_xset chat_chance 0
    es_rand chat_chance 1 server_var(chance_of_chat)
    if (server_var(chat_chance) == 1) do
      {
        es_xset blind_reply_count 0
        es_xset blind_reply_number 0
        es_xset blind_reply_string 0
        //
        es_keygetvalue blind_reply_count bot_replies blinded count
        es_rand blind_reply_number 1 server_var(blind_reply_count)
        es_keygetvalue blind_reply_string bot_replies blinded server_var(blind_reply_number)
        esnq es_delayed 2 esnq es_sexec event_var(userid) say_team server_var(blind_reply_string)
      }
  }
}


es_bot_replies_db

Code: Select all

"bot_replies"
{   
   "headshotdeath"
   {
     "count" "14"
      "1" "omg"
      "2" "bastard event_var(es_attackername)"
      "3" "death is such sorrow"
      "4" "damn you"
      "5" "Bollox NS!"
      "6" "hacks"
      "7" "I am dying"
      "8" "amagic event_var(es_attackername) dog"
      "9" "In one ear and out teh other..."
      "10" "ohoh"
    "11" "anger"
    "12" "Hello 999....yeah it happened again, yeah the face"
    "13" "Like i needed an extra orifice!"
    "14" "run" 
    }
    
   "headshotkill"
   {
     "count" "20"
      "1" "owned"
      "2" "event_var(es_attackername) is the king of HS!"
      "3" "Hit your brain LOL"
      "4" "UR a idiot"
      "5" "badboys"
      "6" "Try jumping or something"
      "7" "Your head is WAY too big"
      "8" "whoops"
      "9" "Eat it monkeyboy!"
      "10" "Ooh how do you feel now?"
    "11" "LOL Owned by a BOT!"
    "12" "fubar"
    "13" "laugh"
    "14" "sweet"
    "15" "aimforhead"
    "16" "cheater"
    "17" "Watch and learn n00bs!"
    "18" "Bang on the money"
    "19" "check yo self!"
    "20" "sorry"
   }
   
   "nadedeath"
   {
     "count" "8"
      "1" "That tickled"
      "2" "event_var(es_attackername) is the nade king lol"
      "3" "bs"
      "4" "dominating"
      "5" "Arggggh Nade Fragments"
      "6" "ouch"
      "7" "bullshit"
                             "8" "rank"
   }
   
   "nadekill"
   {
     "count" "8"
      "1" "fuck"
      "2" "event_var(es_username) took my blade to the hilt lol"
      "3" "Cry Baby!!!"
      "4" "maskhorn"
      "5" "Mmmmmmm Nade Fragments"
      "6" "Ouch"
      "7" "death sucks!!!"
      "8" "dont cry"
   }

  "suicidedeath"
   {
     "count" "8"
      "1" "I was scared"
      "2" "lol"
      "3" "death sucks!!!"
      "4" "UR a fool"
      "5" "anal"
      "6" "Yup... I SUCK!"
      "7" "^&*"
      "8" "haha"
   }
 
  "normaldeath"
   {
    "count" "31"
    "1" "thats got to hurt event_var(es_attackername)"
    "2" "event_var(es_attackername) mr nice guy"
    "3" "grrr"
    "4" "call someone!!!"
    "5" "nasty"
    "6" "wtf"
    "7" "help"
    "8" "wth"
    "9" "stfu"
    "10" "ouch"
    "11" "It's just a flesh wound"
    "12" "event_var(es_attackername) messy boys"
    "13" ":-("
    "14" "wtf"
    "15" "help"
    "16" "move"
    "17" "rload damn you, rload"
    "18" "badboys"
    "19" "stfu"
    "20" "no"
    "21" "wth"
    "22" "a magic carpet ride"
    "23" "help"
    "24" "ns"
    "25" "wow"
    "26" "fubar"
    "27" "zombies"
    "28" "death"
    "29" "stfu"
    "30" "camper"
    "31" "want this shit?"
   }
   
   "normalkill"
   {
    "count" "27"
    "1" "Got you event_var(es_username)"
    "2" "event_var(es_username) You suck!"
    "3" "Hehe"
    "4" "ohoh"
    "5" "ass"
    "6" "loser"
    "7" "lol"
    "8" "owned"
    "9" "wtf"
    "10" "stfu"
    "11"  "haveaseat"
    "12" "nasty"
    "13" "help"
    "14" "omg"
    "15" "owned"
    "16" "bastard"
    "17" "roar"
    "18" "PHONED! (LOL)"
    "19" "Keep your eyes over your shoulder mate!"
    "20" "I got event_var(es_username) while he was typing I think"
    "21" "EXILE this MOTHER F*&%ER"
    "22" "scream"
    "23" "haveaseat2"
    "24" "sweet"
    "25" "omg"
    "26" "LOL"
    "27" "Yawn, another EASY kill"
   }

   "itempickup"
   {
    "count" "10"
    "1" "Got it!"
    "2" "LOL... I got his gun!"
    "3" "Hello my nasty friend"
    "4" "haha he should never have dropped that"
    "5" "Weeeeheeeee free gunnsssss"
    "6" "finders keepers"
    "7" "Hi item on the gorund"
    "8" "It is indeed better than eBay on here"
    "9" "More free stuff. Weeheeeheee"
    "10" "mine mine mine mine mine!"
   }
   
   "playerconnect"
   {
   // BOTS WILL SAY THIS TO A NEW PLAYER WHEN THE PLAYER JOINS
  "count" "23"
  "1" "Mmm fresh meat :D"
  "2" "Join my team! Help me!"
  "3" "Quick, look busy!"
  "4" "Grab your ankles, I'm goin in dry!"
  "5" "Hi there event_var(es_username)"
  "6" "whatsup"
  "7" "Welcome along please read the MOTD"
  "8" "Please read the rules"
  "9" "Welcome event_var(es_username) please read the rules"
  "10" "hello"
  "11" "Whatsup"
  "12" "fubar"
  "13" "hi"
  "14" "Yo"
  "15" "Read the MOTD"
  "16" "UR back again"
  "17" "Riffs and Rays FTW!"
  "18" "This is the home of EXILE ?"
  "19" "fool"
  "20" "Looking good man"
  "21" "Come to be owned again?"
  "22" "Something putrid just joined"
  "23" "rank"
  }
 
   "greetings"
   {
     // BOT WILL SAY THIS WHEN HE JOINS
    "count" "25"
    "1" "hi"
    "2" "Yo yo yo..."
    "3" "hello"
    "4" "Wassssuuuuup :-)"
    "5" "hey"
    "6" "Greetings"
    "7" "Reporting for doody"
    "8" "Nice to see you all (I am a bit gay) :-)"
    "9" "Has anyone seen [PCP] Lunacy [1979] ?"
    "10" "Hi all, has GuitarSlayer been on ?"
    "11" "I love this server!"
    "12" "I am back again"
    "13" "Riffs and Rays FTW!"
    "14" "OK all prepare to be phoned... Yes I have a new mobile... LOL"
    "15" "Oh no not this map!"
    "16" "KK here we go"
    "17" "lol"
    "18" "Greets, wow the server is quiet atm"
    "19" "Hi - Anyone know what the time is?"
    "20" "amen"
    "21" "Waaaaaaah"
    "22" "whats up"
    "23" "Hey all, Has there been any admin on?"
    "24" "GOD the server has been too busy, I could not get on!"
    "25" "rank"
   }
   
   "lol"
   {
    "count" "14"
    "1" "lol indeed!"
    "2" "Haha!"
    "3" "DUDE!"
    "4" ":-)"
    "5" ":P"
    "6" "LOL"
    "7" "cheer"
    "8" "that was just plain silly"
    "9" "I am NOT laughing"
    "10" "real funny dude"
    "11" "OMG! LOL"
    "12" "cool"
    "13" "amagic event_var(es_username) horse"
    "14" "stop laughing else I will turn you into a horse!"
   }
   
   ":P"
   {
    "count" "24"
    "1" "lol indeed!"
    "2" "Haha!"
    "3" "DUDE!"
    "4" ":-)"
    "5" ":P"
    "6" "LOL"
    "7" "ROFLAO"
    "8" "that was just plain silly"
    "9" "gotya2"
    "10" "lol"
    "11" "omg"
    "12" "amen"
    "13" "amagic event_var(es_username) fly"
    "14" "stop laughing else I will turn you into a fly!"
    "15" ":Q"
    "16" ":-O"
    "17" ":R"
    "18" "move"
    "19" ":T"
    "20" ":B"
    "21" ":@"
    "22" ":K"
    "23" ":D"
    "24" ":ABC!"
   }

  "hi"
   {
    "count" "22"
    "1" "How you doin event_var(es_username) ?"
    "2" "Do I KNOW you?"
    "3" "Sorry what?"
    "4" "Lo! :-)"
    "5" "Olah!"
    "6" "greetings"
    "7" "now then me old spud!"
    "8" "Looking gooood!"
    "9" "Wazzup"
    "10" "Howz it hanging"
    "11" "Hi event_var(es_username)"
    "12" "Hi there event_var(es_username)"
    "13" "What do you want?"
    "14" "You talking to me?"
    "15" "Shhhh!"
    "16" "lol"
    "17" "n00b"
    "18" "Yes we knwo you are here now shutup and play!"
    "19" "hi"
    "20" ":P"
    "21" "hello"
    "22" "Hello dude!"
   }
   
   "hello"
      {
    "count" "22"
    "1" "How you doin event_var(es_username) ?"
    "2" "Do I KNOW you?"
    "3" "Sorry what?"
    "4" "Lo! :-)"
    "5" "Olah!"
    "6" "mr nice guy"
    "7" "now then me old spud!"
    "8" "Looking gooood!"
    "9" "Wazzup"
    "10" "Howz it hanging"
    "11" "Hi event_var(es_username)"
    "12" "Hi there event_var(es_username)"
    "13" "What do you want?"
    "14" "You talking to me?"
    "15" "Shhhh!"
    "16" "heyhoney"
    "17" "awesome"
    "18" "Yes we knwo you are here now shutup and play!"
    "19" "^^"
    "20" ":P"
    "21" "hello m8"
    "22" "Hello dude!"
   }
   
      "lo"
      {
    "count" "22"
    "1" "How you doin event_var(es_username) ?"
    "2" "Do I KNOW you?"
    "3" "Sorry what?"
    "4" "lol"
    "5" "Olah!"
    "6" "greetings"
    "7" "now then me old spud!"
    "8" "friday is here"
    "9" "laugh"
    "10" "Howz it hanging"
    "11" "Hi event_var(es_username)"
    "12" "Hi there event_var(es_username)"
    "13" "What do you want?"
    "14" "You talking to me?"
    "15" "hows it goin?"
    "16" "lol"
    "17" "n00b"
    "18" "Yes we knwo you are here now shutup and play!"
    "19" "^^"
    "20" ":P"
    "21" "hello m8"
    "22" "Hello dude!"
   }
   
   "what"
   {
    "count" "18"
    "1" "indeed what?"
    "2" "erm you said what?"
    "3" "Sorry what?"
    "4" "^^"
    "5" "noclue"
    "6" "nothing"
    "7" "eh!"
    "8" "What?"
    "9" "never"
    "10" "Hi I think?"
    "11" "I do not understand u event_var(es_username)"
    "12" "event_var(es_username) you are not making any sense"
    "13" "say again event_var(es_username)"
     "14" "Blah blah blah"
     "15" "Der...!"
     "16" "Wot?"
     "17" ":P"
     "18" "amagic event_var(es_username) crow"
   }

  "why"
   {
    "count" "18"
    "1" "becuase you are a fool"
    "2" "Why Not?"
    "3" "LOL why why whiiiiine!?"
    "4" "damit"
    "5" "nm forget it event_var(es_username)"
    "6" "You really do not know?"
    "7" "eh! event_var(es_username)"
    "8" "I dunno do you?"
    "9" "LOL"
    "10" "Oh come on everyone knows why"
    "11" "You just do not understand d you event_var(es_username)"
    "12" "event_var(es_username) you are not making any sense"
    "13" "EARTH TO event_var(es_username) WAKE UP PLEASE"
     "14" "Blah blah blah"
     "15" "Der...!"
     "16" "comeon"
     "17" ":P"
     "18" "amagic event_var(es_username) frog"
   }

   "rank"
   {
    "count" "18"
    "1" "rank, rank always rank..."
    "2" "Stop typing rank and play the game ffs!"
    "3" "event_var(es_username) your RANK is still CRAP no matter how many times you check it"
    "4" "event_var(es_username) ... Stats Whore"
    "5" "Please stop rank spamming!"
    "6" "Your rank is - CRAPOLA -"
    "7" "event_var(es_username) loves to type rank but hates to play the game"
    "8" "What? Rank? Again?"
    "9" "Yes you are indeed Rank"
    "10" "Hi... event_var(es_username) ... Your rank sucks!"
    "11" "RANK... SHYTE!"
    "12" "event_var(es_username) you are not making any sense... What is Rank?"
    "13" "say again event_var(es_username)"
     "14" "Blah blah blah... rank rank rank"
     "15" "Hello event_var(es_username) your rank is still terrible"
     "16" "Earth to event_var(es_username) ... Typing RANK won't make you a better player"
     "17" "Rank"
     "18" "amagic event_var(es_username) frog"
   }
   
   "n00b"
   {
    "count" "25"
    "1" "YOU are the n00b"
    "2" "LOL you call ME a n00b?"
    "3" "YOU n00b event_var(es_username)"
    "4" "Everyone has to start somewhere"
    "5" "I KNOW I AM N00B!"
    "6" "doh"
    "7" "event_var(es_username) stop calling me n00b please :-("
    "8" "What di you say?"
    "9" "Yes you are a n00b"
    "10" "Hi... event_var(es_username) ... You have really upset me now"
    "11" "OK I'll leave then!"
    "12" "event_var(es_username) you are talking out of your arse!"
    "13" "amagic event_var(es_username) horse"
     "14" "amagic event_var(es_username) dog"
     "15" "Hello event_var(es_username) I am no n00b"
     "16" "amagic event_var(es_username) cow"
     "17" "nasty"
     "18" "At least I have penis..."
     "19" "n00b eh? How would you like to be a dog?"
     "20" "Ha! look who's talking uber-n00b"
    "21" "You're the ****ing n00b"
    "22" "OK erm I'm a ghost and I'm a n00b"
    "23" "Watch it mate!"
    "24" "Bollocks"
    "25" "You can not even SPELL n00b!"
   }
   
   "noob"
   {
    "count" "25"
    "1" "YOU are the n00b"
    "2" "LOL you call ME a n00b?"
    "3" "YOU n00b event_var(es_username)"
    "4" "Everyone has to start somewhere"
    "5" "I KNOW I AM N00B!"
    "6" "cant tell"
    "7" "event_var(es_username) stop calling me n00b please :-("
    "8" "What di you say?"
    "9" "Yes you are a n00b"
    "10" "Hi... event_var(es_username) ... You have really upset me now"
    "11" "OK I'll leave then!"
    "12" "event_var(es_username) you are talking out of your arse!"
    "13" "amagic event_var(es_username) horse"
     "14" "amagic event_var(es_username) dog"
     "15" "Hello event_var(es_username) I am no n00b"
     "16" "amagic event_var(es_username) cow"
     "17" "soldier_taunts06"
     "18" "At least I have penis..."
     "19" "n00b eh? How would you like to be a dog?"
     "20" "Ha! look who's talking uber-n00b"
    "21" "You're the ****ing n00b"
    "22" "OK erm I'm a ghost and I'm a n00b"
    "23" "Watch it mate!"
    "24" "Bollocks"
    "25" "You can't even SPELL n00b!"
   }
   
   "camper"
   {
      "count" "14"
      "1" "I never camp"
      "2" "It's part of the game"
      "3" "Give me a break"
      "4" "wtf"
      "5" "never"
      "6" "I was not camping, I stopped to pick my nose"
      "7" "Rrrrright"
      "8" "Shutup fool"
      "9" "Yup, do you have a spare tent-peg"
      "10" "I was not camping, I stopped to squeeze a blackhead"
      "11" "Whatevaaa"
      "12" "Stop moaning and learn to PLAY ffs"
      "13" "wth"
      "14" "I bet event_var(es_username) is French"
   }
   
   "hacker"
   {
      "count" "19"
      "1" "I never hack"
      "2" "It's part of the game"
      "3" "AIMBOT all the way m8!"
      "4" "stfu"
      "5" "hacker"
      "6" "I was not hacking, I stopped to pick my nose"
      "7" "camper"
      "8" "noclue"
      "9" "Yup, I am a BOT!"
      "10" "I was not hacking, much!"
      "11" "Whatever"
      "12" "Stop moaning and learn to PLAY ffs"
      "13" ":P"
      "14" "What the Shizzzzzle?"
      "15" "If I WAS hacking I would be VACCED"
      "16" "You only say that becuase you SUCK!"
      "17" "move"
      "18" "Bollocks event_var(es_username)"
      "19" "You must be French event_var(es_username)"
   }
 
  "haxor"
   {
      "count" "19"
      "1" "I never hack"
      "2" "It's part of the game"
      "3" "AIMBOT all the way m8!"
      "4" "stfu"
      "5" "n00b"
      "6" "I was not hacking, I stopped to pick my nose"
      "7" "camper"
      "8" "Shutup fool"
      "9" "Yup, I am a BOT!"
      "10" "I was not hacking, much!"
      "11" "Whatever"
      "12" "Stop moaning and learn to PLAY ffs"
      "13" ":P"
      "14" "What the Shizzzzzle?"
      "15" "If I WAS hacking I would be VACCED"
      "16" "You only say that becuase you SUCK!"
      "17" "Yer yer yer"
      "18" "Bollocks event_var(es_username)"
      "19" "You must be French event_var(es_username)"
   }
 
    "next"
   {
    "count" "10"
    "1" "ohoh"
    "2" "erm you said what?"
    "3" "LOL why type next?"
    "4" "I am next fool"
    "5" "laugh"
    "6" "sweet"
    "7" "hello"
    "8" "Next time you type that I will shoot you event_var(es_username)"
    "9" "lol"
    "10" "hi"
   }
}


Zip folder
https://www.dropbox.com/s/ire86czadxk82 ... t.zip?dl=0

Return to “Plugin Requests”

Who is online

Users browsing this forum: No registered users and 5 guests