Syntax: Select all
from entities.hooks import EntityPreHook
from memory import make_object
from weapons.entity import WeaponEntity
from players.entity import PlayerEntity
@EntityPreHook('player', 'bump_weapon')
def pre_bump_weapon(args):
player = make_object(PlayerEntity, args[0])
if not player.is_fake_client():
weapon = make_object(WeaponEntity, args[1])
if not weapon.classname in "weapon_awp":
return True
When the player stands on a 2-3 weapons simultaneously ping rises to 20-30, if 5-6, then 100+.
Linux server, cs:go.