I'm trying to reset every player's gravity to 1.0 whenever they spawn, and I want to make sure it happens before other player_spawn functions modify the gravity again.
Here's an easy example code of what I have:
Syntax: Select all
# ../plugins/foo/bar.py
@Event
def player_spawn(game_event):
player = PlayerEntity(index_from_userid(game_event.get_int('userid')))
player.gravity = 1.0
# ../plugins/foo/foo.py
@Event
def player_spawn(game_event):
player = PlayerEntity(index_from_userid(game_event.get_int('userid')))
player.gravity -= 0.5