Problems with it game crash and ESP not present output in the console when the function was called.
Syntax: Select all
start_lag_compensation = server_binary[b'\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x48\x56\x8B\xF1\xC7\x44\x24\x48\x00\x00\x00\x00'].make_function(
Convention.THISCALL,
(DataType.POINTER, DataType.POINTER, DataType.POINTER),
DataType.VOID
)
Tried to hook FX_FireBullets https://github.com/ValveSoftware/source ... d.cpp#L108
Problems with it game crash when the function was called.
Syntax: Select all
fx_firebullets = server_binary[b'\x55\x8B\xEC\x83\xE4\xF8\x81\xEC\x40\x02\x00\x00'].make_function(
Convention.CDECL,
(DataType.INT, DataType.POINTER, DataType.POINTER, DataType.INT, DataType.INT, DataType.INT, DataType.FLOAT),
DataType.VOID
)
OS: Windows 8.1
Game: CS:GO