Spawn Teleport Problem

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Senior Member
Posts: 490
Joined: Sun Mar 01, 2015 8:09 am
Location: Germany

Spawn Teleport Problem

Postby Painkiller » Tue Sep 10, 2019 2:28 pm

I'd like to see that every mapchange gets spawn out of the air.

is there a possibility there?

The problem is that you spawnt on the ground with every map.

Syntax: Select all

def _br_player_spawn(event):
player = Player.from_userid(event['userid'])
if player.index not in internal_db['player_indexs'] and not internal_db['prepare_mode']:
SayText2('\x03[BattleRoyale] You cannot spawn yet please wait!').send(player.index)

def teleport_spawn(player):
player.teleport(internal_db['center'] + Vector(0, 0, int(SETTINGS['Settings']['spawn_height'])), None,
Vector(randint(-800, 800), randint(-800, 800), 500))
player.delay(2, noblock_spawn, args=(player,))

def noblock_spawn(player):
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Posts: 26
Joined: Tue Jul 03, 2018 3:00 pm
Location: Russian Federation

Re: Spawn Teleport Problem

Postby Sam » Wed Oct 16, 2019 3:30 pm

Ammmm?... Mod(vec[ z ])?
It's a trap!

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