Code: Select all
00183a70 <CGameClient::ProcessVoiceData(CLC_VoiceData*)>:
183a70: 55 push %ebp
183a71: 89 e5 mov %esp,%ebp
183a73: 57 push %edi
183a74: 56 push %esi
183a75: 8d bd e4 ef ff ff lea -0x101c(%ebp),%edi
183a7b: 53 push %ebx
183a7c: 81 ec 3c 10 00 00 sub $0x103c,%esp
183a82: 65 a1 14 00 00 00 mov %gs:0x14,%eax
183a88: 89 45 e4 mov %eax,-0x1c(%ebp)
183a8b: 31 c0 xor %eax,%eax
183a8d: 8b 75 0c mov 0xc(%ebp),%esi
183a90: 8b 5d 08 mov 0x8(%ebp),%ebx
183a93: 8b 46 14 mov 0x14(%esi),%eax
183a96: 89 7c 24 04 mov %edi,0x4(%esp)
183a9a: c7 44 24 08 00 10 00 movl $0x1000,0x8(%esp)
183aa1: 00
183aa2: 83 c3 04 add $0x4,%ebx
183aa5: 89 44 24 0c mov %eax,0xc(%esp)
183aa9: 8d 46 18 lea 0x18(%esi),%eax
183aac: 89 04 24 mov %eax,(%esp)
183aaf: e8 ac 64 04 00 call 1c9f60 <bf_read::ReadBitsClamped_ptr(void*, unsigned int, unsigned int)>
183ab4: 8b 56 48 mov 0x48(%esi),%edx
183ab7: 8b 4e 4c mov 0x4c(%esi),%ecx
183aba: 83 c0 07 add $0x7,%eax
183abd: 89 7c 24 08 mov %edi,0x8(%esp)
183ac1: c1 f8 03 sar $0x3,%eax
183ac4: 89 1c 24 mov %ebx,(%esp)
183ac7: 89 44 24 04 mov %eax,0x4(%esp)
183acb: 89 54 24 0c mov %edx,0xc(%esp)
183acf: 89 4c 24 10 mov %ecx,0x10(%esp)
183ad3: e8 b8 0f 01 00 call 194a90 <SV_BroadcastVoiceData(IClient*, int, char*, long long)>
183ad8: b8 01 00 00 00 mov $0x1,%eax
183add: 8b 7d e4 mov -0x1c(%ebp),%edi
183ae0: 65 33 3d 14 00 00 00 xor %gs:0x14,%edi
183ae7: 75 0b jne 183af4 <CGameClient::ProcessVoiceData(CLC_VoiceData*)+0x84>
183ae9: 81 c4 3c 10 00 00 add $0x103c,%esp
183aef: 5b pop %ebx
183af0: 5e pop %esi
183af1: 5f pop %edi
183af2: 5d pop %ebp
183af3: c3 ret
183af4: e8 fc ff ff ff call 183af5 <CGameClient::ProcessVoiceData(CLC_VoiceData*)+0x85>
183af9: 8d b4 26 00 00 00 00 lea 0x0(%esi,%eiz,1),%esi