[CS:GO] Check if entity is hidden to begin with

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velocity
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[CS:GO] Check if entity is hidden to begin with

Postby velocity » Sun Nov 25, 2018 5:43 pm

How do I check if an entity is visible or not-visible for the player?
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L'In20Cible
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Re: [CS:GO] Check if entity is hidden to begin with

Postby L'In20Cible » Mon Nov 26, 2018 3:40 am

I'd say it depends of the entity. Most toggleable ones carry their own Boolean flag to whether or not they should think every frame.
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velocity
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Re: [CS:GO] Check if entity is hidden to begin with

Postby velocity » Mon Nov 26, 2018 12:49 pm

What about func_brush?
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L'In20Cible
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Re: [CS:GO] Check if entity is hidden to begin with

Postby L'In20Cible » Mon Nov 26, 2018 2:28 pm

Based on the SDK, func_brush is using an EntityEffects. Something like this should works:

Syntax: Select all

from entities.constants import EntityEffects

def is_func_brush_visible(brush):
return EntityEffects.NODRAW not in EntityEffects(brush.effects) # I don't fully remember if this should be .values or not here...
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velocity
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Re: [CS:GO] Check if entity is hidden to begin with

Postby velocity » Mon Nov 26, 2018 8:39 pm

That worked thanks. I have some follow up questions. Is it possible to get the entities associated with a button (without having to press it).
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L'In20Cible
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Re: [CS:GO] Check if entity is hidden to begin with

Postby L'In20Cible » Tue Nov 27, 2018 2:34 am

velocity wrote:That worked thanks. I have some follow up questions. Is it possible to get the entities associated with a button (without having to press it).

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