How to use PlayerDictionary?

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How to use PlayerDictionary?

Postby nergal » Fri Aug 03, 2018 4:46 pm

so there's a playerdict that let's you factory with any existing class as long as the class derives from "Player" but how does it work?

Syntax: Select all

player_dict = PlayerDictionary(factory=RTDPlayer);

is the dictionary automatically updated like when a person connects or disconnects?
is it a dictionary of player userids, player edict ptrs, or player entity indexes?

how would I access each dict value? Like a list index? by name?
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Re: How to use PlayerDictionary?

Postby VinciT » Fri Aug 03, 2018 5:47 pm

The dictionary holds instances of the Player class you specified, in this case RTDPlayer.
You can get a Player instance either by userid or index.

Syntax: Select all

player_dict = PlayerDictionary(factory=RTDPlayer)
# Get Player instance by index.
player = player_dict[index]
# Get Player instance by userid.
player = player_dict.from_userid(userid)

A Player instance is created the first time you attempt to get a specific Player instance, and the instance is removed once the player gets deleted (disconnected).
So there's no need to manually keep track of the instances.

I think the only thing you need to do is clear the dictionary after a map change, but I'm not 100% sure about that.

Syntax: Select all

from listeners import OnLevelEnd

def on_level_end():
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Re: How to use PlayerDictionary?

Postby L'In20Cible » Sat Aug 04, 2018 1:50 am

You don't have to clear the dictionary yourself. As soon as the player entities are deleted, they are removed from the dictionary and all entities are freed on new map.

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