Postby satoon101 » Tue Feb 02, 2016 12:15 pm
We never fully added that. If I remember correctly, when I was adding the cost to the data files, I discovered that there were multiple weapons in CS:GO that used the same entity classname. We still haven't updated our system to handle these extra weapoms. Adding the cost to the WeaponClass objects would be easy enough of a change, though.
It was also around that time that we added the weapon scripts functionality, which holds much more information than our data. So, we could even go that route to store info per each weapon.