How can I hook the function when someones equipped a new weapon?
I tried it with bump_weapon and EntityPostHook but it seems like it doesnt work.
Syntax: Select all
@EntityPostHook(EntityCondition.is_player, 'bump_weapon')
def pre_bump_weapon(args):
player = memory.make_object(Entity, args[0])
weapon = memory.make_object(Entity, args[1])