sp_load problem

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LR1
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sp_load problem

Postby LR1 » Sat Aug 18, 2012 3:49 pm

Does sp work with the cs:go client?
Or do i need a dedicated server?
The sp plugin loads correctly and appears when i type plugin_print but if i type sp_load it just prints out nothing and i cant load a simple script.

Thanks for your answers.
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BackRaw
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Postby BackRaw » Sat Aug 18, 2012 4:47 pm

If you ask me, I'm not sure... but since this is a Valve Server Plugin, it's always better to install it to a (LAN) server.
your-name-here
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Postby your-name-here » Sat Aug 18, 2012 4:49 pm

It should work with the client, but there may be a bug in the import system. I'm going to post a build very shortly to fix this.
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LR1
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Postby LR1 » Sat Aug 18, 2012 9:50 pm

your-name-here wrote:It should work with the client, but there may be a bug in the import system. I'm going to post a build very shortly to fix this.

I tried it with the newest build but it doesnt work.
Any suggestions?

Code: Select all

] plugin_print
Loaded plugins:
---------------------
0:   "Source Python, (C) 2012, Source Python Team."
---------------------
] sp_load
] sp_load most_damage
your-name-here
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Postby your-name-here » Sat Aug 18, 2012 10:28 pm

your-name-here wrote:It should work with the client, but there may be a bug in the import system. I'm going to post a build very shortly to fix this.

I take this back, you need to be using this plugin on a dedicated server, not a client. It won't work because I rely on the server to pass me some information. The client does not have this information.
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LR1
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Postby LR1 » Sat Aug 18, 2012 10:57 pm

your-name-here wrote:I take this back, you need to be using this plugin on a dedicated server, not a client. It won't work because I rely on the server to pass me some information. The client does not have this information.

Alright. Im going to install the dedicated server now ;) .
Thanks four your help.
your-name-here
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Postby your-name-here » Sat Aug 18, 2012 11:19 pm

LR1 wrote:Alright. Im going to install the dedicated server now ;) .
Thanks four your help.


No problem. Sorry about the inconvenience. Let me know if you experience issues with SP on a dedicated server.
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Doldol
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Postby Doldol » Sun Aug 19, 2012 2:43 pm

When I tried it on my my client the game just crashed.
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satoon101
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Postby satoon101 » Sun Aug 19, 2012 3:28 pm

It loads fine on my client, but it doesn't seem to actually "do" anything. I can load a script, and the __pycache__ folder is created for that script, but the effects of the script do not show on the client.

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Monday
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Postby Monday » Sun Aug 19, 2012 4:05 pm

I'm actually kind of glad it wont run on a local server? In the past plugins such as this have abused on local clients...
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LR1
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Postby LR1 » Sun Aug 19, 2012 4:54 pm

Monday wrote:I'm actually kind of glad it wont run on a local server? In the past plugins such as this have abused on local clients...

Yeah but i think if the beta ends you cannot load plugins in secure mode. (like in css)
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BackRaw
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Postby BackRaw » Sun Aug 19, 2012 5:16 pm

LR1 wrote:Yeah but i think if the beta ends you cannot load plugins in secure mode. (like in css)


but they reactivated the css-beta, so why won't they do that with cs:go? ;)

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