Code: Select all
est_Effect 10 <player Filter> <delay> <model> <origin X Y Z> <direction X Y Z> <Red> <Green> <Blue> <Alpha> <Size>
Creates a Blood Sprite Effect.
Same effect in SP, but without model.
Code: Select all
temp_entities.blood_sprite(filter, delay, org, dir, r, g, b, a, size)
How to set blood_sprite model in SP?