ArcRPG: Proof of concept

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iPlayer
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Re: ArcRPG: Proof of concept

Postby iPlayer » Mon Sep 19, 2016 10:01 pm

No, I prevent any damage from that bullet. To make it as smooth as possible, I made it so hitmarker and hitsound don't work for that bullet, too.

It's an item for level 7 mobs, but I guess I will make it available for players on higher levels.

Also, while ArcRPG plugin and map development tools are free and open-source, I don't think it's a good idea to distribute the map or NPC/quests/items data files. So that everybody will have to work a bit and make something unique if they want to go with ArcRPG. Also simply because I'm not a professional storyteller, and I'm sure people can come up with better quests.
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My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
decompile
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Re: ArcRPG: Proof of concept

Postby decompile » Tue Sep 20, 2016 12:14 am

Ah okay.

You are right, it should be unique for each server/community, but you should still leave an example to learn about, since its always much easier to see how to start with or how it works.

Keep up
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Kill
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Re: ArcRPG: Proof of concept

Postby Kill » Wed Sep 21, 2016 9:51 am

omg bots wrecking You.



Well done on ArcRPG!
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iPlayer
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Re: ArcRPG: Proof of concept

Postby iPlayer » Wed Sep 21, 2016 2:50 pm

Yep, they kinda are. Crossfire of fireballs doesn't leave no chance.
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My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image

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