ArcRPG: Proof of concept

All other Source.Python topics and issues.
User avatar
iPlayer
Developer
Posts: 590
Joined: Sat Nov 14, 2015 8:37 am
Location: Moscow
Contact:

ArcRPG: Proof of concept

Postby iPlayer » Thu Mar 17, 2016 3:48 pm

Hey guys

So I'm still on that MOTDPlayer package and wanted to show you something more than just simple buymenu.

This 3.5 min clip demonstrates how all these kinds of RPG mods can be extended with HTML MoTD.



Tell me what you think, and sorry for my, ehm, spoken skills.
Last edited by iPlayer on Wed Aug 31, 2016 7:35 pm, edited 2 times in total.
Image /id/its_iPlayer
My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
necavi
Developer
Posts: 129
Joined: Wed Jan 30, 2013 9:51 pm

Postby necavi » Thu Mar 17, 2016 4:01 pm

Very nice! I like it! :D
User avatar
iPlayer
Developer
Posts: 590
Joined: Sat Nov 14, 2015 8:37 am
Location: Moscow
Contact:

Postby iPlayer » Thu Mar 17, 2016 4:09 pm

Thanks! I'm sorry for 480p btw, forgot to adjust my Fraps.
Image /id/its_iPlayer
My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
necavi
Developer
Posts: 129
Joined: Wed Jan 30, 2013 9:51 pm

Postby necavi » Thu Mar 17, 2016 4:11 pm

Is the source code available anywhere?
User avatar
iPlayer
Developer
Posts: 590
Joined: Sat Nov 14, 2015 8:37 am
Location: Moscow
Contact:

Postby iPlayer » Thu Mar 17, 2016 4:12 pm

Sure, here's bitbucket
https://bitbucket.org/kirillmysnik/arcrpg/src

Any missing Python/JS references - those probably refer to MOTDPlayer package - you can look them up here https://github.com/KirillMysnik/sp-motdplayer-package
Image /id/its_iPlayer
My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
User avatar
satoon101
Project Leader
Posts: 2697
Joined: Sat Jul 07, 2012 1:59 am

Postby satoon101 » Mon Mar 21, 2016 2:56 pm

I hadn't had a chance to watch the video till now, but this looks really awesome!!! I'm very much looking forward to seeing your progress on this mod.
Image
User avatar
iPlayer
Developer
Posts: 590
Joined: Sat Nov 14, 2015 8:37 am
Location: Moscow
Contact:

Postby iPlayer » Mon Mar 21, 2016 3:11 pm

Thanks, Satoon, nothing inspires me better rather than your guys' feedback.
Image /id/its_iPlayer
My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
User avatar
iPlayer
Developer
Posts: 590
Joined: Sat Nov 14, 2015 8:37 am
Location: Moscow
Contact:

ArcRPG update (+video demo)

Postby iPlayer » Wed Aug 31, 2016 6:31 pm

Another update.

This time I've created NPC and quest systems.

This is how NPC are placed in Hammer Editor (I've decided to borrow VMF preprocession trick from ArcJail):
Image
And this is what generated from VMF Preprocessor:

Syntax: Select all

{
"npcs": [
{
"angles": "0 180 0",
"origin": "-155.23 -2039 264",
"class": "chemist"
},
{
"angles": "0 25.5 0",
"origin": "-1674 -1678 264",
"class": "tele_master"
},
{
"angles": "0 0 0",
"origin": "-728 660 0",
"class": "tutor"
},
{
"angles": "0 180 0",
"origin": "-272 -860 0",
"class": "gun_merchant"
}
]
}


This is how NPC classes are defined in ArcRPG data files:

Syntax: Select all

# tele_master.json
{
"name": "npc tele_master name",
"talk": "npc tele_master talk",
"model": "models/humans/group01/male_03.mdl",
"animation": "plazaidle4",
"sprite": "arcrpg/npc_names/tele_master.vmt",
"sprite_offset_z": 58
}


You can place multiple instances of the same NPC class in Hammer editor.

I hope y'all like it!
Image /id/its_iPlayer
My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
decompile
Senior Member
Posts: 416
Joined: Sat Oct 10, 2015 10:37 am
Location: Germany
Contact:

Re: ArcRPG: Proof of concept

Postby decompile » Wed Aug 31, 2016 7:18 pm

Im impressed by your work..

Thats what I call a unique plugin.. wow Good job
User avatar
satoon101
Project Leader
Posts: 2697
Joined: Sat Jul 07, 2012 1:59 am

Re: ArcRPG: Proof of concept

Postby satoon101 » Wed Aug 31, 2016 7:25 pm

Definitely! Keep up the good work on this. Very unique and very cool!
Image
User avatar
iPlayer
Developer
Posts: 590
Joined: Sat Nov 14, 2015 8:37 am
Location: Moscow
Contact:

Re: ArcRPG: Proof of concept

Postby iPlayer » Wed Aug 31, 2016 7:29 pm

Thank you, guys :)
Image /id/its_iPlayer
My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
User avatar
L'In20Cible
Project Leader
Posts: 1533
Joined: Sat Jul 14, 2012 9:29 pm
Location: Québec

Re: ArcRPG: Proof of concept

Postby L'In20Cible » Wed Aug 31, 2016 10:47 pm

Like I already told you, this is awesome!! Very creative.
User avatar
iPlayer
Developer
Posts: 590
Joined: Sat Nov 14, 2015 8:37 am
Location: Moscow
Contact:

Re: ArcRPG: Proof of concept

Postby iPlayer » Wed Aug 31, 2016 11:14 pm

Thanks for support! Without it I would've given up already.
Image /id/its_iPlayer
My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
User avatar
iPlayer
Developer
Posts: 590
Joined: Sat Nov 14, 2015 8:37 am
Location: Moscow
Contact:

Re: ArcRPG: Proof of concept

Postby iPlayer » Thu Sep 01, 2016 12:26 am

Also this
Image

Finally made ArcRPG to add some options into arcadmin main menu.

Becoming a real GM over there.
Image /id/its_iPlayer
My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
User avatar
Kill
Member
Posts: 88
Joined: Wed Aug 31, 2016 10:05 pm

Re: ArcRPG: Proof of concept

Postby Kill » Fri Sep 02, 2016 2:38 pm

Wow... impressive
User avatar
iPlayer
Developer
Posts: 590
Joined: Sat Nov 14, 2015 8:37 am
Location: Moscow
Contact:

Re: ArcRPG: Proof of concept

Postby iPlayer » Fri Sep 02, 2016 2:44 pm

Thanks for the feedback!
Image /id/its_iPlayer
My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
User avatar
iPlayer
Developer
Posts: 590
Joined: Sat Nov 14, 2015 8:37 am
Location: Moscow
Contact:

Re: ArcRPG: Proof of concept

Postby iPlayer » Mon Sep 19, 2016 7:03 pm

I equipped one of the mob's items and decided to record a short gameplay with it (w/o any commentary).

Don't mind that the mobs and the district itself are not for my level, I'm running low on mob profiles and available PvE-zones.
Image /id/its_iPlayer
My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
User avatar
Ayuto
Project Leader
Posts: 2195
Joined: Sat Jul 07, 2012 8:17 am
Location: Germany

Re: ArcRPG: Proof of concept

Postby Ayuto » Mon Sep 19, 2016 8:54 pm

Absolutely awesome! :D
User avatar
iPlayer
Developer
Posts: 590
Joined: Sat Nov 14, 2015 8:37 am
Location: Moscow
Contact:

Re: ArcRPG: Proof of concept

Postby iPlayer » Mon Sep 19, 2016 9:33 pm

Thanks. Also thanks to Bristwex, he told me about env_fire_trail, which doesn't exist in FGD and is very poorly documented.
Image /id/its_iPlayer
My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam

Hail, Companion. [...] Hands to yourself, sneak thief. Image
decompile
Senior Member
Posts: 416
Joined: Sat Oct 10, 2015 10:37 am
Location: Germany
Contact:

Re: ArcRPG: Proof of concept

Postby decompile » Mon Sep 19, 2016 9:49 pm

You get me all the time :D Just awesome!

Side note:

Is the deagle "bullet" itself still doing damage while the mob item is on?

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 7 guests