I think we plan on having dynamic function calling, like SPE, so "give" will probably be GiveNamedItem.
Satoon
Search found 1776 matches
- Wed Aug 29, 2012 1:13 pm
- Forum: API Design
- Topic: How about es.fire/es.give ?
- Replies: 14
- Views: 15540
- Wed Aug 29, 2012 1:11 pm
- Forum: General Discussion
- Topic: paths.py and players/__init__.py contain failure code !
- Replies: 4
- Views: 4716
- Wed Aug 29, 2012 3:12 am
- Forum: Whatever
- Topic: What I learned with CS:GO server's
- Replies: 15
- Views: 14428
Just a heads up, but apparently they are changing the system a bit. Not too sure exactly what all will be changing, but I just hope they make it a lot easier for server operators to use. I am no longer subscribed to the mailing list, so I do not have access to all the goings-on mentioned during this...
- Wed Aug 29, 2012 1:08 am
- Forum: General Discussion
- Topic: SP doesn't include "time" Python module?
- Replies: 5
- Views: 5436
- Wed Aug 29, 2012 12:58 am
- Forum: General Discussion
- Topic: SP doesn't include "time" Python module?
- Replies: 5
- Views: 5436
- Tue Aug 28, 2012 3:58 pm
- Forum: Plugin Releases
- Topic: Spawnprotection
- Replies: 18
- Views: 17564
- Tue Aug 28, 2012 3:40 pm
- Forum: Plugin Releases
- Topic: Spawnprotection
- Replies: 18
- Views: 17564
- Tue Aug 28, 2012 2:05 pm
- Forum: Plugin Development Support
- Topic: Basic script help
- Replies: 22
- Views: 19765
This plugin will not be designed to do ultra hand-holding like ES did. Some things will become easier, others will be a little harder, plus we plan to add extended functionality that was never available in ES. The only thing "harder" about the above script than the ES version is that you have to get...
- Tue Aug 28, 2012 2:00 pm
- Forum: General Discussion
- Topic: A Hooks Library?
- Replies: 5
- Views: 6165
This seems very silly to me. What exactly would be the point of including this? Maybe your example is confusing me, but it seems pointless. Also, 2 things with your first bit of code. First, in future versions (committed changes last night), it will be:[python]from events import Event[/python] Secon...
- Tue Aug 28, 2012 12:44 am
- Forum: Whatever
- Topic: Bots spawning together
- Replies: 2
- Views: 3747
- Mon Aug 27, 2012 8:55 pm
- Forum: Plugin Development Support
- Topic: Basic script help
- Replies: 22
- Views: 19765
Ahh, oops, good catch. I do use "player" to get the index. I accidentally used "userid" in the Echo line, instead of the "index". Due to the fact that Recipient Filters use indexes, you need to pass either a player index, a list of player indexes, or a proper PlayerIter filter to the messaging syste...
- Sun Aug 26, 2012 11:38 pm
- Forum: General Discussion
- Topic: DumpServerClasses output
- Replies: 7
- Views: 9637
DumpServerClasses output
I thought I would sticky a thread here with the output of Entity.DumpServerClasses() so that everyone would have quick access to it. I will try my best to keep it updated, and add new games once we start supporting them.
Satoon
Satoon
- Sun Aug 26, 2012 9:12 pm
- Forum: Plugin Releases
- Topic: Spawnprotection
- Replies: 18
- Views: 17564
Nice script! You can steal all the formatting you want from me, I encourage it. One pointer, though, for the script. Since you use player_spawn, you should only give spawn protection to the player that spawned. If you only want to give beginning of round spawn protection, you should use round_freeze...
- Sun Aug 26, 2012 7:59 pm
- Forum: Plugin Development Support
- Topic: Delays
- Replies: 8
- Views: 7958
- Sun Aug 26, 2012 7:28 pm
- Forum: Plugin Development Support
- Topic: Delays
- Replies: 8
- Views: 7958
- Sun Aug 26, 2012 6:04 pm
- Forum: Plugin Development Support
- Topic: Basic script help
- Replies: 22
- Views: 19765
- Sun Aug 26, 2012 11:58 am
- Forum: Plugin Development Support
- Topic: Basic script help
- Replies: 22
- Views: 19765
- Fri Aug 24, 2012 12:52 am
- Forum: General Discussion
- Topic: Source Python no longer working?
- Replies: 6
- Views: 6803
- Fri Aug 24, 2012 12:17 am
- Forum: Whatever
- Topic: I saw this...
- Replies: 1
- Views: 3386
They won't be directly portable. You will need to update the scripts to use our API. There are still quite a few things you cannot do with this plugin. It is a work in progress, and we will be adding more as we go along. Everything you could do with ES you will be able to do with Source.Python. Satoon
- Wed Aug 22, 2012 2:24 pm
- Forum: General Discussion
- Topic: The "path" module
- Replies: 0
- Views: 3832
The "path" module
Just wanted to throw out a quick update that I just added a Python3 version of the "path" module. I already fixed one issue with it (isdir), but there definitely could be more. If you find any issues when using it, please post here and we will get it fixed as quickly as possible.
Satoon
Satoon