Search found 1256 matches
- Tue Jan 20, 2015 3:59 am
- Forum: Plugin Development Support
- Topic: can't give 'item_assaultsuit' without using give_named_item()
- Replies: 8
- Views: 5394
- Mon Jan 19, 2015 7:20 pm
- Forum: Plugin Development Support
- Topic: Bots don't get weapons without using PlayerEntity.give_named_item()
- Replies: 7
- Views: 5028
- Mon Jan 19, 2015 11:35 am
- Forum: Plugin Development Support
- Topic: Bots don't get weapons without using PlayerEntity.give_named_item()
- Replies: 7
- Views: 5028
- Mon Jan 19, 2015 5:19 am
- Forum: Plugin Development Support
- Topic: Bots don't get weapons without using PlayerEntity.give_named_item()
- Replies: 7
- Views: 5028
- Tue Jan 13, 2015 10:55 am
- Forum: Plugin Development Support
- Topic: Detect stuck player
- Replies: 9
- Views: 8192
- Tue Jan 13, 2015 7:48 am
- Forum: Plugin Development Support
- Topic: Detect stuck player
- Replies: 9
- Views: 8192
That's because the tested point is the base location of the player entity (which is located at his feet). The following works fine for me: # ============================================================================ # >> IMPORTS # ===================================================================...
- Mon Jan 12, 2015 9:49 pm
- Forum: Plugin Development Support
- Topic: Detect stuck player
- Replies: 9
- Views: 8192
- Mon Jan 12, 2015 12:18 am
- Forum: Plugin Development Support
- Topic: Detect stuck player
- Replies: 9
- Views: 8192
# ============================================================================ # >> IMPORTS # ============================================================================ # Source.Python # Engines from engines.trace import engine_trace from engines.trace import MASK_SOLID # Players from players.hel...
- Sun Jan 11, 2015 10:27 pm
- Forum: API Design
- Topic: Coding Style
- Replies: 42
- Views: 191770
- Sun Jan 11, 2015 7:28 am
- Forum: Plugin Development Support
- Topic: Multiple buffs/debuffs with various times
- Replies: 5
- Views: 4122
- Tue Dec 30, 2014 9:14 am
- Forum: Plugin Development Support
- Topic: Compiling issue
- Replies: 7
- Views: 4805
- Sun Dec 21, 2014 10:43 pm
- Forum: Plugin Development Support
- Topic: [TF2] VGUIMenu not working
- Replies: 7
- Views: 5245
The name of the panel is info not motd . However, it would requires a custom class for TF2 (just like CSS). Could you test the following and let me know if that works for you? from commands.client import ClientCommand from _messages import UserMessage from filters.recipients import RecipientFilter f...
- Sun Dec 21, 2014 9:50 pm
- Forum: Code examples / Cookbook
- Topic: Stripping weapons
- Replies: 45
- Views: 112956
I explained why this is happening here. Update your ../addons/source-python/packages/source-python/players/weapons/__init__.py to the lastest version and this should be fixed.
- Mon Dec 15, 2014 8:54 pm
- Forum: Plugin Development Support
- Topic: CSGO: Change team score
- Replies: 5
- Views: 4937
- Sat Dec 13, 2014 1:02 pm
- Forum: Plugin Development Support
- Topic: Developing a plugin for SP, need some personal support.
- Replies: 3
- Views: 3299
- Wed Dec 03, 2014 3:43 pm
- Forum: General Discussion
- Topic: How to tell how much precache table has been used for csgo???
- Replies: 7
- Views: 8338
- Wed Dec 03, 2014 2:24 am
- Forum: Plugin Development Support
- Topic: Import variable from plugin a to plugin b
- Replies: 6
- Views: 6253
- Mon Dec 01, 2014 10:32 pm
- Forum: API Design
- Topic: Downloadables
- Replies: 11
- Views: 12368
- Sun Nov 30, 2014 11:14 am
- Forum: Plugin Development Support
- Topic: Add bot with custom name
- Replies: 16
- Views: 10447
- Sat Nov 29, 2014 7:50 am
- Forum: Plugin Development Support
- Topic: Add bot with custom name
- Replies: 16
- Views: 10447
There is no way to remove the BOT prefix from the server since this is formatted client-side. // client.dll @ sub_103AE6C0 .text:103AE9BE mov esi, offset aSfui_bot_decor ; "#SFUI_bot_decorated_name" And in the translation files you can find: "SFUI_bot_decorated_name" "BOT %s1" The only way I could s...