Hi, guys!
I have a goal to make bot run into the specific variable point of existent official map (de_dust2, for example).
Does anybody have any clues where to start digging for info on this?
Search found 52 matches
- Tue Mar 26, 2019 12:43 am
- Forum: Plugin Development Support
- Topic: CSGO: Bot waypoints real time manipulation
- Replies: 11
- Views: 26074
- Tue Mar 26, 2019 12:12 am
- Forum: Plugin Development Support
- Topic: CSGO: Random bots spawn
- Replies: 5
- Views: 7567
Re: CSGO: Random bots spawn
I'm fairly sure I remember seeing a method used to select a spawnpoint for player. Hooking that method could allow you to create or move a spawnpoint to any location of your choice before returning it. I will see if I can find its name again. EDIT: The method is CBasePlayer::EntSelectSpawnPoint . I...
- Mon Mar 25, 2019 9:15 pm
- Forum: General Discussion
- Topic: CSGO: Calculate a distance from one player/entity to another
- Replies: 2
- Views: 3056
Re: CSGO: Calculate a distance from one player/entity to another
L'In20Cible wrote:khaimovmr wrote:Hy guys!
Does someone knows - is there a way in the source-python of calculating the distance from one player/entity to another?Syntax: Select all
distance = player.origin.get_distance(entity.origin)
Man, thanks a lot!
- Mon Mar 25, 2019 3:43 am
- Forum: General Discussion
- Topic: CSGO: Calculate a distance from one player/entity to another
- Replies: 2
- Views: 3056
CSGO: Calculate a distance from one player/entity to another
Hy guys!
Does someone knows - is there a way in the source-python of calculating the distance from one player/entity to another?
Does someone knows - is there a way in the source-python of calculating the distance from one player/entity to another?
- Sun Nov 11, 2018 5:17 pm
- Forum: Plugin Development Support
- Topic: CSGO: Random bots spawn
- Replies: 5
- Views: 7567
Re: CSGO: Random bots spawn
Ayuto wrote:A good start would be to take a look at the *.nav files to see what information they contain. IIRC, there are Python libraries to parse them.
Thank you, Ayuto! I'll dig this way.
- Sun Nov 11, 2018 12:23 am
- Forum: Plugin Development Support
- Topic: [CS:GO] Parent Menu
- Replies: 4
- Views: 5436
Re: [CS:GO] Parent Menu
velocity wrote:How would I make a parent_menu if it takes an argument like index.
Don't you mean that you want a dynamically composed menu items in your parent menu?
- Sat Nov 10, 2018 10:27 pm
- Forum: Plugin Development Support
- Topic: CSGO: Random bots spawn
- Replies: 5
- Views: 7567
Re: CSGO: Random bots spawn
Bump up.
Guys, maybe something? )
Guys, maybe something? )
- Tue Nov 06, 2018 12:27 am
- Forum: Plugin Development Support
- Topic: CSGO: Random bots spawn
- Replies: 5
- Views: 7567
CSGO: Random bots spawn
Hey, guys! I'm trying to find a correct approach to implement random spawning the bots near to the player. I want to make those bots spawn in a periodical manner within some range around. It would be great if it will be a real random location but the spawn on nearby bot waypoints or maybe on other p...
- Sun Mar 04, 2018 7:52 pm
- Forum: General Discussion
- Topic: Code completion doesn't work with Source.Python
- Replies: 8
- Views: 10029
Code completion doesn't work with Source.Python
Hi, guys. I'm developing some plugins on Source.Python in Ubuntu. I have some problems with the development process. For example, IDE, that I'm using can't automatically find all the packages that's I'm using (from the Source.Python itself, from the "site-packages" folder and from the Pyth...
- Fri Aug 25, 2017 8:31 pm
- Forum: Plugin Development Support
- Topic: Installing Source.Python with pip on linux
- Replies: 4
- Views: 3768
Re: Installing Source.Python with pip on linux
You can't really run the Source.Python packages within a Python shell as they heavily rely on source engine stuff, which is exposed by our Boost.Python modules/packages. Those modules/packages are loaded by the core.dll/so, which can only be loaded as a plugin by a source server. That's right. Just...
- Fri Aug 25, 2017 5:35 pm
- Forum: Plugin Development Support
- Topic: Installing Source.Python with pip on linux
- Replies: 4
- Views: 3768
Re: Installing Source.Python with pip on linux
I use vscode, what I did to get the autocompletions to work was set up a venv and copy the source.python modules to lib/site-packages. This worked for me, not sure how vim works. That's working out fine for vim. Thanks, inf! There is only still a problem when i'm using an interactive python shell -...
- Fri Aug 25, 2017 2:01 pm
- Forum: Plugin Development Support
- Topic: Installing Source.Python with pip on linux
- Replies: 4
- Views: 3768
Installing Source.Python with pip on linux
Hy guys! I'm developing on linux with vim so the main autocompletion scheme for me is to get the Source.Python package installed the right way (pip or a deb-package). So that source.python package will be visible globally or in a separate virtualenv. Is there a link to pass to the pip to install sou...