Search found 1413 matches
- Thu Oct 30, 2014 1:36 pm
- Forum: General Discussion
- Topic: Extending via C++, adding a module throws exception
- Replies: 23
- Views: 16859
- Thu Oct 30, 2014 1:34 pm
- Forum: General Discussion
- Topic: Extending via C++, adding a module throws exception
- Replies: 23
- Views: 16859
- Thu Oct 30, 2014 1:26 pm
- Forum: General Discussion
- Topic: Extending via C++, adding a module throws exception
- Replies: 23
- Views: 16859
- Tue Oct 14, 2014 12:41 pm
- Forum: News & Announcements
- Topic: A menus package is now available!
- Replies: 26
- Views: 60184
- Thu Oct 09, 2014 7:47 am
- Forum: General Discussion
- Topic: Happy Birthday La Muerte!!!
- Replies: 8
- Views: 6875
- Thu Oct 09, 2014 7:46 am
- Forum: News & Announcements
- Topic: A menus package is now available!
- Replies: 26
- Views: 60184
- Tue Oct 07, 2014 3:12 pm
- Forum: Plugin Development Support
- Topic: How to make player invisible?
- Replies: 12
- Views: 12182
To make an entity completely invisible (even the weapons a player has) I hooked CBaseEntity::SetTransmit() with SPE some years ago. http://forums.eventscripts.com/viewtopic.php?f=90&t=45739&p=399762&hilit=SetTransmit#p399762 I'm pretty sure this will also work with CS:GO. And doing this with SP will...
- Mon Oct 06, 2014 8:00 pm
- Forum: Plugin Development Support
- Topic: need working script that acutally switches player for csgo
- Replies: 26
- Views: 19003
- Mon Sep 29, 2014 7:04 pm
- Forum: Plugin Development Support
- Topic: getting index from playeriter
- Replies: 6
- Views: 5408
- Mon Sep 29, 2014 6:20 pm
- Forum: Plugin Development Support
- Topic: getting index from playeriter
- Replies: 6
- Views: 5408
- Mon Sep 29, 2014 6:12 pm
- Forum: Code examples / Cookbook
- Topic: Stripping weapons
- Replies: 45
- Views: 112532
- Sun Sep 28, 2014 6:22 pm
- Forum: Plugin Development Support
- Topic: how to forcing player to specific team
- Replies: 10
- Views: 7694
Yes, the result is the same, but if you use the decorator the code is shorter (50%) and less error prone as you don't need to unregister the filter when you unload the plugin. This will be done automatically. Just compare these two scripts and you will understand. from commands.client import client_...
- Sun Sep 28, 2014 5:43 pm
- Forum: General Discussion
- Topic: Missing sqlite linux binary
- Replies: 2
- Views: 3662
Done! I hope they work for you.
https://github.com/Source-Python-Dev-Team/Source.Python/commit/6a46b147836030bfaef103d18a5b661c80a26532
https://github.com/Source-Python-Dev-Team/Source.Python/commit/6a46b147836030bfaef103d18a5b661c80a26532
- Sun Sep 28, 2014 4:33 pm
- Forum: Plugin Development Support
- Topic: how to forcing player to specific team
- Replies: 10
- Views: 7694
- Fri Sep 26, 2014 6:55 pm
- Forum: Plugin Development Support
- Topic: need help setting models
- Replies: 3
- Views: 4007
- Fri Sep 26, 2014 4:47 pm
- Forum: Plugin Development Support
- Topic: How to emit sound??
- Replies: 22
- Views: 19225
- Tue Sep 23, 2014 8:05 pm
- Forum: Plugin Development Support
- Topic: Colored Smoke
- Replies: 11
- Views: 10062
- Wed Sep 17, 2014 6:09 pm
- Forum: Plugin Development Support
- Topic: Prehook PlayerRunCmd & TraceAttack
- Replies: 4
- Views: 4808
- Mon Sep 15, 2014 6:18 pm
- Forum: Plugin Development Support
- Topic: Prehook PlayerRunCmd & TraceAttack
- Replies: 4
- Views: 4808
Here is an example for CS:S (CS:GO shouldn't differ very much). # ============================================================================= # >> IMPORTS # ============================================================================= # Memory import memory from memory import Argument from memory ...
- Sat Sep 13, 2014 8:14 pm
- Forum: Plugin Releases
- Topic: EZSP - Libary to easily access SP modules & functions
- Replies: 11
- Views: 12022
Ahh, okay. Then try this:
Syntax: Select all
def getplayercount():
# Returns number of players and bots
return len(tuple(PlayerIter()))