Search found 569 matches
- Wed Jan 27, 2016 4:23 pm
- Forum: Plugin Development Support
- Topic: clientside sv_cheats commands and immune to triggers
- Replies: 25
- Views: 16528
Thank you, Ayuto. IDA approach is very useful. Where did you get the list from? I used Satoon's virtual_funcs script and binaries from his dropbox. It may have sounded kinda funny because I've found the index and asked how do you find it :) I used what you called "Count by hand by using the source c...
- Wed Jan 27, 2016 3:46 pm
- Forum: General Discussion
- Topic: Modding Idea needs your recommendations
- Replies: 18
- Views: 11774
Hello. Forget about EventScripts, seriously, it's dead. About your list. Pretty much everything is possible and rather easy with the exception for recoil (I'm not sure how to alter that). Responsive movement may also require some tricks with player's buttons though. I guess I'll post some of that so...
- Wed Jan 27, 2016 3:13 pm
- Forum: Plugin Development Support
- Topic: clientside sv_cheats commands and immune to triggers
- Replies: 25
- Views: 16528
Yay, thanks, Ayuto! I got it! It's working! (Note that I changed NETMSG_BITS) from bitbuffers import BitBufferWrite from engines.server import server from listeners import OnClientPutInServer from memory import Convention from memory import DataType from memory import get_object_pointer NET_SETCONVA...
- Tue Jan 26, 2016 6:09 pm
- Forum: Plugin Development Support
- Topic: clientside sv_cheats commands and immune to triggers
- Replies: 25
- Views: 16528
Well, there're SendConVarValue and cheat control plugin on Sourcemod. Not sure how to implement this on SP though. I guess you do something like this from bitbuffers import BitBufferWrite from engines.server import server from listeners import OnClientActive NET_SETCONVAR = 5 NETMSG_BITS = 5 def cst...
- Mon Jan 25, 2016 4:56 pm
- Forum: Plugin Development Support
- Topic: NewPerms/SourcePerms questions
- Replies: 9
- Views: 6495
I guess you just don't realize how pragmatic some server owners are in terms of giving people powers. No, I'm serious. For 200 rubles you get A3 powers (admin powers that can operate with regular players) and for 200 more rubles you get I3 (immunity that protects you from A3 admins). Then there're A...
- Mon Jan 25, 2016 4:53 am
- Forum: Plugin Development Support
- Topic: NewPerms/SourcePerms questions
- Replies: 9
- Views: 6495
For now, I see that a permission is represented by two entitites - permission string and compiled regex. They're stored in a dict where the string is a key, regex is a value. If you implement per-permission priority, it's getting too nested. I guess then you're coming closer to doing a Permission cl...
- Mon Jan 25, 2016 4:49 am
- Forum: Plugin Development Support
- Topic: NewPerms/SourcePerms questions
- Replies: 9
- Views: 6495
- Mon Jan 25, 2016 4:42 am
- Forum: Plugin Development Support
- Topic: NewPerms/SourcePerms questions
- Replies: 9
- Views: 6495
- Mon Jan 25, 2016 3:44 am
- Forum: Plugin Development Support
- Topic: NewPerms/SourcePerms questions
- Replies: 9
- Views: 6495
NewPerms/SourcePerms questions
Hey guys. I've got two simple questions.
1. How do I define priority? Say, admin with higher priority shouldn't be ignited by a regular admin etc.
2. Is it a good idea to put non-admins in permissions? For example, premium players would have 'premium.*' permission.
1. How do I define priority? Say, admin with higher priority shouldn't be ignited by a regular admin etc.
2. Is it a good idea to put non-admins in permissions? For example, premium players would have 'premium.*' permission.
- Mon Jan 25, 2016 3:40 am
- Forum: Plugin Development Support
- Topic: Custom auth providers
- Replies: 4
- Views: 3996
- Sat Jan 23, 2016 6:26 pm
- Forum: Plugin Development Support
- Topic: Custom auth providers
- Replies: 4
- Views: 3996
- Fri Jan 22, 2016 8:32 pm
- Forum: Plugin Development Support
- Topic: Custom auth providers
- Replies: 4
- Views: 3996
Custom auth providers
How do I ship my own auth providers with my plugins? I believe you won't let me touch packages/source-python/auth/providers
- Fri Jan 22, 2016 3:07 pm
- Forum: Plugin Development Support
- Topic: Question regarding commands
- Replies: 5
- Views: 3873
- Fri Jan 22, 2016 1:33 pm
- Forum: Plugin Requests
- Topic: QuakeSound
- Replies: 3
- Views: 4604
SP Killstreaker
Quake sounds + Show damage (w/o stats at the end of the round) + Hitsound + Hitmarker
Quake sounds + Show damage (w/o stats at the end of the round) + Hitsound + Hitmarker
- Fri Jan 22, 2016 12:36 pm
- Forum: Whatever
- Topic: Sphinx wiki - Javascript enabled
- Replies: 2
- Views: 4517
- Fri Jan 22, 2016 12:21 pm
- Forum: Plugin Releases
- Topic: [CS:S/CS:GO] iPlayer's Killstreaker
- Replies: 15
- Views: 34582
- Fri Jan 22, 2016 12:14 pm
- Forum: Plugin Releases
- Topic: [CS:S/CS:GO] iPlayer's Killstreaker
- Replies: 15
- Views: 34582
[CS:S/CS:GO] iPlayer's Killstreaker
Hey there, I'm happy to release my new plugin - iPlayer's Killstreaker What it is: ⋅ Damage indicator ⋅ Current killstreak indicator ⋅ Hitsound ⋅ Hitmarker Now, hitsound and hitmarker are rather a bonus feature. The thing about Killstreaker is that I combined ...
- Thu Jan 21, 2016 7:24 pm
- Forum: Plugin Development Support
- Topic: automatic respawn w/ skipping model selection
- Replies: 3
- Views: 2928
- Thu Jan 21, 2016 4:57 pm
- Forum: Plugin Development Support
- Topic: automatic respawn w/ skipping model selection
- Replies: 3
- Views: 2928
- Thu Jan 21, 2016 3:34 pm
- Forum: Plugin Releases
- Topic: [CS:GO/OrangeBox] Bad SetLocalAngles(...) fix
- Replies: 17
- Views: 17751
Oh, I see. I guess I'll change the library to 'server' then but will also replace [OrangeBox] with [CS:S] tag. Although it'd be nice if this worked for TF2, too. I'll try to find TF2 signatures. Edit: TF2 signature seems to match the one from CS:S. Not sure if it's unique in TF2, will need some test...