Search found 90 matches

by necavi
Mon Apr 20, 2015 12:10 am
Forum: Plugin Releases
Topic: Admin Commands
Replies: 9
Views: 11675

Admin Commands

This is the beginnings of a comprehensive admin command system for Source Python. Currently it only has a few features, but I'm happy to add any that the community requests. Filter types: - All filters listed here: http://wiki.sourcepython.com/pages/filters.players#PlayerIter - me - Target yourself ...
by necavi
Fri Apr 17, 2015 5:00 pm
Forum: Plugin Development Support
Topic: Cs:go color & some weapons
Replies: 15
Views: 15611

If I remember correctly from my research a few years ago, that transparency was a client set value in relation to being sent an event like round_start or something similar and forced ALL players to be that set alpha value.
by necavi
Fri Apr 17, 2015 12:39 am
Forum: API Design
Topic: Auth API Design and contract questions and concerns
Replies: 0
Views: 3584

Auth API Design and contract questions and concerns

I've been taking a look at the auth API for a while now and have become really curious about the reasoning behind having the three different auth methods (level, permission string/node and flag) exposed at once. That seems like it will only vastly increase the complexity for both the developer and f...
by necavi
Thu Apr 16, 2015 10:18 pm
Forum: Plugin Development Support
Topic: Cs:go color & some weapons
Replies: 15
Views: 15611

Unfortunately when it comes to CS:GO there's only three ways to set a client's visibility and none of them are that good. ⋅ Set the client's render_fx: https://sm.alliedmods.net/new-api/entity_prop_stocks/__raw has a list of the possible values. ⋅ Simply set them to not transmit ...
by necavi
Wed Apr 01, 2015 9:58 pm
Forum: General Discussion
Topic: Plugin requests section of the forums
Replies: 1
Views: 2409

Plugin requests section of the forums

I know that this project is still pretty much used by developers only, but I believe that some for of requests/ideas section of the forums could be quite useful. I personally haven't run a server in many years but I still enjoy working with the source engine (somehow, likely some form of stockholme ...
by necavi
Sat Mar 28, 2015 7:21 pm
Forum: Code examples / Cookbook
Topic: Particle effects!
Replies: 36
Views: 85754

Easiest way to do that from what I remember is to open the model in the HL Model Viewer, it lists the attachment points and shows you where they are on the model.
by necavi
Wed Mar 25, 2015 4:07 am
Forum: Plugin Releases
Topic: Spawnprotection
Replies: 18
Views: 17489

Yeah, that's why I said I would add further updates later. My intention was just to update it as faithfully to the original as possible to start, then do a full rewrite in my version to remove more of the bugs in the original plugin.
by necavi
Wed Mar 25, 2015 1:46 am
Forum: Plugin Releases
Topic: Spawnprotection
Replies: 18
Views: 17489

I updated it, I'll likely do some further updates in the future, but for now I just made it do exactly what it used to do using updated functions.
by necavi
Sun Mar 15, 2015 12:25 am
Forum: Plugin Development Support
Topic: Giving information to a player
Replies: 4
Views: 3587

There's also the I believe it is KeyHudHint usermessage or something to that effect, in CS:S it shows up on the right hand side of the screen close to the middle and can show quite a few lines of text.
by necavi
Thu Feb 07, 2013 8:34 pm
Forum: News & Announcements
Topic: An update
Replies: 6
Views: 9108

⋅ Better design decisions ⋅ Our initial approach was 'wrap the engine as closely as possible'. ⋅ This goes out the window when what we're wrapping is so wildly inconsistent between engine versions. ⋅ Engine inconsistencies going forward will be exposed by a u...

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