why are they there?, and all the bat files ?
Tried to delete them all and start srcds no errors on load or when playing / using sp
Search found 197 matches
- Thu Dec 20, 2012 3:49 pm
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14349
- Thu Dec 20, 2012 4:13 am
- Forum: Plugin Development Support
- Topic: ServerExecute() question?
- Replies: 7
- Views: 7376
- Thu Dec 20, 2012 3:50 am
- Forum: Plugin Development Support
- Topic: ServerExecute() question?
- Replies: 7
- Views: 7376
Ayuto wrote:I'm not sure if I understood you correctly. This doesn't work?Syntax: Select all
from core import GameEngine
def kickid(userid, reason=''):
GameEngine.ServerCommand('kickid %s %s\n'% (userid, reason))
nope that doesnt work :/
- Wed Dec 19, 2012 9:35 pm
- Forum: Plugin Development Support
- Topic: ServerExecute() question?
- Replies: 7
- Views: 7376
ServerExecute() question?
im trying to execute kickid <userid> [reason] and basicly my problem is that it wont allow a command string
how would i do this >_>
how would i do this >_>
- Wed Dec 19, 2012 8:40 pm
- Forum: Plugin Development Support
- Topic: Possible to set people on fire ?
- Replies: 1
- Views: 3176
Possible to set people on fire ?
As of latest revision ?
- Wed Dec 19, 2012 4:14 am
- Forum: Plugin Development Support
- Topic: Reload script/plugin/addon question
- Replies: 4
- Views: 4844
New changes to what? The script itself? If that is the case, why not simply use "sp reload" in the server's console (or obviously use "rcon sp reload" remotely)? If you mean external changes, like updates to a .txt, .ini, or other file type that the script reads, there are "much" better ways than r...
- Wed Dec 19, 2012 3:42 am
- Forum: Plugin Development Support
- Topic: How to find signatures ?
- Replies: 9
- Views: 8538
- Wed Dec 19, 2012 3:41 am
- Forum: Plugin Development Support
- Topic: Reload script/plugin/addon question
- Replies: 4
- Views: 4844
- Tue Dec 18, 2012 8:45 pm
- Forum: Plugin Development Support
- Topic: Reload script/plugin/addon question
- Replies: 4
- Views: 4844
Reload script/plugin/addon question
Would it be possible to create a script that could reload it self?
or would it be safest to create a seperate script, that reloads another ?
or would it be safest to create a seperate script, that reloads another ?
- Tue Dec 18, 2012 7:15 pm
- Forum: Plugin Development Support
- Topic: How to find signatures ?
- Replies: 9
- Views: 8538
- Tue Dec 18, 2012 7:00 pm
- Forum: Plugin Development Support
- Topic: How to find signatures ?
- Replies: 9
- Views: 8538
- Mon Dec 17, 2012 8:54 pm
- Forum: News & Announcements
- Topic: Getting/Setting offsets
- Replies: 15
- Views: 15887
- Mon Dec 17, 2012 3:45 am
- Forum: Plugin Development Support
- Topic: How to find signatures ?
- Replies: 9
- Views: 8538
- Mon Dec 17, 2012 3:42 am
- Forum: Plugin Development Support
- Topic: How to find signatures ?
- Replies: 9
- Views: 8538
basicly it could be done if i knew how to do something like this: "sdks\hl2sdk-csgo\game\server\physics_main.cpp" bool CBaseEntity::PhysicsTestEntityPosition( CBaseEntity **ppEntity /*=NULL*/ ) { VPROF("CBaseEntity::PhysicsTestEntityPosition"); trace_t trace; unsigned int mask = PhysicsSolidMaskForE...
- Mon Dec 17, 2012 3:27 am
- Forum: Plugin Development Support
- Topic: How to find signatures ?
- Replies: 9
- Views: 8538
- Sun Dec 16, 2012 5:06 pm
- Forum: Plugin Development Support
- Topic: How to find signatures ?
- Replies: 9
- Views: 8538
How to find signatures ?
how would i find the signature to execute this function: from: " sdks\hl2sdk-csgo\game\server\client.cpp " //------------------------------------------------------------------------------ // Searches along the direction ray in steps of "step" to see if // the entity position is passible. // Used for...
- Mon Dec 10, 2012 2:58 pm
- Forum: General Discussion
- Topic: Wiki
- Replies: 4
- Views: 4920
mister-man wrote:Hi!
Yes, the wiki is empty and I'm searching for basic commands and import's.... Like chat or Hp or.....
If you search the forum you will find something quick just searching for SayText2 and even searching inside _libs in your addons source python folder will come up with multiple hits
- Mon Dec 10, 2012 4:31 am
- Forum: Plugin Development Support
- Topic: Damaging player via point_hurt
- Replies: 6
- Views: 6730
Oh i though this could be done with keyvalues in edict_t or something?
http://forums.alliedmods.net/showthread.php?t=111684
DispatchKeyValue
DispatchSpawn
AcceptEntityInput
RemoveEdict
http://forums.alliedmods.net/showthread.php?t=111684
DispatchKeyValue
DispatchSpawn
AcceptEntityInput
RemoveEdict
- Sun Dec 09, 2012 8:50 pm
- Forum: Plugin Development Support
- Topic: edict_t.GetKeyValue() problem
- Replies: 6
- Views: 6403
- Sun Dec 09, 2012 8:36 pm
- Forum: Plugin Development Support
- Topic: edict_t.GetKeyValue() problem
- Replies: 6
- Views: 6403