Have anyone tried creating a addon/mod/script for battlefield?
Was just thinking about doing something for battlefield 4 since it will beat the popularity of csgo by miles.
Thank you, in advance.
Search found 197 matches
- Sun Apr 07, 2013 9:17 am
- Forum: Whatever
- Topic: Battlefield question
- Replies: 4
- Views: 6565
- Mon Feb 04, 2013 12:42 pm
- Forum: Plugin Development Support
- Topic: Healing and Hopefully Better Questions
- Replies: 23
- Views: 18429
As they said, it would be much easier to help you if we could see the code/error instead of just guessing at what your issue could possibly be. The only thing I could think it would be is that the health property uses an integer: # From ../_libs/_data/properties/player/csgo.ini [health] prop = &quo...
- Mon Feb 04, 2013 4:57 am
- Forum: Plugin Development Support
- Topic: Healing and Hopefully Better Questions
- Replies: 23
- Views: 18429
- Sun Feb 03, 2013 3:32 pm
- Forum: Plugin Development Support
- Topic: Healing and Hopefully Better Questions
- Replies: 23
- Views: 18429
- Fri Jan 04, 2013 4:24 am
- Forum: Plugin Development Support
- Topic: SayText2 send() crashes server (LATEST BUILD)
- Replies: 13
- Views: 12240
Heh... L'In20Cible and I were working on a fix; seems like release does some weird code removal on the destructor of MRecipientFilter... It seems it won't properly call the dtor unless there's a definition of it in the CPP (will not work if placed in the header :S). I will do some more testing and ...
- Thu Jan 03, 2013 8:01 pm
- Forum: Plugin Development Support
- Topic: SayText2 send() crashes server (LATEST BUILD)
- Replies: 13
- Views: 12240
Hmm I can't remember whether I'm running debug or release; I think I'm running debug. It could be an issue; usually debug does things like automatically initialise variables to 0 or some other value (sometimes a memory fill pattern like 0xCDCDCDCD) whereas release will usually just fill it with wha...
- Thu Jan 03, 2013 7:55 pm
- Forum: Plugin Development Support
- Topic: SayText2 send() crashes server (LATEST BUILD)
- Replies: 13
- Views: 12240
- Thu Jan 03, 2013 7:42 pm
- Forum: Plugin Development Support
- Topic: SayText2 send() crashes server (LATEST BUILD)
- Replies: 13
- Views: 12240
- Thu Jan 03, 2013 7:05 pm
- Forum: Plugin Development Support
- Topic: SayText2 send() crashes server (LATEST BUILD)
- Replies: 13
- Views: 12240
SayText2 send() crashes server (LATEST BUILD)
So the builds from dec 21 (i estimate) crashes hole server when you .send the sayText2 obj
i would like a fix very quick, if possible
more accurate, crashes in _send_message method, after GameEngine.MessageEnd()
i would like a fix very quick, if possible
more accurate, crashes in _send_message method, after GameEngine.MessageEnd()
- Thu Dec 27, 2012 11:57 pm
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14350
The problem was i had to build the solution as a Release so it did not reference to "MSVCR100D.dll" (Last D as in debug) but referenced to "MSVCR100.dll" Then i had to install the package "Microsoft Visual C++ 2010 Redistributable Package (x86)" (even if i had 64 bit system) This fixed my problem, c...
- Wed Dec 26, 2012 11:46 am
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14350
Could some one add some debug messages or something because so far nothing changed the problem or helped on it >_> tried to install the Microsoft Visual C++ 2010 Redistributable Package and 2012 nothing working And i have no idea why there are no debugging messages at all seems very stupid to me ? a...
- Wed Dec 26, 2012 9:16 am
- Forum: API Design
- Topic: Popups & sound libary
- Replies: 17
- Views: 17312
I guess my question on the sound module is what would you want that module to do? I have nothing against adding one, but I just need to know what all functionality to look to implement. Satoon maybe in the timer that calls the menu back every x could have an appending list so we could append menus ...
- Fri Dec 21, 2012 8:47 pm
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14350
I created a virtual machine to test what files the source python dll would be missing by standard does the plugin require these two ? : MSVCR100D.DLL TIER0.DLL (as in does it need these two to properly load) is there a list somewhere of what i need to install for source python to fully work i find i...
- Fri Dec 21, 2012 7:40 pm
- Forum: API Design
- Topic: Popups & sound libary
- Replies: 17
- Views: 17312
- Fri Dec 21, 2012 5:21 pm
- Forum: API Design
- Topic: Popups & sound libary
- Replies: 17
- Views: 17312
Hey La Muerte, Actually, there's no plan of a "pending system" once the base is not fully working. But if one is implemented, I think that they will simply take the last spot of the tail if the popup was already sent to the given players. L'In20Cible ehm i created a class to do menus like this in u...
- Fri Dec 21, 2012 5:16 pm
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14350
Oh, I thought that maybe it changed on CSGO, was going to test ^^ EDIT: What if you type the following command in your server console once it is fully initialized? plugin_load source-python L'In20Cible how would i achieve this? i added it to the server.cfg but it got executed before server fully lo...
- Fri Dec 21, 2012 4:52 am
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14350
Hey Tuck, To enable debug messages, you need to add the option -dev to your launching command line. L'In20Cible i did so, nothing new.. Seeded random number generator @ 1057510925 ( 0.533 ) Server is hibernating Particles: Missing 'particles/maps/gg_vietnam.pcf' CResponseSystem: scripts\talker\resp...
- Fri Dec 21, 2012 4:25 am
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14350
Everything in the _engines folder is what Python3.3 comes with. We have removed "some" of the unnecessary folders/files, but there are obviously others that aren't "needed". However, the issue with removing these files is that we have to remember which files we removed whenever we update the versio...
- Thu Dec 20, 2012 11:43 pm
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14350
- Thu Dec 20, 2012 11:13 pm
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14350