Search found 1413 matches
- Tue May 19, 2015 6:44 pm
- Forum: News & Announcements
- Topic: A new release! (May 19, 2015)
- Replies: 23
- Views: 52903
A new release! (May 19, 2015)
A new release is available! 87 commits have been made since the last release. Changelog: https://github.com/Source-Python-Dev-Team/Source.Python/compare/ff92726...master Download: https://github.com/Source-Python-Dev-Team/Source.Python/releases/tag/d9d9593
- Tue May 19, 2015 6:05 pm
- Forum: Plugin Releases
- Topic: Sp irc
- Replies: 1
- Views: 3569
- Mon May 18, 2015 4:37 pm
- Forum: News & Announcements
- Topic: A new release!
- Replies: 6
- Views: 22489
- Sun May 17, 2015 2:40 pm
- Forum: API Design
- Topic: SayFilters and SayCommands
- Replies: 27
- Views: 63469
- Wed May 13, 2015 10:27 am
- Forum: Plugin Development Support
- Topic: Can't force a player to suicide.
- Replies: 4
- Views: 4012
In the next release you will be able to execute the kill command. https://github.com/Source-Python-Dev-Team/Source.Python/commit/34d0d4aed50f84d4e6b178639e94faa9f6fd0552
Can you provide a test script that reproduces the crashes?
Can you provide a test script that reproduces the crashes?
- Thu May 07, 2015 8:38 pm
- Forum: General Discussion
- Topic: SP for Black Mesa?
- Replies: 17
- Views: 11812
- Sun Apr 26, 2015 5:48 pm
- Forum: Plugin Development Support
- Topic: How to reset the player's sound to normal on player_blind?
- Replies: 55
- Views: 29082
- Fri Apr 24, 2015 7:23 am
- Forum: API Design
- Topic: Command Helpers
- Replies: 1
- Views: 4283
- Tue Apr 21, 2015 7:51 pm
- Forum: Plugin Releases
- Topic: SourcePerms
- Replies: 6
- Views: 6718
I really like the idea of this auth module. Our current implementation allows people to create/load different auth providers, so they can use e.g. EventScripts' or Sourcemods auth files (though, we haven't added parsers for these files yet). But actually I'm not really sure if that's the way we shou...
- Tue Apr 07, 2015 6:44 pm
- Forum: Plugin Development Support
- Topic: point_hurt: cs go
- Replies: 28
- Views: 17831
- Tue Apr 07, 2015 5:53 pm
- Forum: Plugin Development Support
- Topic: point_hurt: cs go
- Replies: 28
- Views: 17831
I would also like to mention that we have a method to cause damage. player.damage(...)
- Sun Apr 05, 2015 2:37 pm
- Forum: Plugin Development Support
- Topic: CSGO: check player is disconnected
- Replies: 11
- Views: 7759
- Sun Apr 05, 2015 2:11 pm
- Forum: Plugin Development Support
- Topic: CSGO: check player is disconnected
- Replies: 11
- Views: 7759
- Sun Apr 05, 2015 2:01 pm
- Forum: Plugin Development Support
- Topic: CSGO: check player is disconnected
- Replies: 11
- Views: 7759
Ahh, okay. Yes, the event player_disconnect is fired when a player is about to disconnect and not when he already disconnected. The reason behind that is simple: you can still access the player's attributes, functions, etc. You can use this to work around that problem. from events import Event from ...
- Sun Apr 05, 2015 12:51 pm
- Forum: Plugin Development Support
- Topic: CSGO: check player is disconnected
- Replies: 11
- Views: 7759
- Sat Apr 04, 2015 10:25 am
- Forum: News & Announcements
- Topic: A new release!
- Replies: 6
- Views: 22489
A new release!
We have posted a new release again! The changelog can be found here: https://github.com/Source-Python-Dev-Team/Source.Python/compare/2eb3a29...master As always, the download can be found in the release section on the GitHub page: https://github.com/Source-Python-Dev-Team/Source.Python/releases
- Tue Mar 31, 2015 8:02 pm
- Forum: Plugin Development Support
- Topic: CSGO: strict weapon
- Replies: 19
- Views: 12421
- Tue Mar 24, 2015 1:30 pm
- Forum: Plugin Releases
- Topic: Spawnprotection
- Replies: 18
- Views: 17568
- Tue Mar 24, 2015 1:12 pm
- Forum: Plugin Releases
- Topic: Spawnprotection
- Replies: 18
- Views: 17568
- Mon Mar 23, 2015 9:56 pm
- Forum: General Discussion
- Topic: Crashes upon map change.
- Replies: 36
- Views: 21952