Search found 1413 matches

by Ayuto
Tue May 19, 2015 6:44 pm
Forum: News & Announcements
Topic: A new release! (May 19, 2015)
Replies: 23
Views: 52903

A new release! (May 19, 2015)

A new release is available! 87 commits have been made since the last release. Changelog: https://github.com/Source-Python-Dev-Team/Source.Python/compare/ff92726...master Download: https://github.com/Source-Python-Dev-Team/Source.Python/releases/tag/d9d9593
by Ayuto
Tue May 19, 2015 6:05 pm
Forum: Plugin Releases
Topic: Sp irc
Replies: 1
Views: 3569

Great idea! :)
by Ayuto
Mon May 18, 2015 4:37 pm
Forum: News & Announcements
Topic: A new release!
Replies: 6
Views: 22489

Maybe today or tomorrow. :)
by Ayuto
Sun May 17, 2015 2:40 pm
Forum: API Design
Topic: SayFilters and SayCommands
Replies: 27
Views: 63469

Do have any other server plugins loaded?
by Ayuto
Wed May 13, 2015 10:27 am
Forum: Plugin Development Support
Topic: Can't force a player to suicide.
Replies: 4
Views: 4012

In the next release you will be able to execute the kill command. https://github.com/Source-Python-Dev-Team/Source.Python/commit/34d0d4aed50f84d4e6b178639e94faa9f6fd0552

Can you provide a test script that reproduces the crashes?
by Ayuto
Thu May 07, 2015 8:38 pm
Forum: General Discussion
Topic: SP for Black Mesa?
Replies: 17
Views: 11812

You should also mention that you have updated an interface. So, even if we add the data it might not work.
by Ayuto
Sun Apr 26, 2015 5:48 pm
Forum: Plugin Development Support
Topic: How to reset the player's sound to normal on player_blind?
Replies: 55
Views: 29082

I have now taken a look at CS:GO and found this signature. 55 8B EC 83 EC 28 56 57 8B F9 F3 0F 11 4D FC However, this is a special function as it uses a custom calling convention on Windows. The "this" pointer is passed through the ecx register (that's usual for a Windows thiscall), but t...
by Ayuto
Fri Apr 24, 2015 7:23 am
Forum: API Design
Topic: Command Helpers
Replies: 1
Views: 4283

Rather than creating regular expressions you could simply pass the commands and required arguments seperately. I would think about something like this. That seems to be more pythonic and allows more flexibility. @Command('sp_ignite', Argument('player', validator=player_filter...
by Ayuto
Tue Apr 21, 2015 7:51 pm
Forum: Plugin Releases
Topic: SourcePerms
Replies: 6
Views: 6718

I really like the idea of this auth module. Our current implementation allows people to create/load different auth providers, so they can use e.g. EventScripts' or Sourcemods auth files (though, we haven't added parsers for these files yet). But actually I'm not really sure if that's the way we shou...
by Ayuto
Tue Apr 07, 2015 6:44 pm
Forum: Plugin Development Support
Topic: point_hurt: cs go
Replies: 28
Views: 17831

Oh, yeah. We haven't added that to CS:GO. Sorry. :)
by Ayuto
Tue Apr 07, 2015 5:53 pm
Forum: Plugin Development Support
Topic: point_hurt: cs go
Replies: 28
Views: 17831

I would also like to mention that we have a method to cause damage. player.damage(...)
by Ayuto
Sun Apr 05, 2015 2:37 pm
Forum: Plugin Development Support
Topic: CSGO: check player is disconnected
Replies: 11
Views: 7759

That won't work. Imagine you have 2 CT players and 1 T player and now the T player leaves. Then the T team has no players and "killserver" should be executed, but your code won't do that.

I didn't thought about that in my previous answer to your code.
by Ayuto
Sun Apr 05, 2015 2:11 pm
Forum: Plugin Development Support
Topic: CSGO: check player is disconnected
Replies: 11
Views: 7759

Yeah, but you forgot to exclude unassigned players and spectators. :p
by Ayuto
Sun Apr 05, 2015 2:01 pm
Forum: Plugin Development Support
Topic: CSGO: check player is disconnected
Replies: 11
Views: 7759

Ahh, okay. Yes, the event player_disconnect is fired when a player is about to disconnect and not when he already disconnected. The reason behind that is simple: you can still access the player's attributes, functions, etc. You can use this to work around that problem. from events import Event from ...
by Ayuto
Sun Apr 05, 2015 12:51 pm
Forum: Plugin Development Support
Topic: CSGO: check player is disconnected
Replies: 11
Views: 7759

What exactly is the problem?
by Ayuto
Sat Apr 04, 2015 10:25 am
Forum: News & Announcements
Topic: A new release!
Replies: 6
Views: 22489

A new release!

We have posted a new release again! The changelog can be found here: https://github.com/Source-Python-Dev-Team/Source.Python/compare/2eb3a29...master As always, the download can be found in the release section on the GitHub page: https://github.com/Source-Python-Dev-Team/Source.Python/releases
by Ayuto
Tue Mar 31, 2015 8:02 pm
Forum: Plugin Development Support
Topic: CSGO: strict weapon
Replies: 19
Views: 12421

I guess with "property" you mean "properly". But can you describe your problem a little bit better? Do you get errors?
by Ayuto
Tue Mar 24, 2015 1:30 pm
Forum: Plugin Releases
Topic: Spawnprotection
Replies: 18
Views: 17568

Maybe someone volunteers to update this script. I could do it, but I don't have time today.
by Ayuto
Tue Mar 24, 2015 1:12 pm
Forum: Plugin Releases
Topic: Spawnprotection
Replies: 18
Views: 17568

This addon was made for a very early version of Source.Python and doesn't work with the latest release. It requires some updates to work again.
by Ayuto
Mon Mar 23, 2015 9:56 pm
Forum: General Discussion
Topic: Crashes upon map change.
Replies: 36
Views: 21952

Just tested both cases (changelevel and automatic map end) and I wasn't able to reproduce the crash on my Linux server. Do you have any other server plugins installed?

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