Search found 1259 matches

by L'In20Cible
Thu Nov 03, 2016 6:45 pm
Forum: Plugin Development Support
Topic: Removal of print?
Replies: 25
Views: 43947

Re: Removal of print?

Still work for me, running out of ideas...
by L'In20Cible
Thu Nov 03, 2016 3:56 pm
Forum: Plugin Development Support
Topic: Removal of print?
Replies: 25
Views: 43947

Re: Removal of print?

What is your launch cmdline?
by L'In20Cible
Thu Nov 03, 2016 3:02 pm
Forum: Plugin Development Support
Topic: Query client cvar
Replies: 6
Views: 10469

Re: Query client cvar

Yup, the cookie returned is to be compared into the listener. Only useful if the tasks you want to achieve need to be performed only once otherwise comparing the convar name does it just fine even though your code runs whenever any plugin is querying the said convar name. We may consider adding a Pl...
by L'In20Cible
Thu Nov 03, 2016 2:36 pm
Forum: Plugin Development Support
Topic: Removal of print?
Replies: 25
Views: 43947

Re: Removal of print?

Do you run Python on the same machine as the server you tested on? If so, what version?
by L'In20Cible
Thu Nov 03, 2016 6:56 am
Forum: Plugin Development Support
Topic: Query client cvar
Replies: 6
Views: 10469

Re: Query client cvar

iPlayer wrote:Edit: fixed my misunderstanding of how convar querying works
Not your fault, the docstring of that method is very mis-leading. I will try to update it soon.
by L'In20Cible
Thu Nov 03, 2016 6:45 am
Forum: Plugin Development Support
Topic: Removal of print?
Replies: 25
Views: 43947

Re: Removal of print?

https://github.com/Source-Python-Dev-Te ... issues/151

However, print works just fine on my side.

Syntax: Select all

# ../testing/testing.py

print('Hello!')

testing.PNG
testing.PNG (3.17 KiB) Viewed 29912 times
by L'In20Cible
Tue Nov 01, 2016 5:07 pm
Forum: Plugin Requests
Topic: [HL2:DM] Jet Pack Help
Replies: 21
Views: 58450

Re: [HL2:DM] Jet Pack Help

Any error into the ../logs/source-python/* files?
by L'In20Cible
Tue Nov 01, 2016 3:47 pm
Forum: Plugin Requests
Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
Replies: 25
Views: 53698

Re: [HL2DM] Remove Map Overlays

At this point, I think you want to remove them all no matter what: from listeners import OnEntityCreated @OnEntityCreated def on_entity_created(base_entity): if base_entity.classname != 'env_screenoverlay': return base_entity.remove() Since you seem to have trouble installing...
by L'In20Cible
Tue Nov 01, 2016 3:32 pm
Forum: Plugin Requests
Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
Replies: 25
Views: 53698

Re: [HL2DM] Remove Map Overlays

Painkiller wrote:Hello, that does not work.
You are doing something wrong. I tested it and it work just fine.
by L'In20Cible
Tue Nov 01, 2016 3:24 pm
Forum: Plugin Requests
Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
Replies: 25
Views: 53698

Re: [HL2DM] Remove Map Overlays

Why not check hammerid instead? Because this listener is called when it is allocated and added to the global list while a lot of stuff is done/linked in the post constructor . Which is the main reason why we manually link m_pNetworkable on the edict_t instance before calling the registered callback...
by L'In20Cible
Tue Nov 01, 2016 1:20 pm
Forum: Plugin Requests
Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
Replies: 25
Views: 53698

Re: [HL2DM] Remove Map Overlays

Okay, I tested and it seems that on HL2:DM, OnServerActivate is called AFTER the entities has been created so the entity is never marked for deletion. Since this is for a single map, and that we know the index, I guess we can safely do the following: from engines.server import global_vars from liste...
by L'In20Cible
Tue Nov 01, 2016 7:37 am
Forum: Plugin Requests
Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
Replies: 25
Views: 53698

Re: [HL2DM] Remove Map Overlays

What is the map in question?
by L'In20Cible
Sat Oct 29, 2016 1:01 pm
Forum: Plugin Development Support
Topic: Check if Entity exists
Replies: 14
Views: 18537

Re: Check if Entity exists

BaseEntity is a wrapper around CBaseEntity that get exported from the c++ side while Entity is an extension class that inherit from it and extend it adding some functionalities. A BaseEntity instance can either be a server-side entity (perform various task on the server but never sent to clients) o...
by L'In20Cible
Fri Oct 28, 2016 1:04 pm
Forum: Plugin Requests
Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
Replies: 25
Views: 53698

Re: [HL2DM] Remove Map Overlays

This remove only those created by the map.
by L'In20Cible
Fri Oct 28, 2016 10:55 am
Forum: Plugin Requests
Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
Replies: 25
Views: 53698

Re: [HL2DM] Remove Map Overlays

from entities import BaseEntityGenerator from entities.entity import BaseEntity from entities.helpers import baseentity_from_edict from listeners import OnEntityCreated from listeners import OnServerActivate from memory import get_object_pointer from memory import make_object _marked_for_deletion =...
by L'In20Cible
Thu Oct 27, 2016 9:39 am
Forum: Plugin Development Support
Topic: Working with ProtobufMessage
Replies: 9
Views: 10281

Re: Working with ProtobufMessage

→ https://github.com/Source-Python-Dev-Team/Source.Python/commit/324c52cfc4483883a8146a38c3a49394a59e8410 EDIT: Okay, made more testing and this doesn't fix everything. Setting any fields will no longer cause a crash. However, getting string will cause one - I was testing with SayText2.chat so I did...
by L'In20Cible
Tue Oct 25, 2016 7:03 pm
Forum: Plugin Development Support
Topic: Vector.length - can only set int values?
Replies: 2
Views: 3671

Re: Vector.length - can only set int values?

Fixed in 2315e41, thank you for reporting!
by L'In20Cible
Sun Oct 23, 2016 6:40 am
Forum: Plugin Development Support
Topic: Check if Entity exists
Replies: 14
Views: 18537

Re: Check if Entity exists

Does that work with disconnecting clients? E.g. can't there be a case when a player has already disconnected, but their entity has yet to be removed or something? Other words, can I safely do this: player.delay(5.0, player.spawn) ? (omitting the "respawning a respawned player" iss...
by L'In20Cible
Sun Oct 23, 2016 3:41 am
Forum: Plugin Development Support
Topic: [CSGO] How can I disable the new client-side landing animation?
Replies: 2
Views: 6022

Re: [CSGO] How can I disable the new client-side landing animation?

By setting m_bClientSideAnimation to False, you tell the clients to stop predicting animations, so the fact it does disable that effect tell us it is entirely handled client-side and there is nothing we can do from a server-side plugin. I'm pretty sure there will be enough complains for them to add ...

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