Search found 1259 matches
- Thu Nov 03, 2016 6:45 pm
- Forum: Plugin Development Support
- Topic: Removal of print?
- Replies: 25
- Views: 43947
Re: Removal of print?
Still work for me, running out of ideas...
- Thu Nov 03, 2016 3:56 pm
- Forum: Plugin Development Support
- Topic: Removal of print?
- Replies: 25
- Views: 43947
Re: Removal of print?
What is your launch cmdline?
- Thu Nov 03, 2016 3:02 pm
- Forum: Plugin Development Support
- Topic: Query client cvar
- Replies: 6
- Views: 10469
Re: Query client cvar
Yup, the cookie returned is to be compared into the listener. Only useful if the tasks you want to achieve need to be performed only once otherwise comparing the convar name does it just fine even though your code runs whenever any plugin is querying the said convar name. We may consider adding a Pl...
- Thu Nov 03, 2016 2:36 pm
- Forum: Plugin Development Support
- Topic: Removal of print?
- Replies: 25
- Views: 43947
Re: Removal of print?
Do you run Python on the same machine as the server you tested on? If so, what version?
- Thu Nov 03, 2016 6:56 am
- Forum: Plugin Development Support
- Topic: Query client cvar
- Replies: 6
- Views: 10469
Re: Query client cvar
Not your fault, the docstring of that method is very mis-leading. I will try to update it soon.iPlayer wrote:Edit: fixed my misunderstanding of how convar querying works
- Thu Nov 03, 2016 6:45 am
- Forum: Plugin Development Support
- Topic: Removal of print?
- Replies: 25
- Views: 43947
Re: Removal of print?
→ https://github.com/Source-Python-Dev-Te ... issues/151
However, print works just fine on my side.
However, print works just fine on my side.
Syntax: Select all
# ../testing/testing.py
print('Hello!')
- Tue Nov 01, 2016 5:07 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Jet Pack Help
- Replies: 21
- Views: 58450
Re: [HL2:DM] Jet Pack Help
Any error into the ../logs/source-python/* files?
- Tue Nov 01, 2016 3:47 pm
- Forum: Plugin Requests
- Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
- Replies: 25
- Views: 53698
Re: [HL2DM] Remove Map Overlays
At this point, I think you want to remove them all no matter what: from listeners import OnEntityCreated @OnEntityCreated def on_entity_created(base_entity): if base_entity.classname != 'env_screenoverlay': return base_entity.remove() Since you seem to have trouble installing...
- Tue Nov 01, 2016 3:32 pm
- Forum: Plugin Requests
- Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
- Replies: 25
- Views: 53698
Re: [HL2DM] Remove Map Overlays
You are doing something wrong. I tested it and it work just fine.Painkiller wrote:Hello, that does not work.
- Tue Nov 01, 2016 3:24 pm
- Forum: Plugin Requests
- Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
- Replies: 25
- Views: 53698
Re: [HL2DM] Remove Map Overlays
Why not check hammerid instead? Because this listener is called when it is allocated and added to the global list while a lot of stuff is done/linked in the post constructor . Which is the main reason why we manually link m_pNetworkable on the edict_t instance before calling the registered callback...
- Tue Nov 01, 2016 1:20 pm
- Forum: Plugin Requests
- Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
- Replies: 25
- Views: 53698
Re: [HL2DM] Remove Map Overlays
Okay, I tested and it seems that on HL2:DM, OnServerActivate is called AFTER the entities has been created so the entity is never marked for deletion. Since this is for a single map, and that we know the index, I guess we can safely do the following: from engines.server import global_vars from liste...
- Tue Nov 01, 2016 7:37 am
- Forum: Plugin Requests
- Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
- Replies: 25
- Views: 53698
Re: [HL2DM] Remove Map Overlays
What is the map in question?
- Sat Oct 29, 2016 1:01 pm
- Forum: Plugin Development Support
- Topic: Check if Entity exists
- Replies: 14
- Views: 18537
Re: Check if Entity exists
BaseEntity is a wrapper around CBaseEntity that get exported from the c++ side while Entity is an extension class that inherit from it and extend it adding some functionalities. A BaseEntity instance can either be a server-side entity (perform various task on the server but never sent to clients) o...
- Fri Oct 28, 2016 1:04 pm
- Forum: Plugin Requests
- Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
- Replies: 25
- Views: 53698
Re: [HL2DM] Remove Map Overlays
This remove only those created by the map.
- Fri Oct 28, 2016 11:45 am
- Forum: Plugin Requests
- Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
- Replies: 25
- Views: 53698
- Fri Oct 28, 2016 10:55 am
- Forum: Plugin Requests
- Topic: [HL2DM] Remove Map Overlays, Map game_ext and Map Music
- Replies: 25
- Views: 53698
Re: [HL2DM] Remove Map Overlays
from entities import BaseEntityGenerator from entities.entity import BaseEntity from entities.helpers import baseentity_from_edict from listeners import OnEntityCreated from listeners import OnServerActivate from memory import get_object_pointer from memory import make_object _marked_for_deletion =...
- Thu Oct 27, 2016 9:39 am
- Forum: Plugin Development Support
- Topic: Working with ProtobufMessage
- Replies: 9
- Views: 10281
Re: Working with ProtobufMessage
→ https://github.com/Source-Python-Dev-Team/Source.Python/commit/324c52cfc4483883a8146a38c3a49394a59e8410 EDIT: Okay, made more testing and this doesn't fix everything. Setting any fields will no longer cause a crash. However, getting string will cause one - I was testing with SayText2.chat so I did...
- Tue Oct 25, 2016 7:03 pm
- Forum: Plugin Development Support
- Topic: Vector.length - can only set int values?
- Replies: 2
- Views: 3671
Re: Vector.length - can only set int values?
Fixed in 2315e41, thank you for reporting!
- Sun Oct 23, 2016 6:40 am
- Forum: Plugin Development Support
- Topic: Check if Entity exists
- Replies: 14
- Views: 18537
Re: Check if Entity exists
Does that work with disconnecting clients? E.g. can't there be a case when a player has already disconnected, but their entity has yet to be removed or something? Other words, can I safely do this: player.delay(5.0, player.spawn) ? (omitting the "respawning a respawned player" iss...
- Sun Oct 23, 2016 3:41 am
- Forum: Plugin Development Support
- Topic: [CSGO] How can I disable the new client-side landing animation?
- Replies: 2
- Views: 6022
Re: [CSGO] How can I disable the new client-side landing animation?
By setting m_bClientSideAnimation to False, you tell the clients to stop predicting animations, so the fact it does disable that effect tell us it is entirely handled client-side and there is nothing we can do from a server-side plugin. I'm pretty sure there will be enough complains for them to add ...