Search found 90 matches

by necavi
Tue Jun 02, 2015 2:29 pm
Forum: General Discussion
Topic: Few questions regarding S.P and SourceMod
Replies: 18
Views: 13887

by necavi
Mon Jun 01, 2015 7:03 pm
Forum: General Discussion
Topic: Few questions regarding S.P and SourceMod
Replies: 18
Views: 13887

Relatedly, are there any plans for some form of events through the plugin manager?
by necavi
Wed May 27, 2015 6:02 am
Forum: Plugin Development Support
Topic: Cs:go color & some weapons
Replies: 15
Views: 15611

Funnily enough, alpha values are correct for your own model when you're in thirdperson. Inconsistent as hell.
by necavi
Wed May 27, 2015 5:58 am
Forum: Plugin Development Support
Topic: Cs:go color & some weapons
Replies: 15
Views: 15611

Funny you should mention that, because as of today you CAN use transparency in CS:GO with two caveats:
- sv_disable_immunity_alpha has to be set to 1
- Teammates ALWAYS show up as 100% visible.
by necavi
Sun May 24, 2015 7:39 am
Forum: Plugin Development Support
Topic: Cancel GameEvent
Replies: 3
Views: 2747

Thanks! I can't believe I failed at searching that much.
by necavi
Sun May 24, 2015 4:15 am
Forum: Plugin Development Support
Topic: Cancel GameEvent
Replies: 3
Views: 2747

Cancel GameEvent

Is there currently a way to cancel/block/stop broadcast on a game event?
by necavi
Fri May 22, 2015 8:58 pm
Forum: Plugin Development Support
Topic: [BMS] r_screenoverlay not working
Replies: 7
Views: 5812

Odd, I went looking at a plugin I did a while back and it seems to be able to strip the cheat flag from r_screenoverlay server side. Personally I can't stand enabling cheats, even for the space of one command if I can avoid it.
by necavi
Fri May 22, 2015 6:18 pm
Forum: Plugin Development Support
Topic: [BMS] r_screenoverlay not working
Replies: 7
Views: 5812

Try turning on sv_cheats and running r_screenoverlay manually, or trying find r_screenoverlay in your client console, if cvar.find_var doesn't find it, then it may very well not exist.
by necavi
Fri May 22, 2015 12:10 am
Forum: Plugin Development Support
Topic: Unable to get command line arguments
Replies: 0
Views: 2407

Unable to get command line arguments

Is there a way to get command line arguments? I've noticed that sys.argv seems to not exist, should be fairly simple functionality to provide, either through sys.argv (so that argparse and such work correctly) or through whatever method is simplest.
by necavi
Wed May 20, 2015 2:30 am
Forum: Plugin Releases
Topic: Admin Commands
Replies: 9
Views: 11679

Updated to use sp_utils for colourization and changed sp_slay to use FakeClientCommands rather than take_damage
by necavi
Wed May 20, 2015 2:24 am
Forum: Plugin Releases
Topic: SP Utils
Replies: 0
Views: 3197

SP Utils

Here's a simple set of utilities I use for commands/colourizing chat. Overview of useful functions: decorator utils.Command - replaces the builtin Client/Server/Say command decorator with one that works with all three, similar to Sourcemod's command system, it even supports ! and / say commands in t...
by necavi
Tue May 19, 2015 7:30 am
Forum: Plugin Releases
Topic: Sp irc
Replies: 1
Views: 3547

Sp irc

Completely, totally alpha here that I threw together just for fun. I might put some more work onto it if needed but it does the job surprisingly well for how simple it is. Basically this is a an IRC <-> game bridge, meaning that any chat said ingame will be relayed to IRC and vice versa. Nice thing ...
by necavi
Thu May 14, 2015 3:16 am
Forum: Plugin Development Support
Topic: Can't force a player to suicide.
Replies: 4
Views: 3996

Right, thanks. Forgot to do so.
by necavi
Fri May 08, 2015 12:14 am
Forum: General Discussion
Topic: SP for Black Mesa?
Replies: 17
Views: 11738

As mentioned here: https://forums.alliedmods.net/showthread.php?t=262493 there's a big update coming, might as well wait for that.
by necavi
Thu Apr 23, 2015 5:30 am
Forum: Plugin Releases
Topic: SourcePerms
Replies: 6
Views: 6674

Version 0.3: - Added multiple backends support - Added simple backend - Vastly simplified group/player permission creation - Added "options" for backends, allowing them to set load paths/uris/etc in the core sourceperms.ini file - Setup Flatfile and simple backends to use options to set their config...
by necavi
Wed Apr 22, 2015 8:57 pm
Forum: API Design
Topic: Command Helpers
Replies: 1
Views: 4033

Command Helpers

I'm considering creating a library of command helpers, some of which would include things I've already done here as well as something similar to Flask's variable routing rules . I felt the need for this when I realized that I wanted to add commands to add/remove/edit groups and players as part of my...
by necavi
Tue Apr 21, 2015 7:57 pm
Forum: Plugin Releases
Topic: SourcePerms
Replies: 6
Views: 6674

Yep! As I'm sure you've seen from the code, doing that would just make a permission regex that matches any permission passed into it. I'm developing it with the hope that it could be integrated as the official auth module, as per my thread here and would love to see some discussion about that. Curre...
by necavi
Tue Apr 21, 2015 1:51 am
Forum: Plugin Releases
Topic: SourcePerms
Replies: 6
Views: 6674

Version 0.2
- Added groups and permission inheritance
- Restructured the plugin quite a bit to allow for future backends
by necavi
Mon Apr 20, 2015 6:05 pm
Forum: Plugin Releases
Topic: SourcePerms
Replies: 6
Views: 6674

SourcePerms

# SourcePerms Easy to use permissions for SourcePython Configuration: The configuration files are located at cfg/source-python/auth/ The group config format is: { "<groupname>" : { "parents" : [ "group1", "group2" ], "permissions" : [ "permissio...

Go to advanced search