Awesome, ty!
Fun fact: translate "merde" from french to english, lol.
EDIT: Do you have a download link for this map? I'm not finding it anywhere.
Search found 1256 matches
- Tue Jan 17, 2017 4:59 am
- Forum: Plugin Development Support
- Topic: EntityPreHook "touch" crashing
- Replies: 22
- Views: 17021
- Mon Jan 16, 2017 10:11 pm
- Forum: Plugin Development Support
- Topic: EntityPreHook "touch" crashing
- Replies: 22
- Views: 17021
Re: EntityPreHook "touch" crashing
What about using OnEntityOutput instead and listening to OnStartTouch? It won't have the same behavior, though. Touch is called everytime the VPhysics is detecting a collision between two entities that have the correct solid type (every frame, but maybe different thread) while OnStartTouch (or simp...
- Sun Jan 15, 2017 3:48 pm
- Forum: Plugin Development Support
- Topic: EntityPreHook "touch" crashing
- Replies: 22
- Views: 17021
Re: EntityPreHook "touch" crashing
First step would be to debug your code to know exactly which line is crashing. @EntityPreHook(EntityCondition.equals_entity_classname('prop_physics'), 'touch') def pre_start_touch(stack): print(1) entity = make_object(Entity, stack[0]) print...
- Thu Jan 12, 2017 12:08 pm
- Forum: Whatever
- Topic: SRCDS Host_Error
- Replies: 25
- Views: 21779
Re: SRCDS Host_Error
Did you try reinstalling the server?
- Tue Jan 10, 2017 3:55 am
- Forum: Plugin Development Support
- Topic: Brush Entity
- Replies: 4
- Views: 3648
Re: Brush Entity
Code?
- Sun Jan 08, 2017 11:42 am
- Forum: Plugin Development Support
- Topic: MoveType
- Replies: 11
- Views: 7893
Re: MoveType
Code? Game?
- Sat Jan 07, 2017 7:27 am
- Forum: Plugin Development Support
- Topic: MoveType
- Replies: 11
- Views: 7893
Re: MoveType
However, I think there is more to do than just setting the property. Being networked, setting that property alone is enough to tell clients to play the animation. But I do see where you are coming from. The movement engine is most likely going to reset its value on the next frame. Hooking Entity.po...
- Sat Jan 07, 2017 1:10 am
- Forum: Plugin Development Support
- Topic: Changing a players view entity
- Replies: 1
- Views: 2052
- Tue Jan 03, 2017 12:35 am
- Forum: Plugin Development Support
- Topic: MoveType
- Replies: 11
- Views: 7893
Re: MoveType
The PlayerAnimation enumerator are the possible values for the following property:
Syntax: Select all
player.set_property_int('m_nSequence', PlayerAnimation.WALK)
- Mon Jan 02, 2017 3:19 am
- Forum: Plugin Development Support
- Topic: MoveType
- Replies: 11
- Views: 7893
Re: MoveType
I dont see <Player>.move_type anywhere in the wiki? This attribute is generated dynamically via the data files . Each entity has specific attributes depending of their inheritance hierarchy. Adding them on the wiki is difficult since they are known at run-time depending of the entity type you get a...
- Thu Dec 29, 2016 9:52 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] es_blood to sp blood
- Replies: 55
- Views: 33785
Re: [HL2:DM] es_blood to sp blood
According to the SDK, the following line:
Should be:
Syntax: Select all
entity.call_input('explode')
Syntax: Select all
entity.call_input('Explode')
- Thu Dec 29, 2016 11:48 am
- Forum: Plugin Requests
- Topic: [HL2:DM] es_blood to sp blood
- Replies: 55
- Views: 33785
Re: [HL2:DM] es_blood to sp blood
I assume "es_blood" is the name of the script.
- Fri Dec 02, 2016 2:50 am
- Forum: General Discussion
- Topic: OnClientConnect getting Player problem
- Replies: 4
- Views: 4897
Re: OnClientConnect getting Player problem
tnx, but it worked when second arg was `index`, before https://github.com/Source-Python-Dev-Team/Source.Python/commit/69b8e79152f8d961b8b1bfe422c9eb63bf9987fd Well, it was simply because the listeners were not called if it was unable to get an index from the edict. As you can see there: https://git...
- Thu Dec 01, 2016 10:49 pm
- Forum: General Discussion
- Topic: OnClientConnect getting Player problem
- Replies: 4
- Views: 4897
Re: OnClientConnect getting Player problem
OnClientConnect is called before the instances are created and linked so getting a Player instance from there is not possible. Use OnClientActive instead.
- Sun Nov 27, 2016 3:09 pm
- Forum: Plugin Requests
- Topic: Plugins converts from Eventscripts to Source Python
- Replies: 35
- Views: 25861
Re: Plugins converts from Eventscripts to Source Python
You need to set the index of the message. index = index_from_userid(game_event['userid']) SayText2('\x04[Saysounds] \x03Es wird bereits der Sound {0} abgespielt!'.format(text), index=index).send(index) Please, use [python][/python] when posting python ...
- Sun Nov 27, 2016 2:49 am
- Forum: Plugin Development Support
- Topic: Analyse Crashes?
- Replies: 1
- Views: 1990
- Sat Nov 26, 2016 9:24 pm
- Forum: Plugin Requests
- Topic: Show-Damage Plugin
- Replies: 3
- Views: 4581
- Fri Nov 11, 2016 11:25 pm
- Forum: Whatever
- Topic: Free games!!
- Replies: 43
- Views: 100074
- Thu Nov 10, 2016 2:05 am
- Forum: Plugin Development Support
- Topic: CVEngineServer::CreateFakeClient
- Replies: 12
- Views: 8575
Re: CVEngineServer::CreateFakeClient
You cannot spawn fake clients as they have no AI bound to them.
- Thu Nov 10, 2016 1:59 am
- Forum: Plugin Development Support
- Topic: run_command hook no longer triggers
- Replies: 5
- Views: 4036
Re: run_command hook no longer triggers
Also, worth mentioning that OnPlayerRunCommand and OnButtonStateChanged listeners has recently been added.