Search found 1776 matches

by satoon101
Sat Aug 11, 2012 12:37 am
Forum: Module/Package Submissions
Topic: Feature proposal: SP-wide logging -- the python logging module
Replies: 11
Views: 27941

As of right now, I am going to put an internal freeze on modifying any of the _libs/addons/ and _libs/events directories, as well as the current functions currently within sp.py. Feel free to modify those any way you wish, as we will not be modifying them ourselves. The normal output stuff will alwa...
by satoon101
Fri Aug 10, 2012 4:44 am
Forum: Whatever
Topic: Syntax highlighter test..
Replies: 7
Views: 8178

Not sure if you made more changes, but it seems to work correctly now. Thank you :)
by satoon101
Fri Aug 10, 2012 3:15 am
Forum: General Discussion
Topic: Issues List
Replies: 6
Views: 67560

Issues List

Just a quick note, but if anyone happens to notice a bug/issue in the code, please feel free to post it on our issues list: https://github.com/Source-Python-Dev-Team/Source.Python/issues Please be very thorough about what the bug/issue is, and provide as much information as possible. Providing code ...
by satoon101
Fri Aug 10, 2012 12:46 am
Forum: Whatever
Topic: Syntax highlighter test..
Replies: 7
Views: 8178

Still not working for me:
http://www.sourcepython.com/forums/showthread.php?15-Coding-Style

The lines still only show 1 character for the line number on each line.

Satoon
by satoon101
Thu Aug 09, 2012 1:33 am
Forum: Whatever
Topic: Syntax highlighter test..
Replies: 7
Views: 8178

Yeah, I reported this. It only shows like that on Chrome. I tested with IE and FF and they both look fine. What seems to be happening is the numbering goes straight down, like instead of 10 being in 1 line, it puts 1 on one line and 0 on the next... Not sure why that is happening, but it is being lo...
by satoon101
Thu Aug 09, 2012 1:29 am
Forum: Plugin Development Support
Topic: Scripting questions :/
Replies: 12
Views: 11952

We don't have Client Command filtering yet, so we cannot hook that as of right now. As for SayText(2), it will be easier once our messaging system is a little further along (right now I am working on a PlayerFilter/RecipientFilter system which is slowing progress of the messaging system), it will be...
by satoon101
Thu Aug 09, 2012 12:11 am
Forum: Whatever
Topic: Player index / userid
Replies: 4
Views: 6016

I'm fairly certain the userid does return the userid of the victim in both cases, but I will test to verify that in a few. As for the player_spawned event, I am not sure. I have a script that I always have loaded, to verify which events have been used, and both of the two events have been fired. I w...
by satoon101
Wed Aug 08, 2012 3:31 pm
Forum: Module/Package Submissions
Topic: Auth API
Replies: 10
Views: 27830

Ok, we will allow multiple providers. The setting will now allow for commas to separate all Auth providers that should be loaded (which could look something like the following): [AUTH_SETTINGS] Auth_Service = "simple,sql,sourcemod" Custom Auth providers won't exactly be limited in any way by having ...
by satoon101
Tue Aug 07, 2012 5:54 pm
Forum: Plugin Development Support
Topic: Scripting questions :/
Replies: 12
Views: 11952

We are planning on adding the events to the wiki, but have not gotten around to it yet. For now, to get the events yourself, download the newest version of GCFScape and use it to open your ../Steam/steamapps/common/Counter-Strike Global Offensive/csgo/pak01_dir.vpk file. Inside there, go into the &q...
by satoon101
Tue Aug 07, 2012 7:58 am
Forum: API Design
Topic: Coding Style
Replies: 42
Views: 189468

Updated main post with 2 new sections ("Import comments" and "Do's and Don'ts of Importing").

Satoon
by satoon101
Tue Aug 07, 2012 4:37 am
Forum: Module/Package Submissions
Topic: Auth API
Replies: 10
Views: 27830

I still have not had the chance to look over any of this, yet, unfortunately. However, this is obviously something we wish to be included, so I am moving it to the Module/Package Submission forum. The only comment I have to make, currently, is that, just like the logging system, the server owners wi...
by satoon101
Tue Aug 07, 2012 4:24 am
Forum: Module/Package Submissions
Topic: Feature proposal: SP-wide logging -- the python logging module
Replies: 11
Views: 27941

I still have not had a lot of time to look into this or had a chance test it out yet, but I have come to the conclusion that I wish for this functionality to be included. The plan, currently, is to use a base settings file (possibly located at ../cfg/source-python/core_settings.ini) that will house ...
by satoon101
Tue Aug 07, 2012 3:59 am
Forum: API Design
Topic: Player List Filters
Replies: 20
Views: 20557

Player List Filters

I have not had a lot of time lately to work on much, but the time I have had has been spent mostly on a Messaging module. This also led me to working on a Recipient Filter module, which I have expanded into that being just a part of a Filter module. I have a few questions based off of my work so far...
by satoon101
Mon Jul 30, 2012 4:05 am
Forum: General Discussion
Topic: Load problem
Replies: 2
Views: 4250

This plugin is not designed to work on CS:S servers, only for CS:GO. Eventually, we plan on supporting more games, but for the time being, it's just for CS:GO.

Satoon
by satoon101
Sun Jul 22, 2012 4:34 pm
Forum: General Discussion
Topic: Omission in latest update
Replies: 0
Views: 4627

Omission in latest update

Sorry, I forgot to document one change in the latest update. I updated the class name for the event decorator to "Event" (used to be "event"). If you have any scripts using this functionality, please make this change.

Satoon
by satoon101
Sun Jul 22, 2012 2:43 am
Forum: API Design
Topic: Some more unload/load suggestions/changes
Replies: 6
Views: 7963

I'm still thinking of how best to let the server know which Auth provider is being used, but that will partly depend on the final build of the Auth API. I don't think, at this point, that I want them to be "scripts". They should be within the Auth API, somewhere. I just am not sure how to load the o...
by satoon101
Sun Jul 22, 2012 2:37 am
Forum: API Design
Topic: Using __call__ to execute a command on server/client
Replies: 8
Views: 9552

For your given example, this does not sound like a good idea to me at all. We would have to store all available commands for each type within Source.Python itself. This is definitely something we are not willing to do. Player functionality, like that of playerlib, is something that has not even gott...
by satoon101
Sat Jul 21, 2012 1:01 am
Forum: API Design
Topic: Some more unload/load suggestions/changes
Replies: 6
Views: 7963

That is a good idea for the error, I'll look to adding that when I get the chance.

Thank you,
Satoon
by satoon101
Sat Jul 21, 2012 12:54 am
Forum: API Design
Topic: Configuration files
Replies: 4
Views: 6310

More than likely it will be added at some point. You don't need configobj to parse config files, though... cfglib only uses it for AddonINI implementation.

Satoon
by satoon101
Sat Jul 21, 2012 12:18 am
Forum: API Design
Topic: Event system discussion
Replies: 22
Views: 25851

Pretty sure explicitly getting a variable by using the correct method to get its correct type isn't against the nature of Python. This, in all honesty, is not up for discussion. It seems very code-lazy to me to expect to be able to use a dictionary type object to return the correct value. Simply use...

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