Search found 1776 matches
- Thu Jan 10, 2013 6:50 am
- Forum: API Design
- Topic: SayFilters and SayCommands
- Replies: 27
- Views: 61858
That is what I was thinking as well, which is why I designed it that way, but I would still love to hear a rebuttal on this. As another note, I just recently added the ability to register multiple Say Commands to one callback (this goes for Server and Client commands as well): from commands.say impo...
- Wed Jan 09, 2013 3:38 am
- Forum: API Design
- Topic: SayFilters and SayCommands
- Replies: 27
- Views: 61858
As a note, which I failed to fully illustrate above, since "say" and "say_team" are Server Commands, the Say Commands and Say Filters were both structured so that returning a "False" value will stop the command from fully executing on the server. If you look in the Say Filters example, I return Fals...
- Wed Jan 09, 2013 12:38 am
- Forum: API Design
- Topic: SayFilters and SayCommands
- Replies: 27
- Views: 61858
SayFilters and SayCommands
Eventually, we will have C++ based SayFilters and SayCommands, but for now they have been implemented Python-side. Both SayFilters and SayCommands will have 3 arguments passed: ⋅ index - the index of the player that said something ⋅ teamonly - bool value for whether the say_team ...
- Mon Jan 07, 2013 10:55 am
- Forum: API Design
- Topic: Downloadables
- Replies: 11
- Views: 12293
Downloadables
I have only done minor tests on the new Python-side Downloadables, but my tests so far seem to work just fine (with the newest updated code). You should use it something like the following: from core.downloads import Downloadables # Get an instance of Downloadables downloads = Downloadables()...
- Sun Jan 06, 2013 1:50 am
- Forum: General Discussion
- Topic: DumpServerClasses output
- Replies: 7
- Views: 9595
- Thu Jan 03, 2013 3:55 am
- Forum: General Discussion
- Topic: Errors with 2 addons
- Replies: 3
- Views: 4398
Since the plugin is still early in development, we tend to break things with updates. We want to make sure we implement things "correctly", so sometimes we end up having to make these types of changes. Both of those addons were broken with some of these updates. I realize that one of them is an addo...
- Tue Jan 01, 2013 3:23 am
- Forum: Whatever
- Topic: Happy New Years
- Replies: 5
- Views: 7128
- Sat Dec 29, 2012 6:09 pm
- Forum: General Discussion
- Topic: Allowed filetypes
- Replies: 2
- Views: 51115
Allowed filetypes
We have been working on getting some things narrowed down on our "Addon Approval" system. One thing we thought we would open up to suggestions are the allowed file types. All files must be in a .zip file, but we will only allow certain file types to be included in the zip. So far, the list is as fol...
- Thu Dec 27, 2012 4:26 pm
- Forum: General Discussion
- Topic: Download link down?
- Replies: 1
- Views: 2692
That link never housed the actual newest version. Eventually it will, though. We lost that page when our site went down a couple months ago. To get the newest released Alpha version, go to the repository's download section: http://code.google.com/p/source-python/downloads/list Note, though, that the...
- Thu Dec 27, 2012 2:58 am
- Forum: General Discussion
- Topic: Upcoming major changes for CS:GO
- Replies: 4
- Views: 5555
- Wed Dec 26, 2012 3:01 pm
- Forum: API Design
- Topic: Popups & sound libary
- Replies: 17
- Views: 17181
- Wed Dec 26, 2012 2:39 pm
- Forum: API Design
- Topic: Popups & sound libary
- Replies: 17
- Views: 17181
- Tue Dec 25, 2012 5:36 pm
- Forum: API Design
- Topic: Popups & sound libary
- Replies: 17
- Views: 17181
- Tue Dec 25, 2012 12:30 pm
- Forum: Whatever
- Topic: Merry Christmas! :)
- Replies: 7
- Views: 8845
- Mon Dec 24, 2012 4:59 pm
- Forum: General Discussion
- Topic: Cannot load SP on srcds windows
- Replies: 2
- Views: 3762
- Mon Dec 24, 2012 4:50 pm
- Forum: Plugin Development Support
- Topic: Need documentation
- Replies: 3
- Views: 4403
Also, take note of 2 things. 1, there is still plenty of functionality that we need to implement in this plugin. So, there is a definite possibility that there are things from your scripts that you cannot do as of yet. 2, the plugin is still early in development, and anything can change at any time....
- Sun Dec 23, 2012 8:25 pm
- Forum: News & Announcements
- Topic: Getting/Setting offsets
- Replies: 15
- Views: 15778
- Sat Dec 22, 2012 4:25 am
- Forum: News & Announcements
- Topic: Messaging system changes
- Replies: 19
- Views: 17673
does this mean we have to create a new object every time we want to send a new message? isn't there a reason for which the Python developers made a __call__ function? If you are really worried about that, you "could" also just create one instance for a given UserMessage type, and prior to sending t...
- Fri Dec 21, 2012 4:59 am
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14233
- Fri Dec 21, 2012 4:55 am
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14233