Works fine for me on CS:GO.
What game and system?
Search found 569 matches
- Tue Apr 25, 2017 9:19 am
- Forum: Plugin Releases
- Topic: [CS:GO/OrangeBox] Bad SetLocalAngles(...) fix
- Replies: 17
- Views: 18172
- Tue Apr 25, 2017 8:51 am
- Forum: Plugin Releases
- Topic: [TF2, linux] PLRBots
- Replies: 1
- Views: 4953
[TF2, linux] PLRBots
[TF2, linux] PLRBots https://github.com/KirillMysnik/SP-PLRBots Description Huge thanks to L'In20Cible and Ayuto for helping me with the reverse-engineering stuff. Without them this plugin wouldn't be possible. This plugin makes TF2 bots work on PLR maps such as plr_pipeline (bots are officially no...
- Tue Apr 25, 2017 8:01 am
- Forum: Plugin Releases
- Topic: [ANY] Bot Damage
- Replies: 0
- Views: 5005
[ANY] Bot Damage
[ANY] Bot Damage https://github.com/KirillMysnik/SP-BotDamage/releases/latest Description This simple plugin is me practicing the new settings module. Basically it allows players to specify how they want to play with bots. There're 2 player settings (damage dealt to and by the bots) with 3 options ...
- Mon Apr 24, 2017 11:26 am
- Forum: Plugin Development Support
- Topic: Custom convention support in TypeManager.create_type_from_dict
- Replies: 2
- Views: 2766
Re: Custom convention support in TypeManager.create_type_from_dict
For now I will override TypeManager.function to replace convention in case it is Convention.CUSTOM and will define conventions I need as CUSTOM in the ini-file. This limits me to one custom convention per one TypeManager. Luckily I only need one. class PLRTypeManager(TypeManager): def functi...
- Mon Apr 24, 2017 10:54 am
- Forum: Plugin Development Support
- Topic: Custom convention support in TypeManager.create_type_from_dict
- Replies: 2
- Views: 2766
Custom convention support in TypeManager.create_type_from_dict
Hey there, Is there any built-in mechanism to specify custom conventions that will be used when parsing data in TypeManager.create_type_from_dict/create_type_from_file ? Say, I've got the following file [function] # CTFGameRules::GetPayloadToBlock [[get_payload_to_block]] identifier_windows = identi...
- Sun Apr 23, 2017 5:25 am
- Forum: Plugin Development Support
- Topic: Need help hooking these functions
- Replies: 5
- Views: 5413
Re: Need help hooking these functions
I forgot to return from PreHook to prevent original function from being called. This probably leads to my inthandle being overwritten by the original function call. I will test it shortly.
- Sun Apr 23, 2017 3:55 am
- Forum: Plugin Development Support
- Topic: Need help hooking these functions
- Replies: 5
- Views: 5413
Re: Need help hooking these functions
Okay, thanks to Ayuto and Invincible, I make steps towards enabling bots on PLR maps. What I have learned is that CTFGameRules::GetPayloadToPush sets the payload inthandle to -1 on PLR maps. While on PL maps it's just a valid inthandle of the correspoing team_train_watcher entity. What I'm trying to...
- Fri Apr 21, 2017 2:06 pm
- Forum: Plugin Development Support
- Topic: Need help hooking these functions
- Replies: 5
- Views: 5413
Re: Need help hooking these functions
Wait, what? I thought I did not forget them. Look at the declaration, CTFGameRules::GetPayloadToPush receives only two arguments, including this-pointer. And I declared two arguments.
EDIT: I just put IDA declarations in the comments. I know in the actual C++ code the this-pointer won't be explicit.
EDIT: I just put IDA declarations in the comments. I know in the actual C++ code the this-pointer won't be explicit.
- Fri Apr 21, 2017 9:21 am
- Forum: Plugin Development Support
- Topic: Need help hooking these functions
- Replies: 5
- Views: 5413
Need help hooking these functions
Hey there, My idea is to make stock TF2 bots work on PLR maps as they would on PL maps. They work perfectly on Payload maps, but on Payload Race maps they just stand still and do nothing. And it's official behavior, as bots are announced to not support PLR maps. On PL map, there's 1 bomb cart. One t...
- Wed Apr 19, 2017 3:06 pm
- Forum: Code examples / Cookbook
- Topic: Controlling player's view (camera)
- Replies: 0
- Views: 20554
Controlling player's view (camera)
This snippet allows you to detach player's camera from him and make the player see the map from your desired location. You can also tie player's camera to another entity. from entities.entity import Entity from entities.helpers import baseentity_from_index from events import Event from players.dicti...
- Wed Apr 19, 2017 8:44 am
- Forum: Plugin Releases
- Topic: [CS:S/CS:GO/HL2DM] Map Cycle (+SPA support)
- Replies: 30
- Views: 46647
[CS:S/CS:GO] Map Cycle
Map Cycle 2.1 release
https://github.com/KirillMysnik/sp-map-cycle/releases/tag/v2.1.0-beta
Performed a full refactor, also adapted for CS:GO. The plugin is still in beta though, might crash the server occasionally.
https://github.com/KirillMysnik/sp-map-cycle/releases/tag/v2.1.0-beta
Performed a full refactor, also adapted for CS:GO. The plugin is still in beta though, might crash the server occasionally.
- Tue Apr 18, 2017 6:20 pm
- Forum: Plugin Releases
- Topic: [CS:S/CS:GO] iPlayer's Killstreaker
- Replies: 15
- Views: 34886
Re: [CS:S/CS:GO] iPlayer's Killstreaker
Killstreaker v2.1.0 released Full refactor Base name changed from ip_killstreaker to killstreaker Adapted for CS:GO Removed dependency on Advanced TranslationStrings custom package Now depends on ControlledCvars custom package All config cvars are renamed Lastest release: https://github.com/KirillM...
- Thu Apr 13, 2017 5:55 pm
- Forum: Plugin Development Support
- Topic: [CSGO New Sp] Error on tick listener
- Replies: 9
- Views: 6790
Re: [CSGO New Sp] Error on tick listener
Update your addons/source-python/packages/source-python/listeners/tick.py with this version: https://github.com/Source-Python-Dev-Team/Source.Python/blob/406dcbdb5ee93f1b4b1d3b5299e26af862c5a707/addons/source-python/packages/source-python/listeners/tick.py This version replaces GameThread class with...
- Thu Apr 13, 2017 2:19 pm
- Forum: Plugin Development Support
- Topic: [CSGO New Sp] Error on tick listener
- Replies: 9
- Views: 6790
Re: [CSGO New Sp] Error on tick listener
This error occurred with the latest build, with this correction :/
It's impossible. We have completely removed
Syntax: Select all
self._register_if_empty()
But it's in your traceback.
- Thu Apr 13, 2017 2:01 pm
- Forum: Plugin Development Support
- Topic: [CSGO New Sp] Error on tick listener
- Replies: 9
- Views: 6790
Re: [CSGO New Sp] Error on tick listener
Yeah, there was an issue in SP.
We have already fixed that yesterday https://github.com/Source-Python-Dev-Team/Source.Python/commit/143be039938f9cf04a8de1e6ab2ec72ec9ba8c7e
We have already fixed that yesterday https://github.com/Source-Python-Dev-Team/Source.Python/commit/143be039938f9cf04a8de1e6ab2ec72ec9ba8c7e
- Wed Apr 12, 2017 9:48 pm
- Forum: Plugin Releases
- Topic: [CS:GO] AdPurge
- Replies: 3
- Views: 5868
Re: [CS:GO] AdPurge
Updated to the latest Source.Python version
Latest release
Latest release
- Wed Apr 12, 2017 5:06 pm
- Forum: Plugin Development Support
- Topic: [Help] Way to see cause of crash ?
- Replies: 21
- Views: 15645
Re: [Help] Way to see cause of crash ?
If you want to debug heroes as well - you might put such debug lines in heroes, too. You just have to know where to put it. But I thought that crash on player disconnect must be debugged first. See, I'm not a multi-task person in this matter :P
- Wed Apr 12, 2017 4:12 pm
- Forum: Plugin Development Support
- Topic: [Help] Way to see cause of crash ?
- Replies: 21
- Views: 15645
Re: [Help] Way to see cause of crash ?
I haven't been able to reproduce the crash so far (with bots and alt account), so I request you to enhance the _on_disconnect_save_data function in warcraft/players.py this way: @Event('player_disconnect') def _on_disconnect_save_data(event_data): print("[debug] In P...
- Wed Apr 12, 2017 3:12 pm
- Forum: Plugin Development Support
- Topic: [Help] Way to see cause of crash ?
- Replies: 21
- Views: 15645
Re: [Help] Way to see cause of crash ?
Okay, I'm looking into it
- Wed Apr 12, 2017 2:56 pm
- Forum: Plugin Development Support
- Topic: [Help] Way to see cause of crash ?
- Replies: 21
- Views: 15645
Re: [Help] Way to see cause of crash ?
Source.Python tries to prevent crashes and usually just raises Python exceptions. If there's any traceback, it should appear right before the crash.
What Warcraft mod do you use?
What Warcraft mod do you use?