Thanks a lot, VinciT!
player.get_trace_ray() did solve it!
Search found 52 matches
- Wed Jun 17, 2020 7:38 pm
- Forum: Plugin Development Support
- Topic: [CSGO] Determine if player's crosshair is on the other player's head
- Replies: 2
- Views: 2228
- Wed Jun 17, 2020 4:02 pm
- Forum: Plugin Development Support
- Topic: CS:GO DM - Detecting player invulnerability
- Replies: 2
- Views: 2287
Re: CS:GO DM - Detecting player invulnerability
I'm interested in this too, if you mean the semi-transparent mode in DM when the player is just spawned.
- Wed Jun 17, 2020 10:56 am
- Forum: Plugin Development Support
- Topic: [CSGO] Determine if player's crosshair is on the other player's head
- Replies: 2
- Views: 2228
[CSGO] Determine if player's crosshair is on the other player's head
Hey, guys!
Long time no see.
Does anyone know the way to determine if player is pointing (crosshair) on the other player's head without shooting the weapon?
Previously I've used the prehook of the on_take_damage event, but it's fired only after the weapon is.
Long time no see.
Does anyone know the way to determine if player is pointing (crosshair) on the other player's head without shooting the weapon?
Previously I've used the prehook of the on_take_damage event, but it's fired only after the weapon is.
- Sat Mar 21, 2020 2:01 pm
- Forum: Plugin Development Support
- Topic: [CSGO] Transparent character with action on "e"
- Replies: 1
- Views: 10385
[CSGO] Transparent character with action on "e"
Hey, guys.
I'm wondering if they is a possibility with source python to spawn a player model (not bot or player themselves) that:
1. has a specific amount of transparency
2. has an action activated on "e"
I'm wondering if they is a possibility with source python to spawn a player model (not bot or player themselves) that:
1. has a specific amount of transparency
2. has an action activated on "e"
- Sat Jan 18, 2020 5:38 pm
- Forum: General Discussion
- Topic: Custom ingame UI elements
- Replies: 5
- Views: 35839
Custom ingame UI elements
I'm wondering if there's a possibility to add a custom menu, or other interactive flat surface element? Would be great to have an HTML-based one, for example. That have an ability to popup in the game without exiting to the main game menu. The old, numbered CS menus are just too obsolete and narrow ...
- Tue Sep 10, 2019 10:07 pm
- Forum: General Discussion
- Topic: What is the most reasonable way to install a pypi package to source.python?
- Replies: 15
- Views: 27335
Re: What is the most reasonable way to install a pypi package to source.python?
As a workaround you could make a middleware REST service to store and retrieve the data - there, as in the standalone python service you can use psycopg2 as well.
- Mon Sep 09, 2019 3:36 pm
- Forum: General Discussion
- Topic: What is the most reasonable way to install a pypi package to source.python?
- Replies: 15
- Views: 27335
Re: What is the most reasonable way to install a pypi package to source.python?
Have you tried to install the psycopg2 to the <csgo-install-dir>/csgo/addons/source-python/packages/site-packages?
PS: swap of course $CSGO_INSTALL_DIR with the full csgo installation directory.
Code: Select all
pip install psycopg2 -t $CSGO_INSTALL_DIR/csgo/addons/source-python/packages/site-packages
PS: swap of course $CSGO_INSTALL_DIR with the full csgo installation directory.
- Tue Jun 25, 2019 5:28 pm
- Forum: General Discussion
- Topic: Grant permission for a specific Steam Group
- Replies: 2
- Views: 9303
Grant permission for a specific Steam Group
Is there a possibility to apply this kind of authorization?
For example:
the sourcepython on the client connect checks whether he is the member of the specified Steam Group and if so - applies him specific permission, for example `the_group.officer`
What do you know about the feature like this guys?
For example:
the sourcepython on the client connect checks whether he is the member of the specified Steam Group and if so - applies him specific permission, for example `the_group.officer`
What do you know about the feature like this guys?
- Sun Jun 09, 2019 1:21 pm
- Forum: General Discussion
- Topic: [CSGO] parent-inherited permissions doesn't show in Player.permissions property
- Replies: 5
- Views: 10781
Re: [CSGO] parent-inherited permissions doesn't show in Player.permissions property
We have overloaded the ___contains__ method: https://github.com/Source-Python-Dev-Team/Source.Python/blob/master/addons/source-python/packages/source-python/auth/manager.py#L149 So, you can grant a player the permission something.*. If you then check if he has something.x or something.y it will ret...
- Sat Jun 08, 2019 5:35 pm
- Forum: General Discussion
- Topic: [CSGO] parent-inherited permissions doesn't show in Player.permissions property
- Replies: 5
- Views: 10781
Re: [CSGO] parent-inherited permissions doesn't show in Player.permissions property
By the way - is there some kind of method that checks for the permissions by the mask (like "some_permissions.*")? The _AuthManager.is_player_authorized doesn't check for the mask/regex - it's just checking for a strict equality (occurrence of the permission string in the list of the playe...
- Sat Jun 08, 2019 5:28 pm
- Forum: General Discussion
- Topic: [CSGO] parent-inherited permissions doesn't show in Player.permissions property
- Replies: 5
- Views: 10781
- Fri Jun 07, 2019 11:40 pm
- Forum: General Discussion
- Topic: [CSGO] parent-inherited permissions doesn't show in Player.permissions property
- Replies: 5
- Views: 10781
[CSGO] parent-inherited permissions doesn't show in Player.permissions property
Hey, guys. I'm using a flatfiles to assign a permissions to players: players.json - for the players and parents.json for the parents (aka group of some permissions) When I'm getting the permissions property of this Player object (steamid `76561197983153964`) it's returning an empty dictionary. Comma...
- Mon May 13, 2019 1:07 pm
- Forum: General Discussion
- Topic: Player.dead property isn't in the wiki
- Replies: 3
- Views: 5257
Re: Player.dead property isn't in the wiki
Thanks, Ayuto!
- Sun May 12, 2019 11:31 pm
- Forum: General Discussion
- Topic: Player.dead property isn't in the wiki
- Replies: 3
- Views: 5257
Player.dead property isn't in the wiki
Player.dead property isn't in the wiki. Why is it so?
I've found this property eventually after googling and reading a lot of posts (searched by 'is alive' keywords).
Maybe should we update the wiki?
I've found this property eventually after googling and reading a lot of posts (searched by 'is alive' keywords).
Maybe should we update the wiki?
- Thu May 09, 2019 1:21 am
- Forum: Plugin Development Support
- Topic: CSGO: Bot waypoints real time manipulation
- Replies: 11
- Views: 24817
Re: CSGO: Bot waypoints real time manipulation
I've found the file `<csgo-install-folder>/csgo/server.so` and made a symlink for it `<csgo-install-folder>/csgo/server_srv.so`.
Got it working. Thanks again!
Got it working. Thanks again!
- Thu May 09, 2019 12:50 am
- Forum: Plugin Development Support
- Topic: CSGO: Bot waypoints real time manipulation
- Replies: 11
- Views: 24817
Re: CSGO: Bot waypoints real time manipulation
Trying your solution right now, Ayuto - seems like it can not find "server_srv.so" on find_binary method execution: ``` L 05/09/2019 - 00:36:27: - sp.hooks.exceptions - EXCEPTION [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/source...
- Tue May 07, 2019 9:09 am
- Forum: Whatever
- Topic: Donate to Source-Python - how?
- Replies: 5
- Views: 18431
Donate to Source-Python - how?
Hey, Guys!
I wanted to appreciate your effort to the community but didn't find any posts on forum about the possible ways of donations. Is it a principal thing or you're just so humble? :)
IMO the donation link should be both on forum and wiki.
Keep up a good work, guys!
I wanted to appreciate your effort to the community but didn't find any posts on forum about the possible ways of donations. Is it a principal thing or you're just so humble? :)
IMO the donation link should be both on forum and wiki.
Keep up a good work, guys!
- Mon May 06, 2019 11:22 am
- Forum: General Discussion
- Topic: Code completion doesn't work with Source.Python
- Replies: 8
- Views: 9990
Re: Code completion doesn't work with Source.Python
Wow, that's a good news, guys.
This feature will boost the mod-development process a lot, at least for newbies.
This feature will boost the mod-development process a lot, at least for newbies.
- Sat May 04, 2019 2:56 pm
- Forum: General Discussion
- Topic: Code completion doesn't work with Source.Python
- Replies: 8
- Views: 9990
Re: Code completion doesn't work with Source.Python
Isn't there a reason to create a dummy libraries for such core.dll/so functions, objects, e.t.c? Just to have a reference for the objects that we can use.
- Sat May 04, 2019 2:48 pm
- Forum: Plugin Development Support
- Topic: CSGO: Bot waypoints real time manipulation
- Replies: 11
- Views: 24817
Re: CSGO: Bot waypoints real time manipulation
Ayuto, thank you so much, man!