Hey,
Is it possible to give someone the nightvision screen ( the green overlay one ) with just a command?
So lets say the player has no nightvision goggles & if you would type !nvgs can you give him that nightvision view?
Sorry, im on my phone
Search found 416 matches
- Mon Feb 08, 2016 11:19 pm
- Forum: Plugin Development Support
- Topic: Give nightvision
- Replies: 4
- Views: 3415
- Mon Feb 08, 2016 9:42 pm
- Forum: Plugin Development Support
- Topic: <player>.set_name doesnt work
- Replies: 10
- Views: 6233
- Mon Feb 08, 2016 4:20 pm
- Forum: Plugin Development Support
- Topic: <player>.set_name doesnt work
- Replies: 10
- Views: 6233
<player>.set_name doesnt work
Hey,
I tried to change my name ingame with a command by using <PlayerObject>.set_name = command.get_arg_string()
Just nothing happens
Maybe cause of an offset?
I tried to change my name ingame with a command by using <PlayerObject>.set_name = command.get_arg_string()
Just nothing happens
Maybe cause of an offset?
- Mon Feb 08, 2016 3:46 pm
- Forum: Plugin Development Support
- Topic: Popups / Menus
- Replies: 3
- Views: 2596
- Mon Feb 08, 2016 2:19 pm
- Forum: Plugin Development Support
- Topic: Popups / Menus
- Replies: 3
- Views: 2596
Popups / Menus
Hey Guys,
Can you please give me a few examples of all popup/menu types?
I was using popublib2 for a long time and I saw already it is sadly not the same.
PagedMenu, etc.
Thanks
Can you please give me a few examples of all popup/menu types?
I was using popublib2 for a long time and I saw already it is sadly not the same.
PagedMenu, etc.
Thanks
- Sat Jan 30, 2016 10:33 pm
- Forum: Plugin Requests
- Topic: CS:GO Fixed Autobhop
- Replies: 1
- Views: 4015
CS:GO Fixed Autobhop
Hey guys,
Can someone create an Autobhop plugin (Hold +space for bhop) with stuff fixed like being in water - ladder or in trigger_push ?
Thanks
Can someone create an Autobhop plugin (Hold +space for bhop) with stuff fixed like being in water - ladder or in trigger_push ?
Thanks
- Wed Jan 27, 2016 1:10 pm
- Forum: Plugin Development Support
- Topic: clientside sv_cheats commands and immune to triggers
- Replies: 25
- Views: 16519
- Mon Jan 25, 2016 7:50 pm
- Forum: Plugin Development Support
- Topic: clientside sv_cheats commands and immune to triggers
- Replies: 25
- Views: 16519
clientside sv_cheats commands and immune to triggers
Hey,
How can you give a player (for example after toggle !cheats) the ability to use clientsided sv_cheats commands?
And one more question:
Can you make a player immune to triggers? (toggle !triggers)
Thank you
How can you give a player (for example after toggle !cheats) the ability to use clientsided sv_cheats commands?
Code: Select all
mat_wireframe
mat_fullbright
r_drawclipbrushes
And one more question:
Can you make a player immune to triggers? (toggle !triggers)
Thank you
- Fri Jan 22, 2016 4:03 pm
- Forum: Plugin Development Support
- Topic: Changing player velocity
- Replies: 5
- Views: 4167
Having weird problems,
doesnt work but works
Syntax: Select all
<Player>.teleport(None, None, Vector(0, 0, 0))
Syntax: Select all
<Player>.teleport(origin, None, Vector(0, 0, 0)
- Fri Jan 22, 2016 3:41 pm
- Forum: Plugin Development Support
- Topic: Question regarding commands
- Replies: 5
- Views: 3871
- Fri Jan 22, 2016 3:00 pm
- Forum: Plugin Development Support
- Topic: Question regarding commands
- Replies: 5
- Views: 3871
Question regarding commands
Hey, I need your help since im not getting what I want. I tried to add a !info <mapname> command, when its just !info it uses currentMap @SayCommand("!info") @ClientCommand("sm_info") def printInfoStats(command, index, team=None): userid = userid_from_inde...
- Fri Jan 22, 2016 12:29 pm
- Forum: Whatever
- Topic: Sphinx wiki - Javascript enabled
- Replies: 2
- Views: 4507
Sphinx wiki - Javascript enabled
Hey, Im having a problem recently with the wiki http://build.affecta.net/job/Source.Python%20-%20Documentation/lastSuccessfulBuild/artifact/cstrike/addons/source-python/docs/source-python/build/index.html When i use the search function im getting Please activate JavaScript to enable the search funct...
- Thu Jan 21, 2016 7:26 pm
- Forum: Plugin Development Support
- Topic: automatic respawn w/ skipping model selection
- Replies: 3
- Views: 2926
- Thu Jan 21, 2016 4:25 pm
- Forum: Plugin Development Support
- Topic: automatic respawn w/ skipping model selection
- Replies: 3
- Views: 2926
automatic respawn w/ skipping model selection
Hey how is it possible to skip the model selection in CS:S for all players? and For the automatic respawn I used the event player_team and waited 3 seconds to respawn him automatic with m_iPlayerState 0 and m_lifeState 512 but it seems that you respawn sometimes while being in the model selection an...
- Mon Jan 18, 2016 4:15 pm
- Forum: Plugin Development Support
- Topic: Play sound
- Replies: 2
- Views: 2665
Play sound
Hey, how can I play a sound for a player and stop it?
Is there something like
playSound(path)
stopSound(path)
Is there something like
playSound(path)
stopSound(path)
- Sat Jan 16, 2016 7:00 pm
- Forum: Plugin Development Support
- Topic: StartTouch
- Replies: 2
- Views: 2523
Thank you @Ayuto
This helped
Syntax: Select all
@OnEntityOutput
def f(output_name, activator, caller, value, delay):
if output_name != 'OnStartTouch' or caller.classname != 'trigger_multiple':
return
This helped
- Sat Jan 16, 2016 5:58 pm
- Forum: Plugin Development Support
- Topic: StartTouch
- Replies: 2
- Views: 2523
StartTouch
Hey Guys, How can I only hook OnStartTouch for trigger_multiples? @EntityPreHook(EntityCondition.is_player, 'start_touch') def startTouch(stack_data): player = make_object(Player, stack_data[0]) zone = make_object(Entity, stack_data[1]) I made a debug print bu...
- Fri Jan 15, 2016 2:18 pm
- Forum: Plugin Development Support
- Topic: Get units/s
- Replies: 8
- Views: 6647
- Fri Jan 15, 2016 1:47 pm
- Forum: Plugin Development Support
- Topic: Get units/s
- Replies: 8
- Views: 6647
Get units/s
HeyGuys, Just want to ask how you convert the velocity to units per second? Like in ES you could use: vecmath.vector(525, 3500, 10).length() def playerVelocity(self): return PlayerEntity(self.index).velocity and it seems like it has no .length() attribute and it only ...
- Fri Jan 15, 2016 12:53 pm
- Forum: Plugin Development Support
- Topic: Print to client console?
- Replies: 4
- Views: 3641