Search found 1776 matches

by satoon101
Tue Apr 30, 2019 12:47 am
Forum: General Discussion
Topic: sourcepython installation broken
Replies: 5
Views: 6514

Re: sourcepython installation broken

To be fair, we do also include the path.py 3rd party package which can do pretty much everything in pathlib and then some. When we started this Source.Python, Python3.4 (the first version to include pathlib) was still a ways off so we didn't have the option of using a built-in pathlib. https://pypi....
by satoon101
Wed Apr 24, 2019 3:10 am
Forum: General Discussion
Topic: sourcepython installation broken
Replies: 5
Views: 6514

Re: sourcepython installation broken

Those are settings that you can change for any server. The original values that populate those settings are defaults, not constants. It would not be a good idea to reset them every time SP starts, because some servers might legitimately change those paths for their specific situation/needs. Perhaps ...
by satoon101
Sun Apr 14, 2019 1:54 pm
Forum: General Discussion
Topic: ES/Python Traceback
Replies: 10
Views: 9168

Re: ES/Python Traceback

The first one does not contain the full traceback, so hard to tell. The second looks like a command is being sent without all the necessary arguments.
by satoon101
Sun Mar 31, 2019 2:41 am
Forum: Plugin Development Support
Topic: [HL2:DM] effects
Replies: 2
Views: 2661

Re: [HL2:DM] effects

create is a classmethod. Change that line to:

Syntax: Select all

entity = Entity.create('point_hurt')
by satoon101
Thu Mar 07, 2019 2:29 am
Forum: Plugin Requests
Topic: Respawn?
Replies: 7
Views: 10786

Re: Respawn?

It's been awhile, but I think this will work:

Syntax: Select all

from commands.say import SayCommand
from players.entity import Player


@SayCommand('!respawn')
def respawn_player(command, index, team_only):
Player(index).spawn()
by satoon101
Mon Dec 24, 2018 10:18 pm
Forum: General Discussion
Topic: PyCharm Project Setup
Replies: 3
Views: 4551

Re: PyCharm Project Setup

I am currently on holiday and will be moving later this week, as well, so I won't be able to help further till next week at the earliest.
by satoon101
Mon Dec 24, 2018 12:52 pm
Forum: General Discussion
Topic: PyCharm Project Setup
Replies: 3
Views: 4551

Re: PyCharm Project Setup

You might check out my reply here:
viewtopic.php?f=9&t=1314
by satoon101
Sun Dec 09, 2018 4:20 pm
Forum: General Discussion
Topic: All SP Offsets outdated after CS:GO update
Replies: 8
Views: 7457

Re: All SP Offsets outdated after CS:GO update

Most of the others have been updated this morning. There are only a few TODOs remaining.

https://github.com/Source-Python-Dev-Te ... f...master
by satoon101
Thu Nov 29, 2018 11:28 am
Forum: Plugin Development Support
Topic: Strange behavior with my implementation of player.set_active_weapon()
Replies: 6
Views: 4668

Re: Strange behavior with my implementation of player.set_active_weapon()

A couple other minor optimizations from that code: Technically, using the prefix would break for some other games where the prefix is not always used/consistent. Plus, we already have access to the name without any prefix, so why bother. # Build a list of weapons without prefix weapons = [weapon.bas...
by satoon101
Wed Nov 28, 2018 10:39 pm
Forum: Plugin Development Support
Topic: Strange behavior with my implementation of player.set_active_weapon()
Replies: 6
Views: 4668

Re: Strange behavior with my implementation of player.set_active_weapon()

Last question for now: I mentioned earlier that I made knives droppable. There is a small issue with that as well. I'm using this code snippet which I believe I found somewhere on the forums. I may or may not have modified it, I cannot remember. Anyhow: @ClientCommand('drop') def dr...
by satoon101
Tue Nov 20, 2018 10:12 pm
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 18098

Re: SetTransmit on entities

I hope it doesn't feel like a "duplicate", since I already posted here We definitely prefer to track issues on GitHub, so thank you for opening it up there. It's fine that you happened upon this during a forum thread and it exists in both places. We'll handle the issue on GitHub and this ...
by satoon101
Sat Nov 17, 2018 9:38 pm
Forum: Plugin Requests
Topic: CollisionHook
Replies: 14
Views: 25018

Re: CollisionHook

If you are on Windows and/or the game is CS:GO, you will have to find the signature for _Z22PassServerEntityFilterPK13IHandleEntityS1_.
by satoon101
Mon Oct 22, 2018 9:33 pm
Forum: Plugin Development Support
Topic: WeaponID
Replies: 15
Views: 15505

Re: WeaponID

I'm not sure where you are seeing "unused", but as noted in the discussion above, it is messed up in CS:GO. Right now, the buy_internal hook yields values similar to the following: (<_memory.Pointer object at 0x1BEC4710>, 15, '', True) The first argument is the Player. The ...
by satoon101
Tue Oct 16, 2018 2:19 am
Forum: General Discussion
Topic: Performance issue!!!
Replies: 30
Views: 23970

Re: Performance issue!!!

We moved most (all?) of the CBaseEntity properties to C++. Perhaps we should do the same with some of the common CBasePlayer ones, which are found in all games we support.
by satoon101
Mon Oct 15, 2018 6:42 pm
Forum: Plugin Development Support
Topic: Block round end
Replies: 9
Views: 8277

Re: Block round end

mp_ignore_round_win_conditions

If you want to stop the rounds from ending, set that to 1.
by satoon101
Mon Oct 15, 2018 3:01 pm
Forum: API Design
Topic: datamap dumps?
Replies: 2
Views: 36245

Re: datamap dumps?

Pinsplash wrote:Also, santoon101's dropbox links on that page are now 404's.

Sorry, I had to clear out my Dropbox a few months ago to make room for something and I forgot to put everything back once I had finished. I will do that now, so thank you for the reminder.
by satoon101
Mon Oct 15, 2018 1:57 am
Forum: General Discussion
Topic: Performance issue!!!
Replies: 30
Views: 23970

Re: Performance issue!!!

I apologize, I misread your post about using the emulator. So, you noticed this slowness while trying to run the ES code through the emulator. I will say, using SP natively will be faster than using the emulator. I'm fairly sure that the emulator was created so that people could still use old ES scr...
by satoon101
Sun Oct 14, 2018 1:57 am
Forum: General Discussion
Topic: Performance issue!!!
Replies: 30
Views: 23970

Re: Performance issue!!!

I haven't read all of the replies, yet, but one thing really stood out in your tests reply. You stated you are using the ES Emulator to run the ES code. In case you are unaware, that literally wraps SourcePython functionality to emulate EventScripts. If you truly did a 1-to-1 conversion, which looki...
by satoon101
Sat Oct 13, 2018 7:41 pm
Forum: General Discussion
Topic: Performance issue!!!
Replies: 30
Views: 23970

Re: Performance issue!!!

Sure you can do it in 1000 ways, or the initial problem can be solved. It shouldn't be lagging by receiving the origin/dead/get_distance etc.. every tick or evey 2nd tick etc.. It doesn't matter when more players join. It does matter. In the code you linked, your function is executed every 0.1 seco...
by satoon101
Sat Oct 13, 2018 12:14 pm
Forum: General Discussion
Topic: Performance issue!!!
Replies: 30
Views: 23970

Re: Performance issue!!!

I'd add that you are retrieving the player's index, dead, and origin every single time during that loop. I would recommend grabbing each of them once, prior to the loop, instead. Also, is there any reason you are using this in a run_command hook? Not knowing what you are using this for, it's difficu...

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